Programming 108: It’s the Law, ‘punk! |
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Snitch | ||
CLASS: Alarm | COST: 580eb | |
STRENGTH: 4 | MU: 4 | |
PROGRAMMING: 174 | DIFFICULTY: 29 | |
FUNCTION(S): Alarm | ||
OPTION(S): Memory, Icon (superrealistic) | ||
COST MULTIPLIER: x2 (Alarm x2) | ||
ICON: Snitch has a database consisting of thousands of pictures. You nevah know who can be airin’ your dirty laundry. | ||
DATA: After the intruding netrunner has been detected, the program will alert the sysop on duty so he can deal with the threat first hand. | ||
Handcuffs | ||
CLASS: Anti-Personnel | COST: 7,000eb | |
STRENGTH: 3 | MU: 4 | |
PROGRAMMING:168 | DIFFICULTY: 28 | |
FUNCTION(S): Anti-Personnel Continue reading “Programming 108: It's the Law, 'punk!” |
Category: charactersheet
Ocelot's Alternate Character Generation System for Cyberpunk 2020
MODIFIED R. TALSORIAN CYBERPUNK
Version 3.3, last updated 7.17.02. A spanish translation can be found here.
SUMMARY
The following information details an alternate character creation process designed for use with Cyberpunk 2020. It incorporates new rules for buying skills, creating older characters, an advantage and disadvantage system, and a new way to figure out starting funds. Character roles are not used. This will allow responsible players more flexibility with character creation.
Any part of this system can be adapted for GMs and players who wish to keep using the regular CP2020 system roles. The elimination of roles is not an essential part of this system, although it is an important step, and the rest of this variation will assume that they are not in use. Feel free to use whichever parts you feel comfortable with.
This edition (version 3.3) has been updated slightly. This is reflected in a more standardized cost system for advantages and disadvantages, as well as several new advads and disads. Many of the old advantages and disadvantages have been reworked and/or clarified. Some of the lifepath details have been altered slightly, and I’ve made a few additions. Overall, things work just like they used to. There’s just a little bit more to work with. Continue reading “Ocelot's Alternate Character Generation System for Cyberpunk 2020”
Cyberpunk 2020 Charactersheet von Michael
Michael hat diesen Bogen mit OpenOffice erstellt und hier freundlicherweise zur Verfügung gestellt. Wäre ja auch schade, nachdem er soviel Arbeit reingesteckt hat, dass die schöne Zeit ja umsonst wäre, wenn den keiner sonst benutzen würde.
Michael hat aus Ocelots Generierungsregeln die Vor- und Nachteile übernommen. Ausserden hat er einige Talente gestrichen (vor allem im Bereich REF und INT), andere neu erfunden, bei anderen das zugehörige Attribut geändert:
- Leichtathlethik in KPB, etwas aufgespalten mit Klettern und Werfen,
- statt Show Schauspielen und Singen
- Stehlen unter REF,
Zum Schluss gibt es noch eine praktische Regelübersicht.
So und hier kann man ihn herunterladen: Michaels Cyberpunk 2020 Charakterbogen
Michael freut sich sicherlich über Kommentare…