Martial Art for Normads in Cyberpunk 2020

El Ciendo Rock – A Martial Art for Normads

Author: Gryphon

[The article deals with a fictional martial arts style for the normads in RTG’s Cyberpunk 2020 roleplaying game.]

So here is a contribution worked up by me with the assistance of Sharps, one of my players. This “Form” was developed by Nomad culture as an outgrowth of the Warrior sub-culture. It is a distilation of the techniques used by the Warriors of a tribe in situations like bars, vehicles, and town alleyways. This is a Close-in Combat Form. Its availability is pretty good for Nomads, not so good for everyone else.

Stat Colume Random Notes/Explanations
Multiplier: 3 -1 for any true Nomad
Strike: 2 Knives,Bottles,Chairs,Etc
Punch: 2 Elbow,Headbutt,Etc
Kick: 1 Knee,Heel Kick,Etc
Disarm: Take his Weapon? Why?
Sweep: Too many chairs in bars.
Block: 1
Dodge: Close in Form,Not Mobile
Grapple: 1 Grab the Gonk by his Nads
Throw: 1 Pick him up and toss him
Hold: 1
Choke: 1 Or the throat works too
Escape: 1 Defense against above
Ram:
Breakfall: 1 If you use this manuver.

Breakfall works like Block or Dodge vs. Throw, succeed for no damage,fail for MA rank less damage.

Any Questions, Just drop me a line in the comments.

Handprothese mit Gefühl

Auf dem Weg zum Cyberarm macht die Wissenschaft Fortschritte. Wie Spiegel Online meldet, können jetzt zwei Menschen mit der Handprothese etwas fühlen:

US-Forscher haben bei Mitchell und einem 54-jährigen die Nerven so umoperiert, dass die Empfindungen der verlorenen Hände auf der Brusthaut spürbar wurden.

Dafür lass ich mir die Hand noch nicht abhacken – ich warte mindestens bis die Cyberfinger einzeln erhältlich sind…

Computer Aids to Roleplaying

I found some rather nice stuff:

  • If you use a point buy system with D&D 3.5, this calculator is really helpful.
  • Still D&D, my Wizard loves the Item Creation Cost Calculator. Gives you Base, Material and XP Cost
  • Creating Maps
  • Traveller Classic Subsystem Generator (If you don’t know what this is, you don’t need it. Trust me) All via hack/)
  • The Slack’n’Hash Random Thingy Generators. There are generators for virtually everything there, including reasons for you to be resurrected.

This post takes a break for some commercials (hopefully your adblocker won’t delete this post):

I’m not into WoW, but I do wish that Pen&Paper had such a good advertising. Mr. T would probably be able to make me buy V3.

[youtube bqJE5TH5jhc] Continue reading “Computer Aids to Roleplaying”

Botnet Storm punishes its enemies

The first evil computer program that defends itself. Its so cool!

The worm can figure out which users are trying to probe its command-and-control servers, and it retaliates by launching DDoS attacks against them, shutting down their Internet access for days, says Josh Korman, host-protection architect for IBM/ISS, who led a session on network threats.

As you try to investigate [Storm], it knows, and it punishes, he says. It fights back.

As a result, researchers who have managed to glean facts about the worm are reluctant to publish their findings. They’re afraid. I’ve never seen this before, Korman says. They find these things but never say anything about them.

And not without good reason, he says. Some who have managed to reverse engineer Storm in an effort to figure out how to thwart it have suffered DDoS attacks that have knocked them off the Internet for days, he says.

As researchers test their versions of Storm by connecting to Storm command-and-control servers, the servers seem to recognize these attempts as threatening. Then either the worm itself or the people behind it seem to knock them off the Internet by flooding them with traffic from Storm’s botnet, Korman says.

Source: Networkworld

Der Abenteuertrichter für Cyberpunk 2020

Doc Rotwang hat den Adventure Funnel (Abenteuertrichter) erfunden, um Gedanken zur Schaffung von Abenteuern und Kampagnen zu kanalisieren.

Da ich vom 26-28. 10 beim Rollenspielseminar in Plön eine Cyberpunk Runde leitete , brauchte ich ein Abenteuer. Ich hab den Tunnel angewendet, und hier die Schritte dokumentiert. Den Ruhm, das Tool als erster in deutsche übersetzt zu haben, steht aber Norbert G. Matausch zu. Meine Übersetzung im folgenden ist allerdings etwas werktreuer…

Schritt 1: Ziel

Schreibe einen Satz mit der Aufgabe der Spieler. Widerstehe der Versuchung, es kompliziert zu machen. Das kommt noch. (Außerdem erledigen das schon die Spieler für dich). Der Satz soll mit einem Verb beginnen.

Ziel: Verhindert ein Attentat. Continue reading “Der Abenteuertrichter für Cyberpunk 2020”

Using CyberEvolution in CP2020

Using CyberEvolution in CP2020

Author: Dan Bailey
Author’s Note: This is a way to adapt the Carbon Plague (from CyberGeneration) for use in a normal CP2020 campaign. Just in case you don’t like the idea of a 13-year old edgerunner.In 2020, three AIs that had gone rogue, banded together to create Aitech Incorporated, the first corporation headed by AIs and not humans. Their goal was to create nanotech that would bring humanity to a higher level, and hopefully, in the process make them realize the potential of Artificial Intelligences, and thereby grant them the rights they felt they deserved. After nearly two years, they introduced their CyberEvolution line of nanotechnology, which is very difficult to find, and very costly.
To acquire a Major Evolution involves making contact with an Aitech representative, which is a Near Impossible task. To get a Minor Evolution is easier, requiring the Continue reading “Using CyberEvolution in CP2020”

Human Shields in Cyberpunk 2020

Human Shields in Cyberpunk 2020

Author: sparky.

The asshole attacked me with a back hand. I swung my right arm and connected with his kidney. He promptly buckled with a scream. That was when I saw his partner with the Assault Rifle. ‘Shit. This is going to be a bad day.’ I thought. As his partner raised the muzzle of the weapon to point it at me I acted. I reached and grabbed the punk I’d just nailed by the back of the shirt and held him in front of me just as his parter opened with a three round burst. The bullets made wet smacks as they pummeled the body in front of me. After the guy fired I pulled out my AMT and blew his fool head off, and left the shield to die in a pool of blood.
Johnny Walker – Militech

Some times you are looking down a barrel with no where to go. So what do you do? You attempt to find cover. And in some close range fire fights the best cover around can be the bodies of living or dead people. I know, it harks back to memories of Arnold riding the escalator up and using a human shield against fully automatic weapons. Pretty cool, a little messy, but pretty cool.

Well, guess what. I was CC’d with a message for Rajeen Nabid and the message had a direct quote for RTG on how this would be done! So here it is a little more fleshed out and taking armor into account. (Which believe it or not, is actually easy.)
Here we go!

Human Shield

SP = Body Type Modifier (BTM)

SDP = 4xBody (i.e. Body of 7 = 28 (7×4=28)

These are estimates from RTG (pretty good ones too). An unarmored shield would have these types of values. And for all intents and purposes this would be treated as cover. Damage that penetrates the SP of the Shield will be passed on to the SDP of the body (4xBODY). So if the person has a high body there is a lot of damage that can be stopped. But, once the Shields SDP are reduced to zero the shield ins no longer effective and you are also wearing a large portion of the shield as there won’t be much left.

Now, “Great!” you’re saying. “Next time I get my self into a fire fight… I’ll just grab the first person I see and use them as cover!” Well, it does work that easily for dead or unconscious shields. But, it’s a different story when that shield is still conscious and alive! If the person you wish to hide behind is not incapacitated you must first make a grapple roll to grab the person. Once you have grappled the person you may hold him in front of you. You must also roll a grapple roll every turn you wish to use him/her so long as they are alive and awake.

Armored Shields

Now What do you do if you have armor on the shield. I use the RTG armor Layering rules for the body only! The shield does not count towards armor layering because it is actually treated as cover and not armor! This is what I came up with.Now, the first step is to figure the total SP of the Human Shield. This can be done by using the rules for armor laying (Which can be found on www.cyberpunk2020.de (At least….That’s where I found them on the net)).

The way this works is first find the SP of the armor that the shield is wearing and the SP of the body (BTM). Subtract the lower of the SP from the larger and cross reference the table. Add the number of the bonus to the LARGER of the SPs. Chances are the low SP of a human body is not going to make much of a difference.

Difference in SPs Bonus Number
0-4 5
5-8 4
9-14 3
15-20 2
21-26 1
27+ 0

Once you have figured the SP of the Shield you are ready. Let the mayhem begin. Here’s an example to illustrate the point.

Example

John Doe is using a human shield. The BTM of the shield is +2 so the SP of the shield is 2. The shield is wearing a Kevlar T-Shirt (SP-10). Subtract 2 from 10 to get 8. Cross referencing the table we see that he gets a bonus of +4. This number is added to the LARGER of the two SPs to give 14SP. The target must take over 14 points of damage for the SDP of the target to take any damage. Makes for a pretty good shield huh? John Doe is being shot at by Punk Boy. Punk Boy is using a heavy SMG. He fires and hits the Human shield. He rolls for his damage and gets 17 points. The armor of the Shield stops 14 of it the other three go through to the SDP of the shield. The shield has a body of 8 so the shield can take 32 points of damage before being reduced to so much chopped liver. John Doe has a good thing going. Unless Punk Boy pulls out the big guns.

So, as you can see there are a lot of good benefits to having a human shield. Thanks for the idea!
-sparky