Programming 105: It Ain’t Over ’til the Fat Lady Sings! |
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Faceless Hunter | ||
CLASS: Anti-Personnel | COST: 15,250eb | |
STRENGTH: 8 | MU: 11 | |
PROGRAMMING: 366 | DIFFICULTY: 61 | |
FUNCTION(S): Anti-Personnel, Disguise | ||
OPTION(S): Movement Ability, Trace, Auto Re-Rezz, Recognition, Invisibility, Memory, Speed, Endurance, Pseudo-Intellect, Superrealistic icon | ||
COST MULTIPLIER: x25 (Anti-Personnel x25) | ||
ICON: A silver humanoid figure with no facial or sexual features to distinguish it. However, with its Disguise function it can assume the structure of any program or form of any netrunner it has come across in its past. | ||
DATA: Keep your friends close and your enemies closer. Unfortunately, with a Faceless Hunter after you, you’ll never know which is which. | ||
Uncle Vito | ||
CLASS: Anti-Personnel | COST: 12,500eb | |
STRENGTH: 7 | MU: 8 | |
PROGRAMMING: 300 | DIFFICULTY: 50 | |
FUNCTION(S): Anti-Personnel | ||
OPTION(S): Movement Ability, Recognition, Speed, Endurance, Pseudo-Intellect, Superrealistic Icon | ||
COST MULTIPLIER: x25 (Anti-Personnel x25) | ||
ICON: A very nice lookin’, Italian male dressed in a pair of blue jeans and a white T-shirt. | ||
DATA: Y’know, Uncle Vito only comes around when Cousin Antonio can’t convince the bully to leave you alone. Ain’t nothin’ nice, is it? | ||
Dog Trainer | ||
CLASS: Anti-Program (Dog Specific) | COST: 2,960eb | |
STRENGTH: 7 | MU: 6 | |
PROGRAMMING: 222 | DIFFICULTY: 37 | |
FUNCTION(S): Anti-Program | ||
OPTION(S): Recognition, Endurance, Superrealistic Icon | ||
COST MULTIPLIER: x8 (Anti-Program x4, Highly Specialized x2) | ||
ICON: A man with extra protection around his arms. | ||
DATA: Dog Trainer can be specified to which program you want it to train for you. This program causes the Dog program to assault it long enough for it to insert several lines of code that cause the dog to recognize you as a friend and not a foe. | ||
Cannibals | ||
CLASS: Compiler | COST: 1,240eb | |
STRENGTH: 8 | MU: 4 | |
PROGRAMMING: 186 | DIFFICULTY: 31 | |
FUNCTION(S): Compiler | ||
OPTION(S): Movement Ability, Trace, Speed, Endurance, Simple icon | ||
COST MULTIPLIER: x4 (Compiler x4) | ||
ICON: A cartoon tribe of cannibals kickin’ up a lot of dust durin’ the chase. | ||
DATA: Cannibals would not have come into existence if someone didn’t call me and the rest of Deadlock Enterprises cannibals after looting a heavily defended data fortress in the Pac Rim. Unfortunately, they ain’t picky about who or what they eat. So, after they’ve been set free, RUN! | ||
Cannibals Subroutine | ||
COST: 20,000eb | ||
PROGRAMMING: 240 | DIFFICULTY: 40 | |
FUNCTION(S): Anti-Program, Anti-Personnel | ||
COST MULTIPLIER: x50 (Anti-Personnel x25, Anti-Program x4, Subroutine x0.5) | ||
Health Inspector | ||
CLASS: Detection | COST: 320eb | |
STRENGTH: 5 | MU: 2 | |
PROGRAMMING: 96 | DIFFICULTY: 16 | |
FUNCTION(S): Detection | ||
OPTION(S): Simple icon | ||
COST MULTIPLIER: x2 (Detection x2) | ||
ICON: A cartoon surgeon with a light reflector around his/her head and a stethoscope around his/her neck. | ||
DATA: After Deadlock Enterprises had the problem with the roaches… again… Motown gave the indication that he knew how some of the city’s health inspectors might feel during their inspections. | ||
Cousin Antonio | ||
CLASS: Interactive | COST: 740eb | |
STRENGTH: 4 | MU: 6 | |
PROGRAMMING: 222 | DIFFICULTY: 37 | |
FUNCTION(S): Interactive | ||
OPTION(S): Movement Ability, Recognition, Speed, Endurance, Pseudo-Intellect, Superrealistic Icon | ||
COST MULTIPLIER: x2 (Interactive x2) | ||
ICON: A clean shaven, Italian male dressed in a black, three piece suit, Italian loafers, and a pair of dark mirrorshades. | ||
DATA: So there’s a bully in your part of the grid and you really don’t have the resources or the friends to make him/her see the light. So you do the next best thing. You send in your Counsin Antonio. Oh! You don’t have ah Cousin Antonio. You do now. | ||
Librarian | ||
CLASS: Interactive | COST: 580eb | |
STRENGTH: 3 | MU: 4 | |
PROGRAMMING: 174 | DIFFICULTY: 29 | |
FUNCTION(S): Interactive | ||
OPTION(S): Recognition, Conversational Ability, Pseudo-Intellect, Superrealistic Icon | ||
COST MULTIPLIER: x2 (Interactive x2) | ||
ICON: A young attractive woman dressed in a black skirt, white blouse, and a pair of glasses. | ||
DATA: Librarian will keep a log of all programs that are submitted to/retrieved from your cyberdeck. | ||
The Fat Lady | ||
CLASS: Compiler | COST: 1,000eb | |
STRENGTH: 7 | MU: 3 | |
PROGRAMMING: 150 | DIFFICULTY: 35 | |
FUNCTION(S): Compiler | ||
OPTION(S): Recognition, Speed, Endurance, Simple icon | ||
COST MULTIPLIER: x4 (Compiler x4) | ||
ICON: A cartoon of a really fat Viking lady singing opera. | ||
DATA: It ain’t truly over until the Fat Lady sings. And when this fat lady sings, it’s truly over. She starts out with a low note which climaxes into a very high pitch note that shatters the opposite icon(s) for two spaces around. This program does 2d6 points of damage to anyone or anything within one space and 1d6+2 to all ‘facers and programs within two spaces of her. | ||
The Fat Lady Subroutine | ||
COST: 41,250eb | ||
PROGRAMMING: 165 | DIFFICULTY: 27.5 | |
FUNCTION(S): Anti-Program, Anti-Personnel, Anti-System | ||
COST MULTIPLIER: x150 (Anti-Personnel x25, Anti-Program x4, Anti-System, Subroutine x0.5) |
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