New Martial Arts
Author: Hound. Used with permission.
Originally I had proposed a sweeping reform of the hand to hand combat system in Cyberpunk 2020, but with the arrival of The Pacific Rim Sourcebook, most of my demands were satisfied.
Instead, I propose several new martial arts to be added to the Martial Arts listing, as well as the removal of several others that were too generalized. I’ve also included a few martial arts that were added to the game previous to Pacific Rim but were not included in that book’s listings (mostly from Listen Up You Primitive Screwheads!).
For descriptions of the Martial Arts listed below, I recommend any good Martial Arts reference book, or the GURPS Martial Arts from Steve Jackson Games, or the Ninjas and Superspies book from Palladium.
Style | IPMod | Strike/Cast | Punch | Kick | Disarm | Sweep | Block | Dodge |
Karate | x2 | – | 2 | 2 | 1 | – | 2 | – |
Tae Kwan Do | x3 | – | 3 | 3 | – | 2 | 2 | 1 |
Sumo | x3 | – | 2 | – | – | 2 | – | 2 |
Koppo | x4 | – | 4 | 2 | – | 3 | 3 | – |
Jeet Kun Do | x3 | 3 | 3 | 2 | 1 | 1 | 2 | – |
Chio Li Fut | x3 | 2 | 2 | 2 | 1 | 2 | 2 | 1 |
Judo | x1 | – | – | – | – | 2 | – | 1 |
Wrestling | x1 | – | – | – | – | 2 | – | – |
Sambo | x2 | 2 | 2 | 2 | 2 | 2 | – | – |
Boxing | x1 | – | 3 | – | – | 3 | 1 | – |
Savate | x2 | – | 4 | – | – | 1 | 1 | – |
Capoeria | x3 | – | 1 | 2 | – | 3 | 2 | 2 |
Ch’a Ch’uan KF | x3 | – | 1 | 3 | 1 | – | 2 | 3 |
Chi Hsuan Men | x3 | 2 | 1 | – | 4 | – | 2 | 1 |
Phoenix Eye KF | x3 | – | 3 | 2 | – | – | 2 | – |
Tiger Claw KF | x3 | 3 | 3 | 2 | – | 1 | 1 | 1 |
Okinawan Karate | x2 | 1 | 2 | 2 | – | 1 | 2 | – |
Kyokushinkai Karate | x3 | – | 3 | 2 | – | – | 2 | – |
Cotton Fist KF | x3 | – | 3 | – | – | – | 3 | 3 |
Leopard Style KF | x3 | – | 2 | 2 | 1 | 2 | 1 | 2 |
Shao-Lin Kung Fu | x3 | 2 | 2 | 2 | 1 | 1 | 1 | – |
T’ang-Su Karate | x2 | – | 2 | 3 | – | – | 3 | – |
Wu Shu T’sung KF | x4 | 2 | 2 | 3 | – | 1 | – | 2 |
Eagle Claw KF | x2 | – | 3 | 3 | – | – | 2 | – |
Arasakate | x2 | – | 1 | 1 | 1 | 1 | 1 | |
GunFoo | x4 | – | – | – | – | 3 | 2 | 4 |
ThAMoC | x2 | – | – | – | 1 | 1 | 2 | 1 |
Style | IPMod | Strike/Cast | Punch | Kick | Disarm | Sweep | Block | Dodge |
I broke the table in two parts for ease of reading.
Style | Grapple | Throw | Hold | Choke | Escape | Ram |
Karate | – | – | – | – | – | – |
Tae Kwan Do | – | – | – | – | – | – |
Sumo | 2 | 3 | 1 | – | 1 | 4 |
Koppo | 2 | – | 2 | 1 | 2 | – |
Jeet Kun Do | – | – | – | – | – | – |
Chio Li Fut | 1 | 1 | – | – | – | – |
Judo | 2 | 3 | 2 | 1 | 2 | – |
Wrestling | 4 | 3 | 4 | 2 | 4 | – |
Sambo | 2 | 3 | 2 | – | 2 | – |
Boxing | – | – | – | – | – | – |
Savate | – | – | – | – | – | – |
Capoeria | – | – | – | – | – | – |
Ch’a Ch’uan KF | – | – | – | – | – | – |
Chi Hsuan Men | – | – | – | – | – | – |
Phoenix Eye KF | 2 | – | 1 | 3 | – | – |
Tiger Claw KF | – | – | – | 2 | – | – |
Okinawan Karate | – | – | – | – | – | – |
Kyokushinkai Karate | 1 | – | 3 | – | – | – |
Cotton Fist KF | – | – | – | – | – | – |
Leopard Style KF | – | – | – | – | – | – |
Shao-Lin Kung Fu | 1 | – | 1 | – | – | – |
T’ang-Su Karate | – | – | – | – | – | – |
Wu Shu T’sung KF | 1 | – | 1 | – | 1 | – |
Eagle Claw KF | – | – | – | – | – | – |
Arasakate | 1 | 1 | 1 | 2 | – | – |
GunFoo | 4 | – | – | – | 2 | – |
ThAMoC | – | – | – | 2 | – | – |
Style | Grapple | Throw | Hold | Choke | Escape | Ram |
The tables layout sucks, sorry.
Any Ideas to do this any better?
Hm… You could do a division between the “Block” and the “Dodge” column and put the rest in a new table under the previous one.
Btw, it would be helpful to put one or two additional descriptor lines in the middle or between the thirds… Momentarily it’s a real hassle to jump between the numbers in the lower lines and the descriptor line above.
On my display only last three columms are a problem. How is it on yours?
Yeah, it are just the three columns, but a second table with just 3 columns would look stupid.
Moreover, while you’re at it more descriptor lines would really help to work with the table.
Better?
Definitively.
Thanks.