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heavy_smog: Die Welt nach Kontinenten, Teil I

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Dieser Artikel gehört zu dem heavy_smog Setting von Sebastian Wüpper.

Kurzvorstellung: Die Welt nach Kontinenten – Teil I: Europa, Afrika, Nordamerika

Europa: Die Festung

Der nicht enden wollende Flüchtlingsstrom aus den Kriegsgebieten Afrikas macht dem alten Europa schwer zu schaffen. Über die Länder der EU verteilt finden sich große Flüchtlingslager, in denen inzwischen Millionen ehemaliger Flüchtlinge, die meisten von ihnen Afrikaner, leben und vor sich hin vegetieren. Diese Lager sind Brutstätten des Terrors und des so genannten Widerstands. Außerhalb der Lager ist Europa eine strikt überwachte und reglementierte Hightech-Festung. Ein großer Platin-Goldener Käfig für seine Einwohner.

Die reichsten Länder sind immer noch Deutschland und Großbritannien, jedoch holen Russland und die Türkei weiter auf. Russland ist der Energie und Rohstofflieferant Nummer Eins für Europa, in den Weiten der Taiga werden Ressourcen für den ganzen Kontinent gewonnen. Die Türken haben zwar einiges an Flüchtlingen aus dem Nahen Osten ab bekommen, schafften es aber rechtzeitig die Grenzen dicht zu machen. Außerdem war die Türkei nie das gelobte Land irgendeiner Flüchtlingsidee. Terroranschläge gibt es hier zwar auch hin und wieder, aber alles in allem lebt es sich in Ankara und Istanbul besser und sicherer als in London und Paris. Wenn auch mit etwas weniger hochtechnologischem Komfort.

Afrika: Das ewige Schlachtfest

Der Schwarze Kontinent brennt seit fast fünfzig Jahren. Auf dem Rücken von Millionen Afrikanern haben es mehrere Großmächte geschafft allen Rohstoffkrisen zu trotzen. Der Treibstoff, mit dem der Read the rest of this entry »

heavy_smog: Timeline

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Dieser Artikel gehört zu dem heavy_smog Setting von Sebastian Wüpper.

Heavy Smog Timeline

2010
2014 Das Mars-Jahr: Die Chinesische Robot-Mission ist ein voller Erfolg und bereitet die Landung von Kolonisten vor. Das Joint-Venture Projekt von ESA und NASA “Iris” wird auf den Weg gebracht
2015 Scheitern der Iris-Mission aufgrund eines Computerfehlers im Landemodul
2020
2023 Beginn der Subsahara Kriege: Die “erste Welt” steuert auf die größte Rohstoffkrise der Geschichte zu. Zwar Read the rest of this entry »

heavy_smog: Einführung

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Mission Statement

Heavy Smog ist eine Cyberpunk Campagne von Sebastian Wüpper, Berlin. Ich habe die Ehre, bei ihm mitspielen zu dürfen. Sebastian nutzt das HERO-System. Da Heavy Smog an sich aber systemlos ist, werde ich – die von ihm erstellten – reinen Hintergrundinformationen online stellen.

Was ist Heavy Smog? Cybercore. Was ist Cybercore? Idealerweise das für Cyberpunk, was Hardcore für den Punkrock war. Eine Aktualisierung, eine Weiterentwicklung unter Beibehaltung einiger spezifischer Kernelemente. Ich könnte auch, um besonders kewl zu sein, den Terminus “Genanopunk” bemühen, aber da mir “-punk” Wortschöpfungen zum Hals heraushängen, und der Begriff auch nicht den Nagel auf den Kopf träfe, nehme ich als Genrebeschreibung eben Cybercore.
Außerdem ist es NICHT gleichbedeutend mit POST-Cyberpunk. Jedenfalls nicht so wie ich das Genre sehe.

Was KANN Heavy Smog?
Idealerweise möchte ich den Spielern Möglichkeiten geben, Szenarios zu spielen, die einerseits unterhaltsame Cyber-Action bieten, andererseits aber auch eine gewisse Dosis an Relevanz intus haben. Quasi das Equivalent zu Popcornfilmen die Hollywood-Action vor einem ernsthaften Hintergrund ablaufen lassen.
Langfristig soll das Setting zumindest für meinen Eigenbedarf so aussehen, dass ich mir einen ist-Zustand nehme, ab dem die Handlungen der Spieler – je nach Engagement – durchaus daran Read the rest of this entry »

Programming 108: It's the Law, 'punk!

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Programming 108: It’s the Law, ‘punk!

Snitch
CLASS: Alarm COST: 580eb
STRENGTH: 4 MU: 4
PROGRAMMING: 174 DIFFICULTY: 29
FUNCTION(S): Alarm
OPTION(S): Memory, Icon (superrealistic)
COST MULTIPLIER: x2 (Alarm x2)
ICON: Snitch has a database consisting of thousands of pictures. You nevah know who can be airin’ your dirty laundry.
DATA: After the intruding netrunner has been detected, the program will alert the sysop on duty so he can deal with the threat first hand.
Handcuffs
CLASS: Anti-Personnel COST: 7,000eb
STRENGTH: 3 MU: 4
PROGRAMMING:168 DIFFICULTY: 28
FUNCTION(S): Anti-Personnel Read the rest of this entry »

Programming 107

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Programming 107

Medusa
CLASS: Anti-Personnel COST: 11,250eb
STRENGTH: 5 MU: 7
PROGRAMMING: 258 DIFFICULTY: 43
FUNCTION(S): Anti-Personnel
OPTION(S): Movement Ability, Recognition, Conversational Ability, Pseudo-Intellect, Contextural Icon
COST MULTIPLIER: x25 (Anti-Personnel x25)
ICON: A lovely young woman dressed in an elegant evening gown and the snakes that pose as her hair pulled back into a topknot. She speaks with a sultry voice, alluring the ‘runner to glance upon her magnificient beauty.
DATA: This was truly an interesting program to put together. She does 8d6 points of damage to the ‘runner while turning him/her Icon into a stone statue that will remain in the matrix where it was frozen.
Netmare
CLASS: Anti-Personnel COST: 7,000eb
STRENGTH: 6 MU: 4
PROGRAMMING: 168 DIFFICULTY: 28
FUNCTION(S): Anti-Personnel
OPTION(S): Contextural Icon
COST MULTIPLIER: x25 (Anti-Personnel x25)
ICON: Whatever you’re afraid of, this program will construct an Icon to resemble that special someone or something that haunts your dreams. And in some cases, your every waking moment.
DATA: Everyone is afraid of something. This program will search your psyche until it uncovers that special something that causes even the most stout of heart to cringe in fear. For us netrunners, this program can be particularly unsettling. It can cause us to fear interfacing with Ma Matrix. Personally, if I can’t feel the loving touch of Ma Matrix at least once per day, I get mighty cranky. Whomever has fallen victim to this program must make a roll: Difficulty vs. 20. If the roll is failed, the person is incapable of performing their so-called duty for 1d10 minutes. Once this period has passed, a second roll is made. If this roll is passed, the person can perform as normal. If the second rolled failed, there is a 50% chance that that person ain’t nothing more than a blabbering idiot on the floor for 6d10 minutes. Or that person will become extremely violent for 6d10 in an attempt to escape his/her fear. Oh look. Here comes Max-Tac to handle your little psychotic episode.Whenever the victim of this program comes across the situation/person/what-have-you he/she/it fears, he/she/it must make a roll: Difficulty vs. 20. If the roll is passed, the victim can perform the task at hand. If the roll failed, the victim cannot perform the task needed to be done until they recover: Difficulty vs. 25. Awww. Havin’ another psychotic episode? Here comes Max-Tac to deal with it permanently.
Hydra of Domain
CLASS: Anti-Personnel, Detection COST: 24,000eb
STRENGTH: 5 MU: 8
PROGRAMMING: 288 DIFFICULTY: 48
FUNCTION(S): Anti-Personnel, Detection
OPTION(S): Movement Ability, Auto Re-Rez, Endurance, Contextural Icon
COST MULTIPLIER: x50 (Anti-Personnel x25, Detection x2)
ICON: A contextural Icon of an enormous creature with five heads and a twin tail.
DATA: This is a program that you don’t wanna be on the recieving end of. The program starts out with five heads and each auto re-rez causes a new head to grow. Example: the program starts with five head, then you hack one off. If the program re-rezzes, the original head and a new head will appear. Thus making a total of six heads. Each additional head after the fifth adds +1 to the program’s current STR. Six heads, STR: 6. Ten heads, STR: 10. There can only be a maximum of ten heads and a maximum STR of 10. Each attack against the netrunner will produce 1d6 per head. Oh my! That’s gonna leave a mark!
Wyvern
CLASS: Anti-Personnel, Detection COST: 22,500eb
STRENGTH: 5 MU: 7
PROGRAMMING: 270 DIFFICULTY: 45
FUNCTION(S): Anti-Personnel, Detection
OPTION(S): Memory, Endurance, Photorealistic Icon
COST MULTIPLIER: x50 (Anti-Personnel x25, Detection x2)
ICON: I took great pride and joy in creating this Icon. It is an adult wyvern. It looks as good as any tri-vid image you’re gonna find in the movie industry or generated on the Net.
DATA: What can be said about such a magnificient creature? Noble and majestic. Arrogant, proud, and aloof. Lord of all they survey and master of what they keep their lairs. They will do 5d10 points of damage to the netrunner that disturbs its lair.
Cloak of Invisibility
CLASS: Stealth COST: 540eb
STRENGTH: 4 MU: 4
PROGRAMMING: 162 DIFFICULTY: 27
FUNCTION(S): Stealth
OPTION(S): Invisibility, Superrealistic Icon
COST MULTIPLIER: x2 (Stealth x2)
ICON: A cloak made of the finest cloth euro can buy.
DATA: The best way to sneak around on the Net is not to let the enemy see ya.

Please also repeat lessons:

Written by cyberpunk2020

March 1st, 2008 at 8:34 am

Programming 106: Everyone's Kung Fu Fighting!

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Programming 106:
Everyone’s Kung Fu Fighting!

Clap of Thunder
CLASS: Anti-Personnel COST: 4,650eb
STRENGTH: 6 MU: 5
PROGRAMMING: 186 DIFFICULTY: 31
FUNCTION(S): Anti-Personnel
OPTION(S): Superrealistic Icon
COST MULTIPLIER: x25 (Anti-Personnel x25)
ICON: A rippling wave of black electricity.
DATA: The Icon of the netrunner shouts, “Clap of thunder!”, then claps his/her hands together to cause the rippling effect in the ‘net. The attack will cause 4d6 points of neural damage to the target ‘runner and will push him/her back 1d6+1 spaces. Read the rest of this entry »

Written by cyberpunk2020

February 15th, 2008 at 10:48 am

Programming 105: It Ain't Over 'til the Fat Lady Sings!

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Programming 105: It Ain’t Over ’til the Fat Lady Sings!

Faceless Hunter
CLASS: Anti-Personnel COST: 15,250eb
STRENGTH: 8 MU: 11
PROGRAMMING: 366 DIFFICULTY: 61
FUNCTION(S): Anti-Personnel, Disguise
OPTION(S): Movement Ability, Trace, Auto Re-Rezz, Recognition, Invisibility, Memory, Speed, Endurance, Pseudo-Intellect, Superrealistic icon
COST MULTIPLIER: x25 (Anti-Personnel x25)
ICON: A silver humanoid figure with no facial or sexual features to distinguish it. However, with its Disguise function it can assume the structure of any program or form of any netrunner it has come across in its past.
DATA: Keep your friends close and your enemies closer. Unfortunately, with a Faceless Hunter after you, you’ll never know which is which. Read the rest of this entry »

Written by cyberpunk2020

February 8th, 2008 at 8:32 am

Programming 104

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Programming 104

Hit Man
CLASS: Anti-Personnel COST: 10,500eb
STRENGTH: 8 MU: 8
FUNCTION(S): Anti-Personnel
OPTION(S): Movement Ability, Recognition, Invisibility, Endurance, Superrealistic icon
COST MULTIPLIER: x25 (Anti-Personnel x25)
ICON: A well dressed gentleman in a black or navy blue suit, a white, gray, or baby blue dress shirt, a black tie and shoes, and a pair of mirrorshades.
DATA: This program was an inspiration after a rogue hunter/bounty hunter tried to flatline me and my crew during a netrun to Afrikani. He was good, real good! But like Icebreaker says, “There is safety in numbers especially when the enemy doesn’t know when they’re there.” Hit Man can be programmed with the necessary data it needs to kill it’s intended target as well as containing a short message. It will attack from teh shadows of the ‘net and do 1d10 points of neural damage to the drekhead until it’s dispatched or the ‘runner is dispatched. Either way, someone or somethin’ is gonna die!
Shark
CLASS: Anti-Personnel COST: 9,750eb
STRENGTH: 4 MU: 6
PROGRAMMING: 234 DIFFICULTY: 39 Read the rest of this entry »

Written by cyberpunk2020

February 4th, 2008 at 9:22 am

PROGRAMMING 103: Might makes right

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PROGRAMMING 103:
Might makes right

Pistol
CLASS: Anti-Personnel COST: 6,750eb
STRENGTH: 2 MU: 4
PROGRAMMING: 162 DIFFICULTY: 27
FUNCTION(S): Anti-Personnel
OPTION(S): Superrealistic Icon
COST MULTIPLIER: x25 (Anti-Personnel x25)
ICON: The Icon can vary depending upon the netrunner’s taste, but will always represent a pistol from the induction of such a weapon until the present (CP2020) time.
DATA: Does 1d6 points of neural damage. This program will hold from eight to eighteen charges (dependent upon the icon you choose) before it has to be reloaded. One shot will be fired with each pull of the trigger; therefore, doing damage for each bullet.
Submachine Gun
CLASS: Anti-Personnel COST: 7,000eb
STRENGTH: 3 Read the rest of this entry »

PROGRAMMING 102: Return of the Professional Soldier

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PROGRAMMING 102: Return of the Professional Soldier

Ninja
CLASS: Anti-Compiler COST: 1,400eb
STRENGTH: 4 against compilers; 2 against other programs MU: 5
PROGRAMMING: 210 DIFFICULTY: 35
FUNCTION(S): Anti-Compiler
OPTIONS: Invisibility; Endurance; Superrealistic ICON
COST MULTIPLIER: x4 (Anti-Compiler x4)
ICON: A medium-built male dressed in a black ninja uniform with a ninja-to slung over his shoulder.
DATA: Like a thief in the night, it enters your cyberdeck, and kills your compiler programs and leaves. If there are no compilers in your deck, it assaults all other programs. It moves invisibly and doesn’t give up until its recalled or deleted.
Samurai
CLASS: Anti-Compiler COST: 1,360eb
STRENGTH: 6 against compilers; 3 against other programs MU: 5
PROGRAMMING: 204 DIFFICULTY: 34
FUNCTION(S): Anti-Compiler Read the rest of this entry »

Written by cyberpunk2020

January 19th, 2008 at 8:13 am