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Archive for the ‘gun’ tag

Even more Hello Kitty Guns

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Outfit yourself with a Hello Kitty Brand pistol!

If you dug the Hello Kitty Assault Rifle, you will love these guns:

The Hello Kitty pistol is there!

or you might prefer:

I found both images on Hello Kitty Hell and its debatable if the pictures are of modified real guns, airsoft pistols or just the work of some good humored photoshop artist. Anyway, no cute cyberpunk girl will be seen without one, promise.

If you are looking for a real “cute gun”, check this out. Its claimed to be real.

Please also look at my other “Hello Kitty Guns”-posts:

Hello Kitty Gun? and Hello Kitty gun the 3rd and other weird guns

Written by cyberpunk2020

January 15th, 2008 at 8:00 am

Electorthermal Weapons in Cyberpunk 2020

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ELECTROTHERMAL WEAPONS

Author: unknown.

These weapons are very unrealistic and overpowered. The default rules don’t talk about the many disadvantages of such weapons. Will all know that an electrothermal upgrade can only be preformed on a gun that fires cased shells. While the increase in firepower is considerable, the large list of disadvantages may make you think twice about using such weapons.

Heat:

Think about it, using plasma to fire a copper cased shell is not by any means smart. The copper casing ejects from the side of the gun through the sliding action. These casings are extremely hot and can burn your skin. Even normal casings can burn you if you catch them, but with electrothermal casings the chances of starting fires and such are greatly increased. Burning your hand on a casing inflicts 1 point for a normal casing and 1d6/2 for a electrothermal casing. There is also a 15% chance that a hot casing will start a fire if it lands on something flammable. Read the rest of this entry »

Special Shotgun Loads for Cyberpunk 2020

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Special Shotgun Loads

Author: Hound Taken with permission from: The Blackhammer CyberPunk Project

Editorial Note:

I still use the concept of multiple hits from shotgun blasts at medium/long range that was introduced in Friday Night Firefight 2013. This means that my shotguns are a lot deadlier at short range (where one person takes the whole shot), but less deadly at longer ranges (where the damage is spread out across several areas). Where prices are not listed for both 10 and 12 gauge, the price is for 12g, 10g costs 50% more.
Whenever a munition says it hits 2 locations, roll on the following hit location table (from Friday Night Firefight 2013):

Roll location location
1 L.Arm Torso
2 Torso R.Arm
3 Head Torso
4 Torso Head
5 R.Leg L.Leg
6 L.Leg R.Leg
7 R.Arm Torso
8 Torso L.Arm
9-0 Torso Torso

Read the rest of this entry »

Written by cyberpunk2020

November 21st, 2007 at 8:25 am

Old Guns

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Old Guns for Cyberpunk 2020

Author: unknown.

Tired of carrying around that ubiquitous Minami-10 submachinegun? Ever wish there was something more stylish than a Colt M2000? Well then gato, have we got just what you’re looking for!

Pistols

H&K P9S

MP O P C 2D6+1 (9mm) 9 2 ST 50m 300eb

Well-designed German pistol with unique rifled barrel, making it easy to care for. Very reliable, easy to use, and once common among European police forces. Read the rest of this entry »

Written by cyberpunk2020

November 14th, 2007 at 8:59 am

The Humble Smartlink Revisited

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The Humble Smartlink Revisited

[This article deals with the benefits and problems of directly plugging a gun into your nervous system – what probably every cyberpunk PC everywhere does all the time.]

Author: Chris Lupton.
Taken without permission from his site at (now dead). It pains me to violate his copyright, but the article is just to good to let it be forgotten. I’m sorry Chris and hope you approve what I do here.

The History of and Information about Smartguns

Origins
Operation
Advanced Systems

Origins

The first smartgun systems were developed independently by the US and German militaries in the 1990s. By 2001, smartguns had been adopted by several corporations and were beginning to appear on the street. The US military created the Milspec Smartgun Standard (MSS1) in 2003, after disastrous compatibility problems amongst the smartguns used in central America caused embarrassing problems and several fatalities. Today, almost every smartsystem in the world conforms to this standard. To ignore it means ignoring the large profits to be made selling smartlinks to the US military. In 2013 an improved standard (MSS2) was released, though it has yet to be universally adopted. The army considered it too expensive for its benefits and has yet to make compliance a requirement in weapons trials.The MSS1 standard was essentially very simple. It defined the data protocol between the smartgun and the neuralware smartlink, in terms of required and optional information/functions. This meant that one smartgun link mounted in a neuralware processor or smartgoggles could interpret the data from any smartlinked weapon. Read the rest of this entry »

Written by cyberpunk2020

November 8th, 2007 at 8:06 am

Hello Kitty Gun?

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For the ladies, this customized rifle. It’s so cyberpunk it hurts:

Hello Kitty Rifle

From Glamguns.

Please see also: Even more Hello Kitty Guns and Hello Kitty gun the 3rd and other weird guns

Written by cyberpunk2020

October 21st, 2007 at 8:00 am

Update: Extremely Cool Pistol Here

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[Update: Detlev thinks, its a souped up Scorpion, like the on on the right had picture. That would mean, it fires Modell 61: 7,65 x 17 mm HR Browning,
Modell 64: 9 x 17 mm Browning, Modell 65: 9,2 x 18 mm Makarow, Modell 68: 9 mm Parabellum. Is he right?]

Who wants to write up some stats and a description for this gun? Can it be cyberlinked?

(Click on the picture for the full sized image)

Written by cyberpunk2020

September 29th, 2007 at 9:16 pm