Killer Robots

I guess the next time my PCs are going to infiltrate some corp compound, they will meet this little enemy:

Killer Robots will kill you

I’m at a loss to stat this thing. Speed maybe 20 km/h? Would that gun be a 7.62? Looks like it carries at least a 100 rounds. I would give it a 10+d10 to attack and 7+d10 for Initiative. Remotely controlled it would gain the skill of the operator. A netrunner could hijack it, if the right controller program is available.

Martial Art for Normads in Cyberpunk 2020

El Ciendo Rock – A Martial Art for Normads

Author: Gryphon

[The article deals with a fictional martial arts style for the normads in RTG’s Cyberpunk 2020 roleplaying game.]

So here is a contribution worked up by me with the assistance of Sharps, one of my players. This “Form” was developed by Nomad culture as an outgrowth of the Warrior sub-culture. It is a distilation of the techniques used by the Warriors of a tribe in situations like bars, vehicles, and town alleyways. This is a Close-in Combat Form. Its availability is pretty good for Nomads, not so good for everyone else.

Stat Colume Random Notes/Explanations
Multiplier: 3 -1 for any true Nomad
Strike: 2 Knives,Bottles,Chairs,Etc
Punch: 2 Elbow,Headbutt,Etc
Kick: 1 Knee,Heel Kick,Etc
Disarm: Take his Weapon? Why?
Sweep: Too many chairs in bars.
Block: 1
Dodge: Close in Form,Not Mobile
Grapple: 1 Grab the Gonk by his Nads
Throw: 1 Pick him up and toss him
Hold: 1
Choke: 1 Or the throat works too
Escape: 1 Defense against above
Ram:
Breakfall: 1 If you use this manuver.

Breakfall works like Block or Dodge vs. Throw, succeed for no damage,fail for MA rank less damage.

Any Questions, Just drop me a line in the comments.

Electorthermal Weapons in Cyberpunk 2020

ELECTROTHERMAL WEAPONS

Author: unknown.

These weapons are very unrealistic and overpowered. The default rules don’t talk about the many disadvantages of such weapons. Will all know that an electrothermal upgrade can only be preformed on a gun that fires cased shells. While the increase in firepower is considerable, the large list of disadvantages may make you think twice about using such weapons.

Heat:

Think about it, using plasma to fire a copper cased shell is not by any means smart. The copper casing ejects from the side of the gun through the sliding action. These casings are extremely hot and can burn your skin. Even normal casings can burn you if you catch them, but with electrothermal casings the chances of starting fires and such are greatly increased. Burning your hand on a casing inflicts 1 point for a normal casing and 1d6/2 for a electrothermal casing. There is also a 15% chance that a hot casing will start a fire if it lands on something flammable. Continue reading “Electorthermal Weapons in Cyberpunk 2020”

Special Shotgun Loads for Cyberpunk 2020

Special Shotgun Loads

Author: Hound Taken with permission from: The Blackhammer CyberPunk Project

Editorial Note:

I still use the concept of multiple hits from shotgun blasts at medium/long range that was introduced in Friday Night Firefight 2013. This means that my shotguns are a lot deadlier at short range (where one person takes the whole shot), but less deadly at longer ranges (where the damage is spread out across several areas). Where prices are not listed for both 10 and 12 gauge, the price is for 12g, 10g costs 50% more.
Whenever a munition says it hits 2 locations, roll on the following hit location table (from Friday Night Firefight 2013):

Roll location location
1 L.Arm Torso
2 Torso R.Arm
3 Head Torso
4 Torso Head
5 R.Leg L.Leg
6 L.Leg R.Leg
7 R.Arm Torso
8 Torso L.Arm
9-0 Torso Torso

Continue reading “Special Shotgun Loads for Cyberpunk 2020”