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Archive for the ‘gangs’ Category

Cyb3rpunk | Jawz

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cp-jawz.jpg

Jawz ist ein Riese von Kerl und der Anführer der Skullz Gang, welche den Tower und die umliegenden Blöcke in Downtown Newark (New State City) für sich beansprucht.

Der Metallkiefer, dem Jawz seinen Namen verdankt, ist ein Andenken an eine Konfrontation mit den Projax von jenseits des Containerparks, auf die sich der herrschende Krieg mit der weißen Hassgang zu großen Teilen zurückführen lässt.Damals – 2033 – lag das Skullz-Gebiet noch eher westlich, ehe die Idylle von den plötzlich auftauchenden Projax zerstört wurde. Ohne Vorwarnung erfolgte der Angriff. Der damalige Anführer der Skullz, Skel-J, wurde aus einem fahrenden Auto heraus erschossen, Jawz (damals noch Collar und Lieutenant der Gang) wurde im Containerpark überfallen und so lange ins Gesicht geschlagen, bis von seinem Unterkiefer nur noch penny-große Trümmerstücke übrig waren. Read the rest of this entry »

Written by rabenaas

February 12th, 2008 at 2:51 pm

Cyb3rpunk | Attitude STAYS everything

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Attitude stays everything – dies gilt in der von Marken und Ersatzkulturen beherrschten Welt von 2035+ noch mehr als je zuvor. Jeder cyb3rpunk Charakter wählt einen Cult als seine persönliche Identifikationsbasis.

Jeder Spieler kann selbst bestimmen, wie stark seine Hingabe zu „seiner“ Szene ausgeprägt ist. Diese Hingabe wird in Form eines Rang (= REP innerhalb jener Szene) ausgedrückt und kann am Start 1 bis 3 Punkte betragen. Im Falle, dass der Spieler Read the rest of this entry »

Martial Art for Normads in Cyberpunk 2020

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El Ciendo Rock – A Martial Art for Normads

Author: Gryphon

[The article deals with a fictional martial arts style for the normads in RTG’s Cyberpunk 2020 roleplaying game.]

So here is a contribution worked up by me with the assistance of Sharps, one of my players. This “Form” was developed by Nomad culture as an outgrowth of the Warrior sub-culture. It is a distilation of the techniques used by the Warriors of a tribe in situations like bars, vehicles, and town alleyways. This is a Close-in Combat Form. Its availability is pretty good for Nomads, not so good for everyone else.

Stat Colume Random Notes/Explanations
Multiplier: 3 -1 for any true Nomad
Strike: 2 Knives,Bottles,Chairs,Etc
Punch: 2 Elbow,Headbutt,Etc
Kick: 1 Knee,Heel Kick,Etc
Disarm: Take his Weapon? Why?
Sweep: Too many chairs in bars.
Block: 1
Dodge: Close in Form,Not Mobile
Grapple: 1 Grab the Gonk by his Nads
Throw: 1 Pick him up and toss him
Hold: 1
Choke: 1 Or the throat works too
Escape: 1 Defense against above
Ram:
Breakfall: 1 If you use this manuver.

Breakfall works like Block or Dodge vs. Throw, succeed for no damage,fail for MA rank less damage.

Any Questions, Just drop me a line in the comments.

Written by cyberpunk2020

December 4th, 2007 at 1:47 pm

Wie konnte mir die nie auffallen?

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Alex Henkel hat unter http://cyberpunk.alex-henkel.de/ eine wirklich gelungene Cyberpunkseite im Netz stehen. Okay, klar, seit Anfang 2005 nicht mehr aktualisiert, aber es gibt einige einfallsreiche Cyberwareentwicklungen, eine Gang (okay, wer braucht noch einmal eine rein weibliche Gang mit Knarren? Aber das Zeug stammt aus 2004, als das noch cool war. Very retro.) und brauchbare NPCs. Spannend sind die Netrunning-Optionen, inklusiver zusätzlicher Modifikatoren für Eigenprogrammierungen (hier und hier) sowie einer ganzen Menge neuer Software. Alex spielt offenbar ganz klassisch mit Netzplan und allem.

Zu den Programmieroptionen lohnt sich vielleicht auch ein Blick auf diesen Beitrag auf meiner Seite, sie sind kompatibel.

Written by cyberpunk2020

September 19th, 2007 at 10:21 am

Mafia Hintergrundwissen

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Wer sich mit der organisierten Kriminalität befasst (s. dazu auch das Mafia Job Starter Kit), dem sei folgendes Buch ans Herz gelegt.

Roberto Saviano: “Gomorrha. Reise in das Reich der Camorra”, Carl Hanser Verlag, München. 21,50 € (Bei Amazon bestellen).

Der Autor muss seit Erscheinen unter Polizeischutz leben. Es soll SEHR realistisch sein. Ich habs eben bestellt – eine Rezi folgt.

Written by cyberpunk2020

September 16th, 2007 at 6:55 pm

TRINITY – A Cyberpunk 2020 Church and Corporation

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TRINITY

Author: Gary Astleford

“What’s Trinity? Combine the worst of all the evil televangelist ministries on the planet (estimated net worth on the order of billions), throw in a dash of cutthroat corporate ethics (extraction teams who work for the Lord), mix in Valley Bible Death Camps and razorwire towers, a cruciform data fortress staffed by pro-level born-again netrunners, and you’re starting to hear the word of Jesus Christ. Can you say Amen, brother?”
— Jody Morris, aka Virtue

GM’s NOTES

Trinity originally started out as an enemy in an old campaign I ran based on Queensryche’s Operation: Mindcrime. After that, it became a very vague, yet compelling, presence in my Cyberpunk universe. I’d dismissed it for several years, not thinking anything more of it until the Coke Madness game, which happened sometime in mid-1994.

Most of my ideas for Trinity came from events in the news, including Jim Baker and the PTL. Lots of evangelical types added to my brainstorming. I mean, here you’ve got this completely screwed up society. Modern (ie, 90’s) Christians are thinking that it’s so bad now, the Rapture is coming any day. So what do these people do when things get worse? They can either turn away from faith, or they can grab onto it tighter, like a drowning man on one of those floating hot dogs. Read the rest of this entry »

Written by cyberpunk2020

July 20th, 2007 at 10:31 am

Ocelot's Gang Creation Chart

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GANGS IN CYBERPUNK 2020

by Gary Astleford (ocelot@connectnet.com)

The article is a set of tables that allows you to create quickly some cool and individual gangs for the use in Cyberpunk 2020. Its tells you how big the gang is, what the focus, equipment and power of the gang is going to be.

You may roll the same gang type twice. This means that the gang in question is very narrow in its goals and its means of achieving them. This isn’t a bad thing at all, and it does nothing to make the gang more or less exciting, depending on how the GM interprets his results.

There is, however, a special case. If “Puppet Gang” is rolled, make a note of the result and roll on the chart twice more. The following two rolls indicate the Puppet Gang’s front – the type of gang people perceive them to be. If either of the two rolls result in “Puppet Gang” again, then it is common knowledge that the gang is, in fact, corporate owned and operated.

Note that not all gangs are evil, nasty, antisocial, and violent. Some are merely driven to such a course by outside influence and the pressure of the street. In addition, not all gangs are brought together because of poverty and lack of parental attentions. Imagine a gang made up of spoiled rich kids who douse vagrants with lighter fluid and set them on fire. Sound familiar? Read the rest of this entry »

Written by cyberpunk2020

July 8th, 2007 at 10:08 pm

The Western Stars – A Cyberpunk 2020 Posergang

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The Western Stars

Author: Ocelot (ocelot@connectnet.com)

WESTERN STARS POSER GANG

(Poser/Combat Gang with Nostalgia tendencies, circa 2020)

[Mockery’s Note: This gang is loosely based on the Western Stars posergang mentioned briefly in the Night City Sourcebook. Gary went apeshit one day, and here are the results. He says he only has about twenty more gangs to go … ]

Gang Name: Western Stars
Members: @ 85+
Threat Level: D
Threat Code: B3C (*)
Average Member’s Age: 21 years old
Gang Age: 9 years old
Controlled Turf: Several blocks in Night City’s upper west side
Expansion: Some controlled areas of South Night City

(*: The Night City Sourcebook lists the Western Stars’ armor code as a D. Though it is true that they use light armor when they use armor at all, I feel that a D rating is much too low in regards to this extrapolation of the gang and its activities, so I’ve raised it to a C. However, about 25% of the gang (purists, mostly) use little, if any, armor, and the D rating applies to them more than anyone else.) Read the rest of this entry »

Written by cyberpunk2020

July 8th, 2007 at 10:06 pm

TPS – A Cyberpunk 2020 Gang

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TPS

Author: Ghostlord <The_Ghost_Lord@hotmail.com> of The Cyberpunk Revolution (no link, site long gone).

TPS: Two Party System, is a loser party gang. All members are borderline dorphers and the gang claims no turf. They only barely resemble a real gang, consisting mostly of college dropouts and losers who couldn’t cut it anywhere else. They are nomadic and avoid all other gangs. They are usually found trying to get into some club or other, or trying to find a real party. They real unfortunate fact about this gang is: they will always be around in some form or other.

Threat Level:D Threat Code:E4D
Tag: TPS
Colors: BlueJean Jackets with gold studs.
Average Member: Int 6, Ref 6, Tech 6, CL 5, Attr 7, MA 6, Body 6, Luck 5, Emp 5
Skills: Locate Party 7, Persuasion 4, Locate Drug 3, Brawl 4, Melee 4.
Cyberware: None

Please have a look at Ocelot’s Gang Creation Chart on how to create even more gangs.

Written by cyberpunk2020

July 8th, 2007 at 10:00 pm

Sweethearts – A Cyberpunk 2020 Gang

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Sweethearts

Author: Lucifer (lucifer@tpom.cts.com)

The Sweethearts are a gang of bully bitches who hang in Little Italy. Leather, pheromone perfume, chain mail, buckles, cartridge belts, chains and spikes and studs and lipstick, lace and fishnet hose. Spiked collars, barbed and poisoned rings, monoknives. Ivory-handled straight razors. Butch and baby-doll leather-and-lace looks. Mostly bilingual, anglo-european, and anglo-afro-american, refusing membership to pure blacks, whites, Russians, Hispanics, and Asians, though they do maintain an uneasy truce with the Vietnamese gangs whose turf is further west, and are on almost cordial terms with the Dragons.

INT 5 REF 7 TECH 5 COOL 7 ATTR 6 LUCK 6 MA 8 BOD 6 EMP 6
Wardrobe & Style +2 Intimidate +3 Streetwise +3 Awareness +3 Hide/Evade +2 Shadow/Track +3 Athletics +2 Dodge/Escape +2 Handgun +1 Tae Kwon Do +4 Melee +3 Bilingual (English, various) +10
Tae Kwon Do bonuses are Strike/Kick +3, Block/Sweep +2, Dodge +1. Typical weapons are brass knuckles (1d6+2), straight razors (1d6-1 AP), barbed rings (1d6/2 AP + 4d6 poison, 1/2 d. with BOD save), and some handguns, usually cheap plastic 9mm (2d6+1, 2 ROF, 8 clip, UR).

Armor varies, but is generally spiked knee/elbow pads, SP 10, +2 to strike/kick damage (AP), worn with light to no armor (some leather), SP 1-4, and occasional chainmail of SP 10, torso only.

Credsticks @ 1d10 x 10 Euro. Will strike at an opponent’s exposed face and hands with poisoned rings, and will only attack with odds of 3-1 or better.

These ladies are great to drop on a player as an unexpected romantic harassment, or as a slap to sexist PC’s, as the Sweeties cluster around a good (or bad) looking character and pester him (“Hey, baby!”). They also work as a variation on the old, “one of them is an important corporate’s daughter” routine.

Please have a look at Ocelot’s Gang Creation Chart on how to create even more gangs.

Written by cyberpunk2020

July 8th, 2007 at 9:58 pm