Der Abenteuertrichter für Cyberpunk 2020

Doc Rotwang hat den Adventure Funnel (Abenteuertrichter) erfunden, um Gedanken zur Schaffung von Abenteuern und Kampagnen zu kanalisieren.

Da ich vom 26-28. 10 beim Rollenspielseminar in Plön eine Cyberpunk Runde leitete , brauchte ich ein Abenteuer. Ich hab den Tunnel angewendet, und hier die Schritte dokumentiert. Den Ruhm, das Tool als erster in deutsche übersetzt zu haben, steht aber Norbert G. Matausch zu. Meine Übersetzung im folgenden ist allerdings etwas werktreuer…

Schritt 1: Ziel

Schreibe einen Satz mit der Aufgabe der Spieler. Widerstehe der Versuchung, es kompliziert zu machen. Das kommt noch. (Außerdem erledigen das schon die Spieler für dich). Der Satz soll mit einem Verb beginnen.

Ziel: Verhindert ein Attentat. Continue reading “Der Abenteuertrichter für Cyberpunk 2020”

Automatic Drug Generator

The result looks like this:

Kick-Ass

Drug Effects:
Attribute Increase: + 5 REF

Untimed Side Effects:
Slightly Physiologically Addictive
Slightly Psychologically Addictive

Drug Features:
Longer Duration

Timed Side Effects:
Bloodshot Eyes

Totals:
Strength: +5
Difficulty: 72
Duration: Long
(1d10 hours)
Legality: by Prescription Only
Drug Form: Pill/Tablet
Time to Effect: 2d6x10 min
Purchase Price: 180

Night-Flyer has a cool Javascript Drug Generator to easily create drugs using Ocelots Drug Lab 101.

Great Work, Night-Flyer!

I Need Help With A Cyberpunk 2020 Soundtrack!

I’m looking for some cyberpunkish music for a soundtrack to use while playing. A game soundtrack. For that I’m looking for tracks.

To make this a “Web 2.0” thing, I created a last.fm account under the beautiful nick “cyberpunk2020” and created a playlist with some tracks suggested on vfte. Here are the last 10 songs from that collection.

I would like you to suggest some music. If you have a (free) account on last.fm, please tag music you might use for a soundtrack with “cyberpunk2020”. You can listen to those tracks here.

Or you can use the comments to suggest artists or tracks.

You’re also very welcome to join the cyberpunk2020 group on last.fm.

Suggested links: vfte

Wie funktioniert ein Taser?

Taser sind old-news in Cyberpunk 2020. Aber jetzt erreichen sie den Massenmarkt. US-Polizisten sind bereits damit ausgerüstet.

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This entry shows a tough army soldier being tasered. He describes the experience at 3:40 of the video:

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Going to a (even legit) demonstration will become a lot of fun as soon as riot police is equipped with tasers…

Clothing, Armor and Style for Cyberpunk 2020

Clothing, Armor and Style for Cyberpunk 2020

Author: Hound, taken with permission from: The BlackHammer CyberPunk Project

Memory Plastic Combat Suit (by SlamHound!)

When a specific electrical current is flowing it, this Combat Suit looks like a flight suit due to it’s composition of a memory ceramic/plastic polymer held together by cotton and kevlar-elastic. (SP 5 EV 0) When the power (supplied through several strip batteries in the lower back region) is turned off, the polymer reverts to its natural solid state (SP 27 EV 1). When the suit is first purchased it has to be “trained” or fitted by wearing the suit and putting your body though any possible movement you can think of. The suit learns your movements and shape and keeps the EV down. This means that if you try an unfitted suit or someone else’s suit you suffer an EV +3 and lose one off your MA. Continue reading “Clothing, Armor and Style for Cyberpunk 2020”

Chipware Loosely Based on GURPS Cyberpunk

Chipware Loosely Based on GURPS Cyberpunk

This article contains chipware (can be used with Interface plugs or a chiprack).

Author: unknown.
Presented for your approval, some variant chipware inspired by the chipware in GURPS Cyberpunk, with a dash of Ocelot’s Discount Cyber Shop thrown in for spice.

Zap Chips (Discount Chips, price varies)

A “zap” chip is an APTR or MRAM chip with a defect, usually containing one key error which causes failures during certain circumstances. Sometimes a chip with a known problem can be found at a discount (“It’s Drive +3, red-hot, but it’s got a little bug. Stay off the freeway and you’ll be fine.”). Zap chips are priced between 1/2 and 1/4 of normal chip costs. Disadvantages of a zap chip are up to the GM, but here are some suggestions: the chip fails to work in combat (“Some kind of adrenaline interference,” mutters the tech), every 1d10th skill check is automatically a fumble, the chip can never provide critical successes, the chip causes seizures on a roll of 1 on a d10 every time it is inserted, the chip causes other neuralware to fail, etc. Continue reading “Chipware Loosely Based on GURPS Cyberpunk”

Yet Another Drug Creation System for Cyberpunk 2020

Yet Another Drug Creation System

This set of rule allows you to create new and interesting drugs to use in your cyberpunk 2020 game. Compare Ocelots System for another way to create drugs.

Author: Hound, with kind permission from The Blackhammer CyberPunk Project

Drug Manufacturing & Effects

Please remember that these rules were written with Grimm’s Cybertales in mind, which include quite alternate rules for CyberPsychosis using four sub-types of humanity loss. Any references to Egotism, Paranoia, Alienation and Obsession should be replaced with straight Humanity Loss (temp or permanent depending on what kind of effect) for those not playing with these rules.

Dosages, Overdoses & Drug Strength

When taking a drug, a person can increase the drugs effects by taking multiple doses, the second dose will increase the effects of the drug by 50%, further doses will have no further effect.

A drug’s strength indicates how much of a drug is required to cause an overdose; if a character ever takes enough doses of a drug x the drug’s strength to equal or exceed 30, then an overdose has occured. Roll d100 and add the drug’s strength to the roll, then consult the Overdose Table: Continue reading “Yet Another Drug Creation System for Cyberpunk 2020”