drogen10

Flash (STR 2, 180eb/dose)

Flash is a stimulant drug used by boosters, zoomers, and other speed-freaks.

Euphoric: 5; Attribute Increase (REF): 20; Enhanced Perception: 15; Strength +2: 2; Mildly Physiologically Addictive: -10; Highly Psychologically Addictive: -12; Possible Attribute Loss (REF): -8; Long Duration (d10 Hours): x3; Type C Illegal: x5; Form: Snorted: x1; Total Cost: 180 Euro/Dose

Benefits: REF +2; Awareness/Notice +2; Duration d10 Hours.

Side Effects: Mildly Physiologically Addictive, Highly Psychologically Addictive, Attribute Loss: REF-1 if 1-3 on d10 each time drug is used.

Author: Sandman

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Warp Drive (STR 3, 300eb/dose)

Warp Drive is a stronger and much more expensive variant of Flash, with less side-effects. Whereas Flash is typically used on the Street, WD is used mainly by “professionals” (i.e.. racers, smugglers).

Euphoric: 5; Attribute Increase (REF): 20; Strength +3: 3; Mildly Psychologically Addictive: -8; Long Duration (d10 Hours): x3; Type C Illegal: x5; Form: Smoked: x1; Total Cost: 300 Euro/Dose

Benefits: REF +3; Feeling of confidence. Duration d10 Hours.

Side Effects: Mildly Physiologically Addictive

Author: Sandman

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Brainstim (Super NDT) (STR 4, 6400eb/dose)

Super NDT is a mnemonic enhancer. It also stimulates the growth and flow of dendrites in the brain. It allows the user seemingly-total awareness and greatly enhanced thinking. Brainstim addicts typically develop God-complexes in a very short time, since the drug seems to give them near omniscience. Super NDT can only be manufactured in such a potent form (+4 Str) when using human NDT as a base for each dose (usually harvested from homeless children). Synthetic NDT is only half as powerful, but has the same side-effects (and cost).

Attribute Increase (INT): 20; Attribute Increase (CL): 20; Enhanced Perception: 15; Increased Endurance: 10; Strength +4: 4; Highly Psychologically Addictive: -12; Long Duration (d10 Hours): x3; Experimental: x25; Form: Injected: x1.5; Total Cost: 6400 Euro/Dose

Benefits: INT+4; COOL+4; Awareness/Notice+4; Endurance+4; Duration d10 Hours.

Side Effects: Highly Psychologically Addictive

Author: Sandman

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Reality drug (STR 1, 30eb Pill /120eb Derm)

Reality is a recreational drug used primarily by artists and people who want an escape from reality. The user escapes to his/her own fantasy world for duration of drug. The crash that ensues tends to make people sick (hangover). The users blame the crash on their reality. (Man that f–king hangover made me come back to this dump.)

Euphoric: 5; Hallucinogen: 10; Nausea – Delayed: -4; Headache – Delayed: -4; Loss of Appetite – Delayed: -2; Strength +1: 1; Medium Duration (d6 x 10 minutes): x2; Type C Illegal: x5; Form – Pill or Derm: x.5 / x2; Total Cost 30/120 Euro/Dose

Benefits: You feel great and see things. Duration d6x10 Minutes.

Side Effects: Nausea, Headache, Loss of Appetite.

Author unknown

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Feint Death Drug (STR 5, 350eb/dose)

Feint death drug lowers your heart rate and breathing to a minimum so it can’t be sensors or basic sight. The body temperature also drops to the point where is makes the body seem like it’s dead. This is the perfect drug to get out of jail or to get people who you owe money to get lost because your dead. (well at least that’s what they think)

Depressant: 5; Soporific: 5; Strength +5: 5; Nerve degeneration (35% chance): -15; Difficult respiration: -6; Water retention: -2; Long Duration (1d10 hours): x3; Form: Liquid: x1.5; Total Cost 350Euro/Dose

Benefits: You look and feel dead. Duration d10 hours.

Side Effects: Nerve degeneration (35% chance that your REF stat is reduced by 2 permanently); Difficult respiration; Water retention (You can’t piss)

Author unknown

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Alcohol (i.e., Booze, Cold Tea) (STR 3, 3eb/dose)

These are rough statistics for alcoholic beverages. The cost of 3 Euro is the price for a dose (i.e., one drink) of cheap, bargain basement booze. Brand names (Jack Daniels, Cuervo, etc) will cost more. Some booze is incredibly expensive (i.e., Dom Perignon), and is a status symbol amongst the rich. A bottle of liquor may hold as many as eight or ten “doses,” and the price should be multiplied to reflect this. Of course, you can probably find cheaper alcohol somewhere else, but it’ll probably blind you.A character who drinks one dose may not be totally intoxicated. Any character may safely drink a number of “doses” equal to half his Body (drop fractions). One who does so is considered “drunk.” Drinking any more beyond this is risking an overdose. I realize that as far as “real life” goes, these rules on alcohol aren’t totally realistic. Ride with them, or change them to suit you.

Depressant: 5; Euphoric: 5; Strength +3: 3; Slightly Psychologically Addictive: -4; Loss of Inhibitions – Immediate: -4; Possible Headache – Delayed: -2; Possible Nausea – Delayed: -2; Medium Duration (1d6x10 Minutes): x2; Common Legal x1; Form: Liquid x1.5; Total Cost: 3 Euro/Dose

Benefits: You feel much better and ready to party. Or at least relaxed and cool and ready to face the other sex. Duration d6x10 minutes.

Side Effects: Slightly Psychologically Addictive; Loss of Inhibitions; Possible Headache; Possible Nausea

Author: Gary Astleford

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Cockroach (STR 3, 30eb/dose)

Cockroach is another version of synthetic endorphins (“‘Dorph”). It differs from standard ‘Dorph in that it is more potent, and increases the user’s sensitivity to pain once it wears off (leading most users to apply another derm, which leads to a quicker addiction potential). Cockroach is packaged as a red derm about the size of a movie ticket stub, with a small, crude cockroach stenciled on the back.

Pain Negation: 10; Stun Reduction: 10; Strength +3: 3; Mildly Physiologically Addictive: -10; Possible Attribute Loss: Reflex: -8; Increased Pain Sensitivity – Delayed: -6; Medium Duration (1d6x10 Minutes): x2; Type B Illegal: x7.5; Form: Derm: x2; Total Cost: 30 Euro/Dose

Benefits: Pain is greatly lessened, Wound level reduced by 3 (Mortal0 is treated as if only light), Stan Saves are easier by 3, Duration d6x10 minutes

Side Effects: Mildly Physiologically Addictive; REF permanently -1 if you roll 1-3 on d10; Increased Pain Sensitivity after the drugs duration

Author: Gary Astleford

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CPS-23 (“Asimov’s Magic Candy”) (STR 3, 15eb/dose)

CPS-23 (CyberPsychotic Suppressant 23), known on the street as “Asimov’s Magic Candy,” is a drug used in the clinical treatment of cyberpsychosis. It raises the user’s emotional perception and empathy, keeping him from slipping into psychotic episodes, while lowering his Cool (thereby making him susceptible to psychiatric treatment). Some subjects experience extreme depression when the drug wears off, and most of them attribute this to “weeping for their lost humanity.” The drug is designed to be highly physiologically addictive, in order to keep the psychos coming back for more. CPS-23 comes in a blue and red gel cap.

Attribute Increase (Empathy): 20; Strength +3: 3; Highly Physiologically Addictive: -15; Possible Depression – Delayed: -2; Reduced Attribute (Cool) – Immediate: -5; Long Duration (1d10 hours): x3; By Prescription Only: x5; Form: Gel Cap: x1; Total Cost: 15 Euro/Dose

Benefits: EMP+3; Duration 1d10 hours.

Side Effects: Highly Physiologically Addictive; Possible Delayed Depression; COOL-3 during drugs duration

Author: Gary Astleford

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Rabbit (STR 2, 225eb/dose)

This street drug got its name because of its side effects – its users are cowardly, horny, and they don’t eat. In other words, as the saying goes, “They run like rabbits, screw like rabbits, and eat like rabbits.” The benefits the drug grants include increased running speed and enhanced perception. It is usually supplied as an amber liquid in glass vials, and must be injected in order to be effective.

Attribute Increase – MA: 20; Enhanced Perception: 15; Strength +2:2; Mildly Physiologically Addictive: -10; Cowardice – Immediate: -6; Arousal – Immediate: -4; Loss of Appetite – Immediate: -2; Medium Duration (1d6x10 Minutes): x2; Type C Illegal: x5; Form: Injected: x1.5; Total Cost: 225 Euro/Dose

Benefits: MA+2; Awareness/Notice+2; Duration 1d6x10 minutes

Side Effects: Mildly Physiologically Addictive; Cowardice; Arousal; Loss of Appetite

Author: Gary Astleford

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Tobacco (i.e., Cigarettes, Cigars, Chewing Tobacco) (STR 1, 4eb/dose)

These are rough statistics for cigarettes. Cigarettes are easily available at any corner market, shopping center, or liquor store. The cost of 4 Euro per dose is actually the cost for a single pack of twenty pre-rolled and filtered cigarettes, or a single good-quality cigar (which can take the better part of an hour or two to smoke completely). It’s important to know that chewing tobacco isn’t smoked, and the closest drug form I can compromise on is “Paper Tab,” which doesn’t change the cost. Source: Phillip Morris, etc.

Attribute Increase (Cool): 20; Strength +1: 1; Mildly Psychologically Addictive: -8; Possible Carcinogen: -5; Bad Breath – Immediate: -2; Loss of Appetite – Immediate: -2; Short Duration (1d10 Minutes): x1; Common/Legal: x1; Form: Smoked: x1; Total Cost: 4 Euro/Dose

Benefits: COOL+1; Duration 1d10 minutes

Side Effects: Mildly Psychologically Addictive; Possible Carcinogen; Bad Breath; Loss of Appetite

Author: Gary Astleford

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