Programming 108: It’s the Law, ‘punk! |
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Snitch | ||
CLASS: Alarm | COST: 580eb | |
STRENGTH: 4 | MU: 4 | |
PROGRAMMING: 174 | DIFFICULTY: 29 | |
FUNCTION(S): Alarm | ||
OPTION(S): Memory, Icon (superrealistic) | ||
COST MULTIPLIER: x2 (Alarm x2) | ||
ICON: Snitch has a database consisting of thousands of pictures. You nevah know who can be airin’ your dirty laundry. | ||
DATA: After the intruding netrunner has been detected, the program will alert the sysop on duty so he can deal with the threat first hand. | ||
Handcuffs | ||
CLASS: Anti-Personnel | COST: 7,000eb | |
STRENGTH: 3 | MU: 4 | |
PROGRAMMING:168 | DIFFICULTY: 28 | |
FUNCTION(S): Anti-Personnel Continue reading “Programming 108: It's the Law, 'punk!” |
Tag: future tech
Programming 107
Programming 107 |
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Medusa | ||
CLASS: Anti-Personnel | COST: 11,250eb | |
STRENGTH: 5 | MU: 7 | |
PROGRAMMING: 258 | DIFFICULTY: 43 | |
FUNCTION(S): Anti-Personnel | ||
OPTION(S): Movement Ability, Recognition, Conversational Ability, Pseudo-Intellect, Contextural Icon | ||
COST MULTIPLIER: x25 (Anti-Personnel x25) | ||
ICON: A lovely young woman dressed in an elegant evening gown and the snakes that pose as her hair pulled back into a topknot. She speaks with a sultry voice, alluring the ‘runner to glance upon her magnificient beauty. | ||
DATA: This was truly an interesting program to put together. She does 8d6 points of damage to the ‘runner while turning him/her Icon into a stone statue that will remain in the matrix where it was frozen. | ||
Netmare | ||
CLASS: Anti-Personnel | COST: 7,000eb | |
STRENGTH: 6 | MU: 4 | |
PROGRAMMING: 168 | DIFFICULTY: 28 | |
FUNCTION(S): Anti-Personnel | ||
OPTION(S): Contextural Icon | ||
COST MULTIPLIER: x25 (Anti-Personnel x25) | ||
ICON: Whatever you’re afraid of, this program will construct an Icon to resemble that special someone or something that haunts your dreams. And in some cases, your every waking moment. | ||
DATA: Everyone is afraid of something. This program will search your psyche until it uncovers that special something that causes even the most stout of heart to cringe in fear. For us netrunners, this program can be particularly unsettling. It can cause us to fear interfacing with Ma Matrix. Personally, if I can’t feel the loving touch of Ma Matrix at least once per day, I get mighty cranky. Whomever has fallen victim to this program must make a roll: Difficulty vs. 20. If the roll is failed, the person is incapable of performing their so-called duty for 1d10 minutes. Once this period has passed, a second roll is made. If this roll is passed, the person can perform as normal. If the second rolled failed, there is a 50% chance that that person ain’t nothing more than a blabbering idiot on the floor for 6d10 minutes. Or that person will become extremely violent for 6d10 in an attempt to escape his/her fear. Oh look. Here comes Max-Tac to handle your little psychotic episode.Whenever the victim of this program comes across the situation/person/what-have-you he/she/it fears, he/she/it must make a roll: Difficulty vs. 20. If the roll is passed, the victim can perform the task at hand. If the roll failed, the victim cannot perform the task needed to be done until they recover: Difficulty vs. 25. Awww. Havin’ another psychotic episode? Here comes Max-Tac to deal with it permanently. | ||
Hydra of Domain | ||
CLASS: Anti-Personnel, Detection | COST: 24,000eb | |
STRENGTH: 5 | MU: 8 | |
PROGRAMMING: 288 | DIFFICULTY: 48 | |
FUNCTION(S): Anti-Personnel, Detection | ||
OPTION(S): Movement Ability, Auto Re-Rez, Endurance, Contextural Icon | ||
COST MULTIPLIER: x50 (Anti-Personnel x25, Detection x2) | ||
ICON: A contextural Icon of an enormous creature with five heads and a twin tail. | ||
DATA: This is a program that you don’t wanna be on the recieving end of. The program starts out with five heads and each auto re-rez causes a new head to grow. Example: the program starts with five head, then you hack one off. If the program re-rezzes, the original head and a new head will appear. Thus making a total of six heads. Each additional head after the fifth adds +1 to the program’s current STR. Six heads, STR: 6. Ten heads, STR: 10. There can only be a maximum of ten heads and a maximum STR of 10. Each attack against the netrunner will produce 1d6 per head. Oh my! That’s gonna leave a mark! | ||
Wyvern | ||
CLASS: Anti-Personnel, Detection | COST: 22,500eb | |
STRENGTH: 5 | MU: 7 | |
PROGRAMMING: 270 | DIFFICULTY: 45 | |
FUNCTION(S): Anti-Personnel, Detection | ||
OPTION(S): Memory, Endurance, Photorealistic Icon | ||
COST MULTIPLIER: x50 (Anti-Personnel x25, Detection x2) | ||
ICON: I took great pride and joy in creating this Icon. It is an adult wyvern. It looks as good as any tri-vid image you’re gonna find in the movie industry or generated on the Net. | ||
DATA: What can be said about such a magnificient creature? Noble and majestic. Arrogant, proud, and aloof. Lord of all they survey and master of what they keep their lairs. They will do 5d10 points of damage to the netrunner that disturbs its lair. | ||
Cloak of Invisibility | ||
CLASS: Stealth | COST: 540eb | |
STRENGTH: 4 | MU: 4 | |
PROGRAMMING: 162 | DIFFICULTY: 27 | |
FUNCTION(S): Stealth | ||
OPTION(S): Invisibility, Superrealistic Icon | ||
COST MULTIPLIER: x2 (Stealth x2) | ||
ICON: A cloak made of the finest cloth euro can buy. | ||
DATA: The best way to sneak around on the Net is not to let the enemy see ya. |
Please also repeat lessons:
Programming 106: Everyone's Kung Fu Fighting!
Programming 106:
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Clap of Thunder | ||
CLASS: Anti-Personnel | COST: 4,650eb | |
STRENGTH: 6 | MU: 5 | |
PROGRAMMING: 186 | DIFFICULTY: 31 | |
FUNCTION(S): Anti-Personnel | ||
OPTION(S): Superrealistic Icon | ||
COST MULTIPLIER: x25 (Anti-Personnel x25) | ||
ICON: A rippling wave of black electricity. | ||
DATA: The Icon of the netrunner shouts, “Clap of thunder!”, then claps his/her hands together to cause the rippling effect in the ‘net. The attack will cause 4d6 points of neural damage to the target ‘runner and will push him/her back 1d6+1 spaces. Continue reading “Programming 106: Everyone's Kung Fu Fighting!” |
Programming 105: It Ain't Over 'til the Fat Lady Sings!
Programming 105: It Ain’t Over ’til the Fat Lady Sings! |
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Faceless Hunter | ||
CLASS: Anti-Personnel | COST: 15,250eb | |
STRENGTH: 8 | MU: 11 | |
PROGRAMMING: 366 | DIFFICULTY: 61 | |
FUNCTION(S): Anti-Personnel, Disguise | ||
OPTION(S): Movement Ability, Trace, Auto Re-Rezz, Recognition, Invisibility, Memory, Speed, Endurance, Pseudo-Intellect, Superrealistic icon | ||
COST MULTIPLIER: x25 (Anti-Personnel x25) | ||
ICON: A silver humanoid figure with no facial or sexual features to distinguish it. However, with its Disguise function it can assume the structure of any program or form of any netrunner it has come across in its past. | ||
DATA: Keep your friends close and your enemies closer. Unfortunately, with a Faceless Hunter after you, you’ll never know which is which. Continue reading “Programming 105: It Ain't Over 'til the Fat Lady Sings!” |
Programming 104
Programming 104 |
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Hit Man | ||
CLASS: Anti-Personnel | COST: 10,500eb | |
STRENGTH: 8 | MU: 8 | |
FUNCTION(S): Anti-Personnel | ||
OPTION(S): Movement Ability, Recognition, Invisibility, Endurance, Superrealistic icon | ||
COST MULTIPLIER: x25 (Anti-Personnel x25) | ||
ICON: A well dressed gentleman in a black or navy blue suit, a white, gray, or baby blue dress shirt, a black tie and shoes, and a pair of mirrorshades. | ||
DATA: This program was an inspiration after a rogue hunter/bounty hunter tried to flatline me and my crew during a netrun to Afrikani. He was good, real good! But like Icebreaker says, “There is safety in numbers especially when the enemy doesn’t know when they’re there.” Hit Man can be programmed with the necessary data it needs to kill it’s intended target as well as containing a short message. It will attack from teh shadows of the ‘net and do 1d10 points of neural damage to the drekhead until it’s dispatched or the ‘runner is dispatched. Either way, someone or somethin’ is gonna die! |
Shark | |
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CLASS: Anti-Personnel | COST: 9,750eb |
STRENGTH: 4 | MU: 6 |
PROGRAMMING: 234 | DIFFICULTY: 39 Continue reading “Programming 104” |
Updates auf anderen deutschen Cyberpunk 2020 Seiten
Ich habe unter dem Titel “Wie konnte mir die nie auffallen?” über die Seite von Alex Henkel geschrieben. In den Kommentaren meldet sich Alex zurück: Seine Seite ist wieder aktiv! Er hat neue Nanoware, Software und einige seiner NPCs überarbeitet. Und danke Alex: Es ist sehr schmeichelhaft zu hören, dass ihr wegen des Site-Newsletters wieder spielt!!! Ich hoffe für uns alle, dass eure Kreativität gleich zu neuem Material führt.
Den Newsletter kann man beziehen, indem man eine Mail an Update_KarstensCP2020-subscribe@yahoogroups.com schickt. Inhalt und Subject der Mail sind egal.
Der Rest in Kürze:
- Raben-AAS bringt zwar seinen Cyb3rpunk-Content auch hier, aber durch sein Shadowrun-Berlin Material bleibt sein Blog auch für die Leser hier dennoch lesenswert.
- Steelrain hat sich auf die faule Haut gelegt und spielt höchstens noch Pendragon. Nix neues von dort – leider. Dabei war er in Plön dabei und hat mich zum Cyberpunk-Leiten genötigt!
- Die CPC ist hochgradig aktiv, aber nicht spielsystembezogen. Also abchecken, ne gute Idee für Equipment/Location/Abenteuer/Background gibts dort eigentlich immer.
- Auch das Doktorsblog ist es immer wert, im Newsreader zu bleiben. Aber wie CPC vor allem als Hintergrundmaterial brauchbar.
PROGRAMMING 103: Might makes right
PROGRAMMING 103:
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Pistol | ||
CLASS: Anti-Personnel | COST: 6,750eb | |
STRENGTH: 2 | MU: 4 | |
PROGRAMMING: 162 | DIFFICULTY: 27 | |
FUNCTION(S): Anti-Personnel | ||
OPTION(S): Superrealistic Icon | ||
COST MULTIPLIER: x25 (Anti-Personnel x25) | ||
ICON: The Icon can vary depending upon the netrunner’s taste, but will always represent a pistol from the induction of such a weapon until the present (CP2020) time. | ||
DATA: Does 1d6 points of neural damage. This program will hold from eight to eighteen charges (dependent upon the icon you choose) before it has to be reloaded. One shot will be fired with each pull of the trigger; therefore, doing damage for each bullet. | ||
Submachine Gun | ||
CLASS: Anti-Personnel | COST: 7,000eb | |
STRENGTH: 3 Continue reading “PROGRAMMING 103: Might makes right” |
Electronic Tattoos
I’ve talked about tattoos here before, namely on DNA Tattoos and a Genetic Hallmark. That stuff is far future at the moment compared to the electronic tattoo in the vid. Don’t know how much of the vid is fake, but its supposed to be a touch sensitive electronic tattoo. Check out the great and creepy music.
[youtube fW0BZsOcZZE]
PROGRAMMING 102: Return of the Professional Soldier
PROGRAMMING 102: Return of the Professional Soldier |
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Ninja | ||
CLASS: Anti-Compiler | COST: 1,400eb | |
STRENGTH: 4 against compilers; 2 against other programs | MU: 5 | |
PROGRAMMING: 210 | DIFFICULTY: 35 | |
FUNCTION(S): Anti-Compiler | ||
OPTIONS: Invisibility; Endurance; Superrealistic ICON | ||
COST MULTIPLIER: x4 (Anti-Compiler x4) | ||
ICON: A medium-built male dressed in a black ninja uniform with a ninja-to slung over his shoulder. | ||
DATA: Like a thief in the night, it enters your cyberdeck, and kills your compiler programs and leaves. If there are no compilers in your deck, it assaults all other programs. It moves invisibly and doesn’t give up until its recalled or deleted. | ||
Samurai | ||
CLASS: Anti-Compiler | COST: 1,360eb | |
STRENGTH: 6 against compilers; 3 against other programs | MU: 5 | |
PROGRAMMING: 204 | DIFFICULTY: 34 | |
FUNCTION(S): Anti-Compiler Continue reading “PROGRAMMING 102: Return of the Professional Soldier” |
Even more Hello Kitty Guns
Outfit yourself with a Hello Kitty Brand pistol!
If you dug the Hello Kitty Assault Rifle, you will love these guns:
The Hello Kitty pistol is there!
or you might prefer:
I found both images on Hello Kitty Hell and its debatable if the pictures are of modified real guns, airsoft pistols or just the work of some good humored photoshop artist. Anyway, no cute cyberpunk girl will be seen without one, promise.
If you are looking for a real “cute gun”, check this out. Its claimed to be real.
Please also look at my other “Hello Kitty Guns”-posts:
Hello Kitty Gun? and Hello Kitty gun the 3rd and other weird guns