Archive for the ‘blackhammer’ tag
Automatic Drug Generator
The result looks like this:
Kick-Ass
| Drug Effects: Attribute Increase: + 5 REF Untimed Side Effects: |
Drug Features: Longer Duration Timed Side Effects: |
Totals: Strength: +5 Difficulty: 72 Duration: Long (1d10 hours) Legality: by Prescription Only Drug Form: Pill/Tablet Time to Effect: 2d6x10 min Purchase Price: 180 |
Night-Flyer has a cool Javascript Drug Generator to easily create drugs using Ocelots Drug Lab 101.
Great Work, Night-Flyer!
Yet Another Drug Creation System for Cyberpunk 2020
Yet Another Drug Creation System
This set of rule allows you to create new and interesting drugs to use in your cyberpunk 2020 game. Compare Ocelots System for another way to create drugs.
Author: Hound, with kind permission from The Blackhammer CyberPunk Project
Drug Manufacturing & Effects
Please remember that these rules were written with Grimm’s Cybertales in mind, which include quite alternate rules for CyberPsychosis using four sub-types of humanity loss. Any references to Egotism, Paranoia, Alienation and Obsession should be replaced with straight Humanity Loss (temp or permanent depending on what kind of effect) for those not playing with these rules.
Dosages, Overdoses & Drug Strength
When taking a drug, a person can increase the drugs effects by taking multiple doses, the second dose will increase the effects of the drug by 50%, further doses will have no further effect.
A drug’s strength indicates how much of a drug is required to cause an overdose; if a character ever takes enough doses of a drug x the drug’s strength to equal or exceed 30, then an overdose has occured. Roll d100 and add the drug’s strength to the roll, then consult the Overdose Table: Read the rest of this entry »










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