Chrome 4 Armor Revised
Author: Hound
Taken with permission from The Blackhammer CyberPunk Project
Chrome 4 introduced an excellent new armored clothing section, but one which violated most of their old rules along the way. Suddenly your $100 SP10 vest should have cost you $32.50…
This version of the Chrome 4 armor rules make Chrome 4 armored clothing as expensive as the old armors, meaning that stylish body armor is going to cost your punks out the NOSE, choomba!
There are four categories of clothing: Light, Medium, Heavy and Combat. Light clothes include thin layer clothing such as shirts and stockings. Medium clothing is standard outdoors wear in temperate climates such as jeans and jackets. Heavy clothes include leather jackets, hard boots and Medium clothing with obvious armoring. Combat armor is just that, non-concealable armor… although some of it makes it into the EdgeRunner styles.
Any of these clothes can be armored, just as in Chrome Book 4, but if certain restrictions are exceeded, the clothing becomes obviously armored. Any light clothing armored beyond SP:10 is going to look like “pure combat gear”. Medium clothes beyond SP:14 enter into this realm of armor instead of fashion, and heavy armor beyond SP:16 (or any armor with hardcase or plate incorporated into the design) fall into the same boat. Combat armor is just that, Armor. Combat armor always has an EV of 1, plus anything more depending on layering and design.
Any Generic Chic clothing incorporating armor has wonderful logos such as ARMORPLAST on it or looks like straight kevlar or epoxide. Above Generic the armor is actually disguised in the clothing. Hard armor segments can only be incorporated into Edgerunner (for high SP) or Urban Flash (SP 10-14).
All necessary tables to build clothing and armor follow (with thanks and apologies to the ChromeBook 4 team):
Armor protection multiplier
Light | Medium | Heavy | Combat | |||||
---|---|---|---|---|---|---|---|---|
SP | Cost | EV | Cost | EV | Cost | EV | Cost | EV |
4 | x3 | x2.5 | x1.5 | |||||
6 | x3.5 | x3 | x2 | |||||
8 | x4 | x3.5 | x2.5 | |||||
10 | x4.5 | x4 | x3 | x2 | ||||
12 | x5 | x4.5 | x3.5 | x2.25 | ||||
14 | x6 | -1 | x5 | x4 | x2.5 | |||
16 | x7 | -2 | x5.5 | x4.5 | x2.75 | |||
18 | x8 | -3 | x6 | -1 | x5 | x3 | ||
20 | x7 | -2 | x5.5 | -1 | x3.5 | |||
22 | x8 | -3 | x6 | -2 | x4 | |||
24 | x7 | -3 | x4.5 | |||||
25 | x4.75 | -1 | ||||||
26 | x5 | -1 | ||||||
28 | x5.5 | -1 | ||||||
30 | x6 | -2 |
Base price
Light Armor | Medium Armor | Heavy Armor | |||
T-Shirt | 10eb | Leather Tunic | 75eb | Leather Jacket | 70eb |
Shirt | 20eb | Pants / Jeans | 20eb | Leather Coat | 110eb |
Blouse | 15eb | Heavy Skirt | 55eb | Heavy Long Coat | 55eb |
Tank Top | 10eb | Jackets | 35eb | Hrd L. Boots | 50eb |
Tunic | 25eb | Long Jacket | 40eb | Most Chaps | 60eb |
Sweater | 20eb | TrenchCoat | 125eb | Med.Armor w/Hardcase Part | (+50%) |
Jumpsuit | 50eb | Cloak | 50eb | Combat Armor | |
Dress | 50eb | Long Cape | 90eb | Greaves | 80eb |
Miniskirt | 30eb | Shoes | 15eb | Plate Ins Vests | 60eb |
Long Skirt | 55eb | Soft Boots | 25eb | Plate Ins Pants | 60eb |
Shorts | 10eb | Soft Kneeboots | 40eb | Hardcase | 40eb |
Gloves | 20eb | ||||
Long Gloves | 30eb | ||||
Tie | 20eb | ||||
Scarf | 15eb | ||||
Shades | 5-50eb | ||||
Hat | 5-25eb | ||||
Toboggan Hood | 10eb | ||||
Ski Mask | 15eb | ||||
Short Cape | 75eb | ||||
Stockings | 20eb | ||||
Vest | 25eb |
Style multiplier
Style | Cost | Quality | Cost | Option | Cost |
Generic Chic | x1 | Sub-Average | x0.5 | Polylog | x3 |
Leisurewear | x2 | Average | x1 | Reacti-Mesh | x2 |
Urban Flash | x2 | Good | x1.5 | Polychromic | x5 |
BusinessWear | x3 | Very Good | x2 | AP Proof | x3 |
Edgerunner | x3 | Designer | x4 | Fireproof | x2 |
High Fashion | x4 | SuperChic | x7 |
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