Martial Art for Normads in Cyberpunk 2020

El Ciendo Rock – A Martial Art for Normads

Author: Gryphon

[The article deals with a fictional martial arts style for the normads in RTG’s Cyberpunk 2020 roleplaying game.]

So here is a contribution worked up by me with the assistance of Sharps, one of my players. This “Form” was developed by Nomad culture as an outgrowth of the Warrior sub-culture. It is a distilation of the techniques used by the Warriors of a tribe in situations like bars, vehicles, and town alleyways. This is a Close-in Combat Form. Its availability is pretty good for Nomads, not so good for everyone else.

Stat Colume Random Notes/Explanations
Multiplier: 3 -1 for any true Nomad
Strike: 2 Knives,Bottles,Chairs,Etc
Punch: 2 Elbow,Headbutt,Etc
Kick: 1 Knee,Heel Kick,Etc
Disarm: Take his Weapon? Why?
Sweep: Too many chairs in bars.
Block: 1
Dodge: Close in Form,Not Mobile
Grapple: 1 Grab the Gonk by his Nads
Throw: 1 Pick him up and toss him
Hold: 1
Choke: 1 Or the throat works too
Escape: 1 Defense against above
Ram:
Breakfall: 1 If you use this manuver.

Breakfall works like Block or Dodge vs. Throw, succeed for no damage,fail for MA rank less damage.

Any Questions, Just drop me a line in the comments.

Handprothese mit Gefühl

Auf dem Weg zum Cyberarm macht die Wissenschaft Fortschritte. Wie Spiegel Online meldet, können jetzt zwei Menschen mit der Handprothese etwas fühlen:

US-Forscher haben bei Mitchell und einem 54-jährigen die Nerven so umoperiert, dass die Empfindungen der verlorenen Hände auf der Brusthaut spürbar wurden.

Dafür lass ich mir die Hand noch nicht abhacken – ich warte mindestens bis die Cyberfinger einzeln erhältlich sind…

Online enhanced Lifepath Generator

Arcady0 has created a fantastic lifepath generator. Its useable for all kinds of cyberpunk games, so that even those orknosed Shadowrunners can get the benefit of great lifepath, cyberpunk 2020 like. They use the “fantastic punk” setting.

Real cpunks like us use “classic gamer” or “literary C-punk”. The former is a bit munchkin, the latter just right.

Great work, Arcady0

Here is a thread for comments in the “View from the edge” forum to discuss the generator.

Electorthermal Weapons in Cyberpunk 2020

ELECTROTHERMAL WEAPONS

Author: unknown.

These weapons are very unrealistic and overpowered. The default rules don’t talk about the many disadvantages of such weapons. Will all know that an electrothermal upgrade can only be preformed on a gun that fires cased shells. While the increase in firepower is considerable, the large list of disadvantages may make you think twice about using such weapons.

Heat:

Think about it, using plasma to fire a copper cased shell is not by any means smart. The copper casing ejects from the side of the gun through the sliding action. These casings are extremely hot and can burn your skin. Even normal casings can burn you if you catch them, but with electrothermal casings the chances of starting fires and such are greatly increased. Burning your hand on a casing inflicts 1 point for a normal casing and 1d6/2 for a electrothermal casing. There is also a 15% chance that a hot casing will start a fire if it lands on something flammable. Continue reading “Electorthermal Weapons in Cyberpunk 2020”

Cyberware: iSpy

Im Blutschwerter-Forum fand ich diese fantastische Idee, um den zunehmenden Überwachungswahn in einem Dark-Future Rollenspiel wie Cyberpunk 2020 vernünftig unterbringen zu können. Raben-AAS hat auch sonst eine große Leistung mit der Aktualisierung der Spielwelt erbracht, die man in dem Thread nachlesen kann.

*iSpy: Das Keé ist ein extrem populärer, aus dem Alltag kaum wegzudenkender Gegenstand der Unterhaltungselektronik. Es handelt sich dabei um eine Art Verbindung aus Cyclops Display (vor dem Auge getragener, durchsichtiger Flüssigkristall-Bildschirm, in den Infos eingeblendet werden), V-Connect (Anschlusstelle für ggf. unter der Haut implantierter Interface-Systeme), Handy und MP3-Player (mit Earset). Keés sind stylish, in verschiedenen Designs erhältlich und trotz ihrer immensen technischen Leistungen absolut bezahlbar (oder kostenlos), da sie von den Unternehmen gesponsored werden. Continue reading “Cyberware: iSpy”

Dark Future Cereals

  • new better-smelling grilly sugaries
  • iron-packed replicating celestios
  • simply real grainy greens
  • haptic-responsive shiny l00pz

are just some great ideas for Cereal-Brandnames this generator produces…

The sister of this generator is The Bullshit Job Title Generator who actually might be helpful to generate your NPC Corps business card. These examples

  • Legacy Group Developer
  • Customer Factors Developer
  • Dynamic Marketing Supervisor
  • Chief Communications Architect

don’t sound much weirder then Googles Chief Internet Evangelist, right?

Offizielle Rückstoßregeln in Cyberpunk 2020

Offizielle Rückstoßregeln in Cyberpunk 2020

Grundlegend: Derek Quintanar in Morgan Blackhand´s Street Weapons 2020
Sehr frei Übersetzung: Steelrain, dringend notwendige Überarbeitung von Karsten

Morgans Rückstoßregeln :

Verwendete Abkürzungen

FF Feuerfrequenz
KPB Körperbau
KM Körperbau-Minimum
MG Maschinengewehr
MP Maschinenpistole
ZG Zielgenauigkeit

Siehe dazu auch den Glossar.

Welchen Körperbau brauche ich für diese Riesenwumme?

Wie berechne ich den KM?

Der Rückstoß ist bei Cyberpunk 2020 hauptsächlich abhängig vom Schaden, den die Waffe anrichten kann. Der Rückstoß wird zusätzlich durch die Art der Waffe, die verwendete Munition, das Kaliber und die Feuerfrequenz modifiziert. Rechnet man alle diese Faktoren zusammen, ergibt sich das sogenannte Körperbau-Minimum (KM), das kleiner oder gleich dem Körperbauwert des Charakters sein sollte, damit die Waffe ohne Mali abgefeuert werden kann. Das KM ergibt sich aus dieser Tabelle. Continue reading “Offizielle Rückstoßregeln in Cyberpunk 2020”

Der Abenteuertrichter für Cyberpunk 2020

Doc Rotwang hat den Adventure Funnel (Abenteuertrichter) erfunden, um Gedanken zur Schaffung von Abenteuern und Kampagnen zu kanalisieren.

Da ich vom 26-28. 10 beim Rollenspielseminar in Plön eine Cyberpunk Runde leitete , brauchte ich ein Abenteuer. Ich hab den Tunnel angewendet, und hier die Schritte dokumentiert. Den Ruhm, das Tool als erster in deutsche übersetzt zu haben, steht aber Norbert G. Matausch zu. Meine Übersetzung im folgenden ist allerdings etwas werktreuer…

Schritt 1: Ziel

Schreibe einen Satz mit der Aufgabe der Spieler. Widerstehe der Versuchung, es kompliziert zu machen. Das kommt noch. (Außerdem erledigen das schon die Spieler für dich). Der Satz soll mit einem Verb beginnen.

Ziel: Verhindert ein Attentat. Continue reading “Der Abenteuertrichter für Cyberpunk 2020”

Using CyberEvolution in CP2020

Using CyberEvolution in CP2020

Author: Dan Bailey
Author’s Note: This is a way to adapt the Carbon Plague (from CyberGeneration) for use in a normal CP2020 campaign. Just in case you don’t like the idea of a 13-year old edgerunner.In 2020, three AIs that had gone rogue, banded together to create Aitech Incorporated, the first corporation headed by AIs and not humans. Their goal was to create nanotech that would bring humanity to a higher level, and hopefully, in the process make them realize the potential of Artificial Intelligences, and thereby grant them the rights they felt they deserved. After nearly two years, they introduced their CyberEvolution line of nanotechnology, which is very difficult to find, and very costly.
To acquire a Major Evolution involves making contact with an Aitech representative, which is a Near Impossible task. To get a Minor Evolution is easier, requiring the Continue reading “Using CyberEvolution in CP2020”

Human Shields in Cyberpunk 2020

Human Shields in Cyberpunk 2020

Author: sparky.

The asshole attacked me with a back hand. I swung my right arm and connected with his kidney. He promptly buckled with a scream. That was when I saw his partner with the Assault Rifle. ‘Shit. This is going to be a bad day.’ I thought. As his partner raised the muzzle of the weapon to point it at me I acted. I reached and grabbed the punk I’d just nailed by the back of the shirt and held him in front of me just as his parter opened with a three round burst. The bullets made wet smacks as they pummeled the body in front of me. After the guy fired I pulled out my AMT and blew his fool head off, and left the shield to die in a pool of blood.
Johnny Walker – Militech

Some times you are looking down a barrel with no where to go. So what do you do? You attempt to find cover. And in some close range fire fights the best cover around can be the bodies of living or dead people. I know, it harks back to memories of Arnold riding the escalator up and using a human shield against fully automatic weapons. Pretty cool, a little messy, but pretty cool.

Well, guess what. I was CC’d with a message for Rajeen Nabid and the message had a direct quote for RTG on how this would be done! So here it is a little more fleshed out and taking armor into account. (Which believe it or not, is actually easy.)
Here we go!

Human Shield

SP = Body Type Modifier (BTM)

SDP = 4xBody (i.e. Body of 7 = 28 (7×4=28)

These are estimates from RTG (pretty good ones too). An unarmored shield would have these types of values. And for all intents and purposes this would be treated as cover. Damage that penetrates the SP of the Shield will be passed on to the SDP of the body (4xBODY). So if the person has a high body there is a lot of damage that can be stopped. But, once the Shields SDP are reduced to zero the shield ins no longer effective and you are also wearing a large portion of the shield as there won’t be much left.

Now, “Great!” you’re saying. “Next time I get my self into a fire fight… I’ll just grab the first person I see and use them as cover!” Well, it does work that easily for dead or unconscious shields. But, it’s a different story when that shield is still conscious and alive! If the person you wish to hide behind is not incapacitated you must first make a grapple roll to grab the person. Once you have grappled the person you may hold him in front of you. You must also roll a grapple roll every turn you wish to use him/her so long as they are alive and awake.

Armored Shields

Now What do you do if you have armor on the shield. I use the RTG armor Layering rules for the body only! The shield does not count towards armor layering because it is actually treated as cover and not armor! This is what I came up with.Now, the first step is to figure the total SP of the Human Shield. This can be done by using the rules for armor laying (Which can be found on www.cyberpunk2020.de (At least….That’s where I found them on the net)).

The way this works is first find the SP of the armor that the shield is wearing and the SP of the body (BTM). Subtract the lower of the SP from the larger and cross reference the table. Add the number of the bonus to the LARGER of the SPs. Chances are the low SP of a human body is not going to make much of a difference.

Difference in SPs Bonus Number
0-4 5
5-8 4
9-14 3
15-20 2
21-26 1
27+ 0

Once you have figured the SP of the Shield you are ready. Let the mayhem begin. Here’s an example to illustrate the point.

Example

John Doe is using a human shield. The BTM of the shield is +2 so the SP of the shield is 2. The shield is wearing a Kevlar T-Shirt (SP-10). Subtract 2 from 10 to get 8. Cross referencing the table we see that he gets a bonus of +4. This number is added to the LARGER of the two SPs to give 14SP. The target must take over 14 points of damage for the SDP of the target to take any damage. Makes for a pretty good shield huh? John Doe is being shot at by Punk Boy. Punk Boy is using a heavy SMG. He fires and hits the Human shield. He rolls for his damage and gets 17 points. The armor of the Shield stops 14 of it the other three go through to the SDP of the shield. The shield has a body of 8 so the shield can take 32 points of damage before being reduced to so much chopped liver. John Doe has a good thing going. Unless Punk Boy pulls out the big guns.

So, as you can see there are a lot of good benefits to having a human shield. Thanks for the idea!
-sparky