Alternative Rules for Cyberware Implantation

Alternative Rules for Cyberware Implantation

Author: Amy Luther <dluther@connectnet.com>

SORRY, WE’RE OUT OF THAT MODEL –
Is cyberware becoming a problem in your games? In character creation, are players pushing characters to the edge of cyberpsychosis and beyond? As the game progresses, are PCs using their ill-gotten gains to load up on everything up to and including Full Conversions?

Cyberware doesn’t have Availability Codes. As far as I’m concerned, it should; what’s the point of designating a piece of cyberware as “black market” if there are no restrictions on who can purchase it, and no way to tell how hard it is to find on the open market. It’s easy to apply Availability Codes to cyberware, and you can use the codes to determine what cyberware players can purchase during character creation. This will vary according to each individual GM’s ideas of legality and accessibility in his campaign. Though Rippers might be so popular that every booster on the street sports a pair, they might be illegal enough to require a Rare rating, forcing characters to acquire connections and purchase them during the course of a game rather than starting off with them at character creation. Continue reading “Alternative Rules for Cyberware Implantation”

Crime and Punishment in Cyberpunk 2020

CRIME AND PUNISHMENT

Author: unknown.

An age old problem for most GM’s is that, whether or not the PCs are working for the side of good, they always end up breaking the law. They expect the cops to take down every creep in town but when they are pulled over for speeding they just can’t see why the cops are picking on them. “After all, we’re the good guys!”

No way! When a cop sees half a dozen armed guys shooting up a place they arrest them. They don’t give a hoot whether it just happens to be the home of a gang boss.
So the answer is to arrest them for every crime, right? Wrong! The game wouldn’t go anywhere if the players had to go by the rules all the time. A bit of a catch-22 really! Continue reading “Crime and Punishment in Cyberpunk 2020”

Cyberpunk 2.0.2.0. Combat Basics

Cyberpunk 2.0.2.0. Combat Basics

Author: Christian Conkle

1. Beginning of Turn

Players may declare Haste (+3 to initiative, -3 to actions) to try to go first.

2. Initiative

Each Player roll 1d10 + Reflexes Plus or minus modifiers.
Haste +3
Combat Awareness +1-10 (+1-3 if using Ocelot’s system, +1-5 if using Fuzion)
Kerenzikov Booster +1-3
Sandevestian Booster +3

Turn proceeds in order from highest roll to lowest. Players may delay action until later in the turn.

3. Actions

A character may perform 1 action at no penalty. Each additional action incurs a penalty of -3 to any roll.

Actions include: Continue reading “Cyberpunk 2.0.2.0. Combat Basics”

Chrome 4 Armor Cost revised

Chrome 4 Armor Revised

Author: Hound

Taken with permission from The Blackhammer CyberPunk Project

Chrome 4 introduced an excellent new armored clothing section, but one which violated most of their old rules along the way. Suddenly your $100 SP10 vest should have cost you $32.50…

This version of the Chrome 4 armor rules make Chrome 4 armored clothing as expensive as the old armors, meaning that stylish body armor is going to cost your punks out the NOSE, choomba!

There are four categories of clothing: Light, Medium, Heavy and Combat. Light clothes include thin layer clothing such as shirts and stockings. Medium clothing is Continue reading “Chrome 4 Armor Cost revised”

Redefining the Media Role in Cyberpunk 2020

While fiddling with the finetuning of the new cyberpunk2020.de page, I was wondering how blogging and other new ways to publish stuff would affect playing a Cyberpunk Media today.

Media was never a really popular choice in our games, because you were dependend on an publisher. You needed the space in a screamsheet or some time on the telly to tell your truth to the public . But it was usually rather hard to pass some dirty truth past the eyes of an editor-in-chief, especially if you wanted to go life nationwide.

But now there is blogging. During the G8-Summit german bloggers showed that they could transport news faster then classic media and correct errors the big networks made. This replaces newspapers. Podcasting replaces the radio. Now Indiskretion Ehrensache (a german blog) showed us that you can even do your own television show on the internet, without big money or an editor behind you.

So the Media has three ways to bring his message across: Continue reading “Redefining the Media Role in Cyberpunk 2020”

Bugs – New Programming Options for Cyberpunk 2020

Bugs – New Programming Options

Author: Mockery.

Bugs are programming “options” which reduce the difficulty of a program by incorporating features which are … shall we say, less than advantageous. You can attribute bugs to poor programming, beta test versions, cracked or corrupt copies, and so forth and so on. The source of the bug doesn’t usually matter, but the effects should at least be inconvenient, and at most deadly.

You’ll notice that many of the values given for these bugs are just the opposite of a positive option. Obviously, costs can be modified to suit. A bug which is the exact opposite of an option will cancel the option — you can’t have Slow and Speed in the same program and expect either one to work, or to give you any change in the program’s total difficulty. Continue reading “Bugs – New Programming Options for Cyberpunk 2020”