Face (short for “interface”) is the drug du jour among fast-lane netrunners. Face is taken with an inhaler directly into the throat or nostrils.
Game Notes: Face increases INT by +2 for 1D6 x 10 minutes. Once it wears off, it reduces original INT by -2 for 1D10 hours. It takes effect in 1D5 turns and is Mildly Psychologically Addictive, with an AD of 4 (roll above 4 every 1D3+2 uses or become addicted). If addicted, cravings appear in 2D6 hours, and if not satisfied, withdrawal symptoms set in 4D6 hours afterwards.
INT Increase (20) + Mildly Psychologically Addictive (-8) + Reduced INT (-5) + STR 2 = 9 Diff. Times 2 for Medium Duration is 18, times 1 for Inhaled form is 18, times 10 for Type A Illegal is 180eb/dose.
Benefits: INT+2, Duration: d6x10 Minutes.
Side Effects: Mildly Psychologically Addictive, Delayed: Reduced INT.
Sandman is the latest in mickey finns — a high-tech, chemically engineered knockout drug. It is available in liquid and aerosol form, and is clear, odorless and nearly tasteless. Though illegal for civilians, it is commonly used by police forces as a Mace or pepper spray substitute, or simply as a convenient way to subdue a target.
Game Notes: Sandman puts you to sleep. Make a BOD save at -3 (roll under BOD -3) or fall unconscious for 1D10 hours. It is an aerosol, so it is contact in application and takes effect in 1D5 turns.
Soporific (5) + STR 3 = 8 Diff. Times 3 for Long Duration is 24, times 2.5 for Aerosol is 60, times 10 for Type A Illegal is 600eb/dose.
Benefits: Makes you sleep. Duration: d10 hours.
Side Effects: none.
Sin acts as an anti-depressant, aphrodesiac and uninhibitor without causing a hangover, which makes it popular. It also occasionally sends people into a psychotic killing frenzy, which makes it illegal. It is manufactured in 25mg capsules.
Game Notes: Though cheap to manufacture, it is extremely illegal (cops HATE this drug), and thus prices are usually bumped up 5x to 10x. It adds +1 to Endurance skill checks and has a 2 in 10 chance of causing absolute psychosis for 1D10 hours (Difficult Resist Torture/Drugs rolls to avoid attacking your friends). It is Highly Physically Addictive, with an Addiction Number of 2 (roll above 2 on 1D10 every use or become addicted). If addicted, cravings appear in 1D6 hours, and if not satisifed, withdrawal occurs in 5D6 hours.
Aphrodesiac (10) + Euphoric (5) + Increased Endurance (10) + Loss of Inhibition (-4) + Highly Physically Addictive (-15) + Psychotic Rage (-10) + STR 1 = -3 Diff, reversed to 3 Diff. Times 3 for Long Duration is 9, times 1 for Caplet form is 9, times 10 for Type A Illegal is 90eb/dose.
Benefits: Aphrodesiac, Euphoric, Endurance+1, Duratio d10 hours.
Side Effects: Loss of Inhibition, Highly Physically Addictive, Psychotic Rage
Slammer is a violent psychoactive used by combat troops and some totalitarian police forces. It is illegal, but widely available and popular among street samurai, gang members and anyone else who enjoys senseless violence. It is taken in derm form.
Game Notes: Slammer allows users to ignore 2 levels of wound penalties, increases REF by 2, reduces INT by 2, and inspires aggressive behavior and paranoia. (COOL penalties suggested). It takes effect in 10 + 2D10 seconds, and the effects last 1D10 hours. It is Mildly Psychologically Addictive, with an Addiction Number of 4 (roll above 4 on 1D10 every 1D3+2 uses or become addicted). If addicted, cravings appear in 2D6 hours, and if not satisifed, withdrawal takes place 4D6 hours afterwards.
Pain Negation (10) + Increased REF (20) + Reduced INT (immediate, -5) + Aggressive Behavior (immediate, -6) + Paranoia (immediate, -5) + Mildly Psychologically Addictive (-8) + STR 2 = 8 Diff. Times 3 for Long Duration is 24, times 2 for Derm form is 48, times 10 for Type A Illegal is 480eb/dose.
Benefits: Woundlevel-2, REF+2, INT-2, Duration: d10 hours.
Side Effects: Aggressive Behavior, Paranoia, Mildly Psychologically Addictive
Rage causes immediate, extremely violent and psychotic behavior in all subjects 1D5 turns after it is injected. After it wears off, users are shaky and nervous. Rage is sometimes used by licensed physicians for psychotherapy; otherwise it is only found on the black market.
Game Notes: Rage adds +1 to all Stun/Shock and Death saves. After it wears off, INT and REF are reduced by -1 for 1D6 x 10 minutes, and painful tremors, dropping REF by an additional -2, persist for 1D10 hours after that.
Stun Reducer (10) + Psychotic Rage (-10) + Reduced INT (delayed. -5) + Reduced REF (delayed, -5) + Tremors (delayed, -2) + STR 1 = -11 Diff, reversed to 11 diff. Times 2 for Medium Duration is 22, times 1.5 for Injected form is 33, times 10 for Type A Illegal is 330eb/dose.
Benefits: Saves+1, Duration: d6x10 Minutes.
Side Effects: Psychotic Rage, Delayed: INT-1, REF-1, Tremors
Stigmata is a combat drug that originated on the East Coast. Its effects are simple: The drug increases the user’s REF by 2 and acts as a Euphoric. The effect is a feeling of invincibility. However, when the drug wears off, it causes paranoia. This drug is physiologically addictive. Form: A silvery, metallic powder resembling ground graphite.
Attribute Increase: REF 20 Euphoric 5 Strength +2 2 Paranoia – Delayed -5 Delusion: Invincible – Immediate -5 Mildly Physiologically Addictive -10 Subtotal 7 Medium Duration: 1D6x10 minutes x2 Total Difficulty 14 Type A Illegal x 10 Base Cost 140 Euro Form: Powdered x1; Total Cost 140 Euro/Dose
Side Effects: Mildly Physiologically Addictive, Immediate: Delusion-Invincible; Delayed: Paranoia
Venus, originally marketed as a “super birth control pill”, made a brief show-up on the pharmaceutical scene. Only the rich could afford its pleasures. Two versions were manufactured, “M” and “F” (“M” meaning “Male” and “F” meaning “Female,” obviously). The drug had a triple effect. In addition to euphoria, it also caused an aphrodisiac effect as well as its contraceptive abilities. It was later discovered that the drug had a chance of causing sterility. Venus was judged too effective, and banned from the market. However, once in a while someone comes across a few doses. Form: Little pink capsules in the shape of a heart with either “M” or “F” stamped into it. Mix-ups between “M” and “F” pills have been known to happen … as for side effects, use your imagination …
Contraceptive 10 Aphrodesiac 10 Strength +3 3 Sterility – Immediate -8 Subtotal 20 Long Duration: 1D10 hours x3 Total Difficulty 20 Type C Illegal x 5 Base Cost 300 Euro Form: Gelcap x1 Total Cost 300 Euro/Dose
Benefits: Contraceptive, Aphrodesiac. Duration: d10 hours.
Side Effects: Immediate: Sterility.
The Medical Stabilization Agent, or “Meestag” (as it’s known in militarese) is a military drug used to treat victims of heavy trauma. While the cost is prohibitive for people on the street, it is one of the best drugs to use in the treatment and first aid of large wounds involving massive tissue and blood loss. Meestag stops blood loss, protects against infection, and stops all pain, which the user perceives as an irritating itching near the areas of his wounds. The subject will be unable to sleep both before and after the drug wears off, and the eyes tend to become sensitive to bright lights. Some subjects have been known to become delusional, imagining large insects and maggots wriggling through their wounds, causing the itchy sensation. Meestag comes in a bright green derm the size of a credit card.
Pain Negation 10; Antibiotic 10; Coagulant 10; Strength +4 4; Insomnia – Immediate -4; Insomnia – Delayed -4; Light Sensitivity – Delayed -2; Itchy – Immediate -3; Possible Delusion: Insects – Immediate -2; Subtotal 19; Medium Duration: 1D6x10 minutes x2; Total Difficulty 38; By Prescription Only x 5; Base Cost 190 Euro; Form: Derm x2; Total Cost 380 Euro/Dose
Benefits: Wouldlevel-4, Antibiotic, First Aid +4. Duration: 6×10 Minutes.
Side Effects: Immediate: Insomnia, Itchy, Possible Delusion: Insects; Delayed: Insomnia, Light Sensitivity.
Love Potion #9, also known as LP9, is used as a tool by assassins, prostitutes, and anyone who wants someone completely helpless and unable to resist. The drug, when introduced into the victim’s food or drink, gives them a “hot”, “turned-on” feeling. Their resistance to seduction checks is lowered, and this, in addition to being incredibly horny, makes them an easy mark. Once the drug has worn off, however, it induces a warm, sleepy feeling. The victim will usually fall into a deep slumber, allowing the assassin or prostitute free reign to do what they please. LP9 comes in a clear, odorless liquid that has a slightly bitter taste. The taste isn’t distinguishable when mixed with alcoholic drinks.
Aphrodesiac 10; Strength +2 2; Sleepy – Delayed -4; Reduced Attribute: COOL – Immediate -5; Subtotal 3; Medium Duration: 1D6x10 Minutes x2; Total Difficulty 6; Type B Illegal x 7.5; Base Cost 45 Euro; Form: Liquid x1.5; Total Cost 67.5 Euro/Dose
Benefits: Aphrodiesiac, Makes you horny :) Duration: d6x10 Minutes.
Side Effects: Immediate: CL-2; Delayed: Sleepy.
Taz, named after the “Tasmanian Devil” of Bugs Bunny fame, is a blue, crystalline powder which is snorted, or freebased and injected. It makes ist users fast, strong, and unafraid. When the drug wears off, however, the user’s nervous system is left in a shambles, and even the smallest of discomforts becomes agony. Taz users have been known to tear entire buildings apart, and survive multiple gunshot wounds.
Attribute Increase: REF 20; Attribute Increase: BODY 20; Stun Reducer 10; Strength +4 4; Mildly Psychologically Addictive -8; Mildly Physiologically Addictive -10; Aggressive Behavior – Immediate -6; Increased Pain Sensitivity – Delayed -6; Subtotal 24; Medium Duration: 1D6x10 minutes x2; Total Difficulty 48; Type A Illegal 10; Base Cost 480 Euro; Form: Powdered x1; Total Cost 480 Euro/Dose
Benefits: REF+4; BODY+4, StunSave+4. Duration: d6x10 Minutes.
Side Effects: Mildly Psychologically Addictiv; Mildly Physiologically Addictive; Immediate: Aggressive Behavior; Delayed: Increased Pain Sensitivity.