Variants on the Combat System in Cyberpunk 2020
Author: M. Thomas a.k.a. Realityhack.
Index
Armor (Corrects Chrome 4 Armor Costs.)
Alternate Damage System
Please note that in my games we use 2D10 for most rolls including skill rolls and saves. I chose this because it maintains simplicity and game speed while providing a nicer statistical distribution of results. Therefore the numbers presented may have to be altered for your game.
The main problem our group had with the Cyberpunk book system was that characters could throw on some common medium body armor and ignore a hail of 9 and 10mm bullets. This was resulting in unrealistic behavior and hurting role-playing. To remedy this we made two alterations.
First the standard 2020 armor values are multiplied by two-thirds. While this can be a pain to compute it is done before the game so it isn’t a big deal. Continue reading “Variants on the Combat System in Cyberpunk 2020”