Wireheading, Spinrad-Style for Cyberpunk 2020

Wireheading, Spinrad-Style

Author: Lucifer
WIREHEADING – Hardware devices which link into and continually stimulate the pleasure centers of a person’s brain. Very addictive.

Technical specs:

A typical headset consists of a trode set and a breadbox, a small gadget about the size of a flattened egg, containing a battery-pack and the neuralware which provides brain stimulation.

Wireheading is strictly illegal! All prices listed here are, therefore, black-market ones. Battery-packs come in two varieties: a rechargable one, which costs 50eb and can sustain up to 72 hours of continual use before it needs tobe plugged into a 110v socket for a 12 hour recharge, or a disposable one, which costs 20eb. Direct-connect versions, called walljacks, are available for 100eb; they plug straight into a wall socket and run off house current with about the same drain as a small CD player. Trode sets are the standard ones found in CP2020, p. 68, and cost 20eb. Continue reading “Wireheading, Spinrad-Style for Cyberpunk 2020”

Clothing, Armor and Style for Cyberpunk 2020

Clothing, Armor and Style for Cyberpunk 2020

Author: Hound, taken with permission from: The BlackHammer CyberPunk Project

Memory Plastic Combat Suit (by SlamHound!)

When a specific electrical current is flowing it, this Combat Suit looks like a flight suit due to it’s composition of a memory ceramic/plastic polymer held together by cotton and kevlar-elastic. (SP 5 EV 0) When the power (supplied through several strip batteries in the lower back region) is turned off, the polymer reverts to its natural solid state (SP 27 EV 1). When the suit is first purchased it has to be “trained” or fitted by wearing the suit and putting your body though any possible movement you can think of. The suit learns your movements and shape and keeps the EV down. This means that if you try an unfitted suit or someone else’s suit you suffer an EV +3 and lose one off your MA. Continue reading “Clothing, Armor and Style for Cyberpunk 2020”

Movie of a real live Cyberarm – Cyberpunk Tech 6

 

“The antique arm whined as he reached for another mug. It was a Russian military prosthesis, a seven-function force-feedback manipulator, cased in grubby pink plastic.”
— William Gibson, Neuromancer

Festo, a german corp, has a movie of a really cool hydraulic cyberarm on their site. Its so cool I want one. The movie indicates that the arm has enough tactile response to write on a touchscreen.

CYBERARM!

I found the link on lo-fi-samurai’s blog, which is very worth the time you spend there. He was the one I stole both the link and the quote from – I only added William Gibsons name and the title of the book.

Related posts:

Update: Extremely Cool Pistol Here

[Update: Detlev thinks, its a souped up Scorpion, like the on on the right had picture. That would mean, it fires Modell 61: 7,65 x 17 mm HR Browning,
Modell 64: 9 x 17 mm Browning, Modell 65: 9,2 x 18 mm Makarow, Modell 68: 9 mm Parabellum. Is he right?]

Who wants to write up some stats and a description for this gun? Can it be cyberlinked?

(Click on the picture for the full sized image)

Behold The New Flesh – Bioware for Cyberpunk 2020

Behold The New Flesh

[Bioware is very much like Cyberware, only its just flesh. It can enhance your body, but never runs out of batteries…]

Author: Morninman

Contents

Brain and Nervous System Bioware
Circulatory System Bioware
Digestive System Bioware
Muscular/Skeletal System Bioware
Dermal Bioware
Exotic Modifications
Personal Bioweapons
Miscellaneous

Brain and Nervous System Bioware

“It was spooky. When we finally opened the door the room was totally dark except for the strobing light from flatscreen panels surrounding the terminals. The panels just kept flipping from one display to another … flip, flip, flip … really fast. I was a little disoriented, so it took me a second or two to realize someone was sitting at the terminals. Kids. A dozen of ’em, and they couldn’t have been more than six, maybe seven years old. They just ignored us and stared at the screens.What was left of their instructor was stuck in a closet in the back of the room. They’d tied him up and gone over him with soldering lasers. And his eyes, they were…never mind.

I knew they were smart, that’s why ConGen was paying us to get one, but whatever they did to up their IQ’s messed up something in their heads. When we delivered ’em all to the drop-off point the troops in the aerodyne jumped out and put restraints on the little monsters before they loaded ’em onboard. If I knew then what I know now I’d have lined them up and put a round right between those big, staring eyes. Would’ve saved them, and the rest of us, a lot of suffering.”

– Lt. Jason Mgabi, “Fireflash” mercenary cadre

ConGen Neural Bridge

Trust in ConGen to give you a hand…literally! This handy little bit of bioware is a bundle of cultivated nerve tissue that links the motor coordination areas of both sides of the brain to make the subject ambidextrous. You’ll be the envy of your fellow edgerunners as you stun the competition with moves they’d never expect.Type: Neural Bridge
Cost: $500
HC: 2
Surgery Code: Major

Effect: Tasks can be performed using either hand without penalty, but the standard -3 penalty does apply when trying to perform a task with each hand at the same time. For four weeks after implantation any skill use using the former “off” hand will be at half level until the subject adjusts to the new neural pathways. Continue reading “Behold The New Flesh – Bioware for Cyberpunk 2020”

Artificial Sweat Glands

I love this piece of cyberware from Mockery‘s

Artificial Sweat Glands� � (350eb)

“I just can’t get close to a man if he smells…”

Never use deodorant sticks or cologne again! Nanoids designed to rebuild your sweat glands are injected into your body. The structure of your pores and sweat glands is altered, enabling them to produce a sterile, cologne-like substance that is anything but offensive. How would you like to sweat your favorite cologne or perfume? Many options are availiable, including most designer fragrances, as well as simple odors (baby powder, floral, or spice, to name a few). Raise your hand if you’re sure! HC = 1 pt. Surgery Code = N. ID Code = ASG.

New Cyberware for Cyberpunk 2020

New Cyberware for Cyberpunk 2020

[The following article contains 4 new pieces of cyberware.]

Author: unknown.

Gastric Pouch (400eb)

This is a small reinforced pouch placed above the stomach. It is not connected to the stomach, however; the pouch opening is through an artificial sphincter connected to the esophagus just below the epiglottis. Characters with this implant can swallow small items, like chips, bullets, gems, drugs, etc. and direct them to the gastric pouch rather than to the stomach, spitting them up later for use. The pouch is reinforced (SP 2), but it is unwise to swallow anything Continue reading “New Cyberware for Cyberpunk 2020”

Two New Full Body Conversions for Cyberpunk 2020

Unified Cybernetic Systems – Full Body Conversions for Cyberpunk 2020

[The following article details 2 new full conversion borgs, the ultimate in cyberware. Basically you just keep your brain and part of the spine. Everything else is replaced by metal. The rules governing full borgs are to be found in the Chromebooks]

Author: unknown

The Mentat (225,400 eb)

The Mentat is not so much a piece of cyberware, as it is a complete suite of coordinated cybernetic implants designed with the express purpose of boosting the user’s ability to gather, assimilate and analyze information.First, the user has a double size chipware socket grafted onto the back of their heads. This socket also has six interface plugs on it. Then they are given an injection of nanites, which immediately set about rewiring the user’s brain and nervous system. Paralysis results almost immediatey as a safety measure and the user is kept on life support for the next two weeks while the nanites construct a pair of high-density memory Continue reading “Two New Full Body Conversions for Cyberpunk 2020”