Cyb3rpunk – Night City Babylon Hood

Das Folgende ist die Beschreibung einer Nachbarschaft von Night City für das Cyb3rpunk-Setting, die aber 1:1 genauso für Cyberpunk 2020 verwendet werden kann. Eine Karte existiert leider nicht (mehr), dafür aber folgende Tipps zum einfachen Generieren einer passenden Karte:

  • Verwende Google Earth, Google Maps oder einen anderen Service, um die eine x-beliebige urbane Nachbarschaft (z.B. in Denver, New York, Chicago oder auch Shanghai) zu suchen. Die Gegend sollte etwas verfallen wirken (es geht um das Satellitenbild). Markiere dir einen Ausschnitt, mache einen Screenshot und importiere diesen in ein Bildbearbeitungsprogramm oder – Extra-Tipp! – Powerpoint! Dort zieh einfach Quadrate bei passenden Gebäuden auf und weise die Nummern entsprechend der Beschreibung zu. Continue reading “Cyb3rpunk – Night City Babylon Hood”

The SONAR Scaning and Cartography System (SSCS)

The SONAR Scaning and Cartography System (SSCS)

The CyberPunk 2.0.2.0 DFW Node has a neat little piece of equipment you can find below. I would guess that it being briefcase sized is a bit huge. Think of it as a plug in for your PDA/’deck and it works out just fine with only 2.3 kg for a dedicated antenna. The antenna is connected over a wireless network.

New from Teletronics!
The SONAR Scaning and Cartography System (SSCS)
6500eb /8.3 kg

The SONAR Scaning and Cartography System (SSCS) provides you with priceless information and ads a new dimension to surveillence- literally! This briefcase sized scanner sends out its ultrahigh frequency sound waves and records their return, accurately mapping out a one-quarter mile radius area! No longer must you kick in a door and wonder what is behind it. You will know thanks to the experts at Teletronics.
This unit is self powered and comes with all the features you have come to expect from Teletronics. A three dimensional map is generated and stored in the onboard system. This can be viewed with the included monitor, or projected by any compatible holoprojector.
You may be asking how it can get better than this, but it does! Just set to SSCS where you want it and leave it over night. Thanks to its internal power supply it will run for a full twenty-four hours recording movement within its scanning range. Not only that, new technology has paved the path to more! By using input from cyperoptics or by manual input on the easy to use rendering panel, you can add color to the objects it records, making a full virtual construct.
If you can do without this, more power to you. But remember, privacy is a matter of the past. Get yours before you’re the only only left blind in the ‘hood.


Game terms: The SSCS stores information at a rate of 2 MU per hour. 20 MU are included onboard. An initial scan takes 1d10 minutes in a quiet area, 3d10 in noisey areas. The inital output is a “wire mesh” construction that can be rendered, taking an additional 1d6 minutes per minute of recording. Noise generators will negate the SSCS in the generator’s area of effect. The SSCS cannot be configured to eavesdrop. It does show the relative thickness and composition of objects- a solid metal door would be shown as a solid mass while a wooden door would show the air space between panels.

Night City Map

Night City is the hometown of Cyberpunk. Most use it as a campaign-setting. Since the Night City Sourcebook is no longer available, most don’t have a map. But you need one – I can tell by the amount of people asking google for a “night city map” and then being send here.

RTG hasn’t allowed to republish the original map, so I can’t help you there. BUT on the web there is one map that shows greater Night City, which might help you. It can be found here. Another Map reminds me very closely of the city center, but might be just the one from the main sourcebook, which you probably already have.

But there are a lot of sites out there with other, less fictional cities, making them useable for a cyberpunk campaign. I’m going to list some and would ask you to add any other you know in the comments.

Or you play on Mars.