Archive for the ‘2020’ tag
New Month on the Militech Chicks Who Love Guns Calendar
New Month on the Militech Chicks Who Love Guns Calendar
Eine Cyberpunk Timeline
Dies ist die Timeline meiner “alten” Cyberpunk-Runde (2032). Wie diese weitergeführt bzw. zu meinem jetzigen Cyb3rpunk-Spiel 2035+ “revamped” wird, bin ich noch am überlegen. Bis diese Überlegungen fertig sind, ist hier schonmal eine sehr umfassende Timeline verfügbar, mit der die meisten CP2020-SLs very happy sein müssten
Bis 2020 entspricht die Timeline fast 100% dem “Kanon” von CP2020, spätestens ab dort fließen aber sowohl Elemente von CP2020, den Stormfront-Büchern, dem Spiel CyberGeneration und den in meinem CP2020-Spiel der letzten 10 Jahre angehäuften Entwicklungen zusammen (u.a. auch die “Klon-Story”, die wir durch Spielen des “Road Movie Abenteuers” Land of the Free in unser Spiel holten).
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DRUCKAUSGABE ||| [ Geschichte, Welt FOC Night City, Start 1990, Ende 2032 ]
Die wichtigsten Ereignisse der letzten 40 Jahre
1990
- Deutsche Wiedervereinigung.
- Ostblock zerfällt in Einzelstaaten.
- Gorbatschov benennt Nachfolger Gorborev.
- Beginn Erster Zentralamerikanischer Konflikt.
- “Stiller Krieg” (Handelskrieg) zwischen den USA und der EU (bis 1994).
- “Zerfall von Südafrika” (Bürgerkrieg).
- NC: Gründung durch Richard Night unter dem Namen Coronado City.
1991
- Gorborev entfernt kommunistische Hardliner aus dem Kreml.
- CHOOH2 entwickelt durch Biotechnica Read the rest of this entry »
New Month on the Militech Chicks Who Love Guns Calendar
The evil guys – how to paint them black in a greyscale world
Villians are difficult do create and play for an Cyberpunk 2020 GM. In D&D, a evil aura is all you need for the groups paladin to cry “I shall smite this evil” and a fight will occur. Which will be Level-appropriate. And be won by the group after having expended the precalculated amount of spells, magic item charges and hitpoints. Boring.
So how do you give your PCs a villian they will remember? When I was young, you could identify them rather easily. They wore a tie. This is no longer an option – I have to wear a tie at work myself. But then, I’m probably a villian, too. Only less well payed. And no, we don’t get any cool guns or explosives. Not even super-powers.
Where was I? Ah, right. Yax, over at dungeonmastering.com, wrote an D&D related article on how to greate a love-to-hate villain. Some stuff (also taken from the comments) might be useful for cyberpunk, too. In the comments I found
Make the villain an ally, until story arcs climax, then betrayal then return in reacuring arcs. Annoying, frustrating, and appealing. Plus, get one of the players intimatly connected, like a relative, or childhood friend or lover. thats a hard thing to kill.
Okay, that’s basic for us. What else is there? Lot of stuff that might be innovative for D&D, but not new for cyberpunk. A selection of the best ideas:
The love-to-hate-them villains should:
- Speak slowly. Very slowly. Or have any other annoying vocal habit.
- Be good. That villain is lawful and good, but stupid or manipulated so that he doesn’t realize he’s causing harm. It’s hard to deal with someone who well-meaning, but they’re still annoying.
- Have the villain send a thug to beat the tar out of one of the PCs – not permanently damage them but beat them into unconsciousness (if they can). Of course the villain has an alibi but everyone KNOWS it was his/her order.
- Have the villain steal a prized magic item from one of the PCs and then wear/use it publicly, much to the adoration and amusement of the commonors in town.
I would love to collect your tips on how to create the most memorable and well-hated villians for cyberpunk 2020 in the comments. Yes, comments in german are willkommen.













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