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Archive for the ‘corp’ tag

Cyberpunk today: Netrunners

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Netrunning is allready a business. Big business. Reuters reports that in a trial Christopher Tarnovsky, a hacker, received quite a few handfulls of dollar to hack a rival satellite tv system. The victim claims that the software was to be used to diminish the gain of the victim by selling or distributing a pirated copy of the smartcard. The attacker, News Corp, claims it was only “reverse-engineering” to “look how it works”.

News Corp is a massive corp, owning tv stations like FOX, newspapers, movie studios and book publishers.

I used exactly this setup in a game back in the ’90s. Now I’m feeling both prophetic and old.

But reality -unlike our game- doesn’t stop where it gets ridiculous (taken from the same article):

Tarnovsky said[:] “Someone is trying to set me up.”

DISH attorney Chad Hagan asked, “This is all a big conspiracy?”

“Yes,” Tarnovsky answered. He conceded that he constructed a device called “the stinger” that could communicate with any smart card in the world.

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April 25th, 2008 at 11:09 am

Cityscapes

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So how will the cities look in the dark future? We can allready tell:

Its the Abu Dhabi World Trade Center. Building starts this summer.

Pictures are stolen from the great io9 blog.

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March 16th, 2008 at 8:45 am

Gunporn: Folding Gun put to the extreme

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I don’t have time to write a real post, Youtube is my rescue. Did ya see this?

[youtube D99NHb6B03s]

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March 13th, 2008 at 12:05 pm

Dark Future Cereals

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  • new better-smelling grilly sugaries
  • iron-packed replicating celestios
  • simply real grainy greens
  • haptic-responsive shiny l00pz

are just some great ideas for Cereal-Brandnames this generator produces…

The sister of this generator is The Bullshit Job Title Generator who actually might be helpful to generate your NPC Corps business card. These examples

  • Legacy Group Developer
  • Customer Factors Developer
  • Dynamic Marketing Supervisor
  • Chief Communications Architect

don’t sound much weirder then Googles Chief Internet Evangelist, right?

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November 20th, 2007 at 8:27 am

Corporate Fashion from Mutant Chronicles converted to Cyberpunk 2020

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Corporate Fashion from Mutant Chronicles converted to Cyberpunk 2020

Author: Mockery

If you’re a corporate in Cyberpunk 2020, it seems as though your only clothing options are the generic “Businesswear” Fashion Modifier in the CP2020 rulebook, p. 68, or the more expensive “Tanaka Exec Line” from Chromebook 1, p. 63. Hell, even the techies have the “Masetto Tech Clothing” line (Chromebook 3, p. 7-9), so why should you be stuck with discount duds from the Men’s Fashion Warehouse?

So, I present these clothing conversions from Mutant Chronicles. I’m of two minds about Mutant Chronicles: on the one hand, it comes from the makers of Kult, one of the freakiest horror games I’ve ever had the pleasure of reading. On the other hand, it subscribes to the “big guns-bigger shoulderpads” mentality present in Warhammer 40K. Expecting nothing more than man-portable chainguns, I was quite surprised to find this little gem of corporate fashion nestled in between the mega-rifles and electrified claymores. Read the rest of this entry »

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October 12th, 2007 at 10:35 am

New (Dis-)Advantages for Ocelots Character Generation System

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New (Dis-)Advantages for Ocelots Character Generation System

Author: Hound, used with permission.

This article is based on Ocelots Character Generation System, to be found here.

Motorcycle: 1 SPs

Basic Bike

Good Motorcycle 2 SPs

Harley ThunderGod, Max Metal Bikes Read the rest of this entry »

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August 29th, 2007 at 9:45 pm

Ocelot's Alternate Character Generation System for Cyberpunk 2020

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MODIFIED R. TALSORIAN CYBERPUNK

Version 3.3, last updated 7.17.02. A spanish translation can be found here.

by Gary Astleford

SUMMARY

The following information details an alternate character creation process designed for use with Cyberpunk 2020. It incorporates new rules for buying skills, creating older characters, an advantage and disadvantage system, and a new way to figure out starting funds. Character roles are not used. This will allow responsible players more flexibility with character creation.

Any part of this system can be adapted for GMs and players who wish to keep using the regular CP2020 system roles. The elimination of roles is not an essential part of this system, although it is an important step, and the rest of this variation will assume that they are not in use. Feel free to use whichever parts you feel comfortable with.

This edition (version 3.3) has been updated slightly. This is reflected in a more standardized cost system for advantages and disadvantages, as well as several new advads and disads. Many of the old advantages and disadvantages have been reworked and/or clarified. Some of the lifepath details have been altered slightly, and I’ve made a few additions. Overall, things work just like they used to. There’s just a little bit more to work with. Read the rest of this entry »

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August 21st, 2007 at 8:00 am