Night City Personalized – Cyberpunk 2020 Names 'n Places

Night City Personalized

Author: Various
This is a collection of names and ideas to personalize your Night City and might not be compatible with the Cyberpunk 2020 Night City Sourcebook. On the other hand, if you need a new club to spring up or a random Datafortress, this might be helpful.

Leave the name of your favorite hangout / shop / hole in the ground in a comment, if you like. I would appreciate it! Continue reading “Night City Personalized – Cyberpunk 2020 Names 'n Places”

d100 List of random Cyberpunk 2020 Corporations

Corporation List

Taken from Jose Zagal’s site (no link, site long dead)

The following is a list of 100 Corporations which I use in my game. I picked (well looked for…exhaustively…) 100 corporations just so that I could have a round number on which to roll on. I’ve tried to include all the corporations from all the books I own, however some of you might catch a few which don’t really belong! If you don’t like a corporation on the list just remove it and substitute it with another one. This list is by no means exhaustive, though it tries to be! Continue reading “d100 List of random Cyberpunk 2020 Corporations”

The Effects of Availability in Cyberpunk 2020

The Effects of Availability in Cyberpunk 2020

Author: David KNIGHTHAWK Simpson <knighthawk00@hotmail.com>

Cost as Modified by Availability

Simple economics, supply and demand. When the supply is low, and the demand is high, the price goes up. When the supply is high, and the demand is low, the price drops. The closer these get to each other, the closer the price gets to “normal” (book price for gaming purposes). Ever found it weird, maybe even irritating, how players can buy 5 grenades for the price of one good handgun? Anything about that seem wrong to you? It should. Sure they are one shot weapons of destruction, but one grenade can cause more damage than a bullet, and sometimes more than a fully loaded gun. But at only 30 eb a pop, even teeny-boppers could afford these destructive little explosives (taking into account, of course, they can get a hold of a dealer in the first place), and you thought that school shootings were bad. Continue reading “The Effects of Availability in Cyberpunk 2020”

Some Screamsheet Articles

Night City Dataterm System

1) Body Lotto results for the Greater Night City Metro Area
The numbers of the Body Lotto are taken from six random districts within the Night City Greater Metro Area. Numbers are derived from the locations that cadavers are found, not neccessarily form where they were murdered. All numbers are accumulated by the Night City Police Department and verified by the investment firm of Merrill, Asukaga, and Finch. Tonight’s top prize is for 225,000EB. And tonight’s numbers are … 2, 13, 17, 1, 24, 10.
Those people holding a winning ticket are to contact the downtown offices of M.A.&F. If no one claims a winning ticket, tomorrow’s winnings will go up to 250,000EB! Continue reading “Some Screamsheet Articles”

Thirty Questions to define a Cyberpunk 2020 Char

Thirty Questions to define a Cyberpunk 2020 Char

Author: Logan Graves (Logan1@Shore.Intercom.net)
Taken with permission from The Big Knobi Klub.

Player Character Development Sheet

 1. PC's True Name? _____________________ and Street Name? ____________________
 2. PC's present occupation/role? _____________________________________________
 Continue reading "Thirty Questions to define a Cyberpunk 2020 Char"

Glossar für Cyberpunk 2020

Glossar für Cyberpunk 2020

Autor: Karsten Voigt <webmaster@cyberpunk2020.de>

mit freundlicher Unterstützung von Rene Wilhelm <harlekien@gmx.de>

Nicht jeder hat das englische Sourcebook, und einige der Abkürzungen auf dieser Seite sind nur dort erläutert. Rene Wilhelm war so freundlich, alle Begriffe zusammenzutragen, die der Erläuterung bedürfen. Wenn du noch andere Begriffe findest, die übersetzt oder erläutert werden sollten, hinterlasse doch einen Kommentar. Continue reading “Glossar für Cyberpunk 2020”

Cyberpunk Tech 1

Heise berichtet hier http://www.heise.de/tp/r4/artikel/25/25667/1.html über einen Roboter der uns nicht unbekannten Firma Taser, der völlig ohne menschliches Einwirken auf Menschen schießt.

Noch sind die Projektile nicht-tödlich, aber die Schwelle, dass Maschinen auf Menschen schießen ist gefallen. Sobald sich die Systeme als zuverlässig erweisen, wird es auch Roboter geben, die tödliche Waffen einsetzen.

Taser sind übrigens nur im technischen Sinn nicht-tödlich. Ähnlich wie bügelfreie Hemden nicht wirklich bügelfrei sind (sondern nur leichter zu bügeln), ist ein Taser für ein Opfer mit Herzschrittmacher oder schwacher Konstitution durchaus tödlich. Und für alle anderen extrem schmerzhaft, bei bleibenden Verletzungen und Verbrennungen.