Arcady0 has created a fantastic lifepath generator. Its useable for all kinds of cyberpunk games, so that even those orknosed Shadowrunners can get the benefit of great lifepath, cyberpunk 2020 like. They use the “fantastic punk” setting.
Real cpunks like us use “classic gamer” or “literary C-punk”. The former is a bit munchkin, the latter just right.
Great work, Arcady0
Here is a thread for comments in the “View from the edge” forum to discuss the generator.
These weapons are very unrealistic and overpowered. The default rules don’t talk about the many disadvantages of such weapons. Will all know that an electrothermal upgrade can only be preformed on a gun that fires cased shells. While the increase in firepower is considerable, the large list of disadvantages may make you think twice about using such weapons.
Think about it, using plasma to fire a copper cased shell is not by any means smart. The copper casing ejects from the side of the gun through the sliding action. These casings are extremely hot and can burn your skin. Even normal casings can burn you if you catch them, but with electrothermal casings the chances of starting fires and such are greatly increased. Burning your hand on a casing inflicts 1 point for a normal casing and 1d6/2 for a electrothermal casing. There is also a 15% chance that a hot casing will start a fire if it lands on something flammable. Continue reading “Electorthermal Weapons in Cyberpunk 2020”
Im Blutschwerter-Forum fand ich diese fantastische Idee, um den zunehmenden Überwachungswahn in einem Dark-Future Rollenspiel wie Cyberpunk 2020 vernünftig unterbringen zu können. Raben-AAS hat auch sonst eine große Leistung mit der Aktualisierung der Spielwelt erbracht, die man in dem Thread nachlesen kann.
*iSpy: Das Keé ist ein extrem populärer, aus dem Alltag kaum wegzudenkender Gegenstand der Unterhaltungselektronik. Es handelt sich dabei um eine Art Verbindung aus Cyclops Display (vor dem Auge getragener, durchsichtiger Flüssigkristall-Bildschirm, in den Infos eingeblendet werden), V-Connect (Anschlusstelle für ggf. unter der Haut implantierter Interface-Systeme), Handy und MP3-Player (mit Earset). Keés sind stylish, in verschiedenen Designs erhältlich und trotz ihrer immensen technischen Leistungen absolut bezahlbar (oder kostenlos), da sie von den Unternehmen gesponsored werden. Continue reading “Cyberware: iSpy”
Special Shotgun Loads
Author: Hound Taken with permission from: The Blackhammer CyberPunk Project
I still use the concept of multiple hits from shotgun blasts at medium/long range that was introduced in Friday Night Firefight 2013. This means that my shotguns are a lot deadlier at short range (where one person takes the whole shot), but less deadly at longer ranges (where the damage is spread out across several areas). Where prices are not listed for both 10 and 12 gauge, the price is for 12g, 10g costs 50% more.
Whenever a munition says it hits 2 locations, roll on the following hit location table (from Friday Night Firefight 2013):
- new better-smelling grilly sugaries
- iron-packed replicating celestios
- simply real grainy greens
- haptic-responsive shiny l00pz
are just some great ideas for Cereal-Brandnames this generator produces…
The sister of this generator is The Bullshit Job Title Generator who actually might be helpful to generate your NPC Corps business card. These examples
- Legacy Group Developer
- Customer Factors Developer
- Dynamic Marketing Supervisor
- Chief Communications Architect
don’t sound much weirder then Googles Chief Internet Evangelist, right?
Old Guns for Cyberpunk 2020
Tired of carrying around that ubiquitous Minami-10 submachinegun? Ever wish there was something more stylish than a Colt M2000? Well then gato, have we got just what you’re looking for!
Well-designed German pistol with unique rifled barrel, making it easy to care for. Very reliable, easy to use, and once common among European police forces. Continue reading “Old Guns”
Offizielle Rückstoßregeln in Cyberpunk 2020
Grundlegend: Derek Quintanar in Morgan Blackhand´s Street Weapons 2020
Sehr frei Übersetzung: Steelrain, dringend notwendige Überarbeitung von Karsten
Morgans Rückstoßregeln :
Siehe dazu auch den Glossar.
Welchen Körperbau brauche ich für diese Riesenwumme?
Wie berechne ich den KM?
Der Rückstoß ist bei Cyberpunk 2020 hauptsächlich abhängig vom Schaden, den die Waffe anrichten kann. Der Rückstoß wird zusätzlich durch die Art der Waffe, die verwendete Munition, das Kaliber und die Feuerfrequenz modifiziert. Rechnet man alle diese Faktoren zusammen, ergibt sich das sogenannte Körperbau-Minimum (KM), das kleiner oder gleich dem Körperbauwert des Charakters sein sollte, damit die Waffe ohne Mali abgefeuert werden kann. Das KM ergibt sich aus dieser Tabelle. Continue reading “Offizielle Rückstoßregeln in Cyberpunk 2020”
The Big Book of DrugsTM for Cyberpunk 2020
[This article contains real and fictional drugs to be used with the Cyberpunk 2020 roleplaying game. The author does not advice condone the use of real drugs. Using drugs as a topic in a roleplaying game should used be resposibly. See the licence at the end of this article.]
The More Then Complete List of Drugs for Cyberpunk 126.96.36.199.
Hi. A friend told me to see you. I hear you need stuff, right?
Sure, yes, all right. Don’t be so shy, chombatta. Keep cool. This little thingy makes it impossible to overhear us. Relax! But then you don’t look like you are after Dowers. I guess you need Speed, Man. Am I right? I have it all. ALL. You just need to tell me what you want.
– at a corner near you.
This is the ultimate and complete “BIG BOOK OF DRUGS” based on Ocelot’s Drug Lab 101. I guess it can be used with normal Cyberpunk 2020, too. Check it out!
Your characters won’t use drugs? They read the drugs in the Cyberpunk 2020 Rulebook and said: “No way?” Shock ’em. Give your Boosters all those nice REF-boosting drugs. As NPCs they don’t really have to worry about side effects. If little 10-year-old Billy high on Lace is faster then the partys solo, your players will reconsider… Especially if little Bill is one hell of a shooter with his boosted REF…
Click here to see BIG BOOK OF DRUGS
The Humble Smartlink Revisited
[This article deals with the benefits and problems of directly plugging a gun into your nervous system – what probably every cyberpunk PC everywhere does all the time.]
Author: Chris Lupton.
Taken without permission from his site at (now dead). It pains me to violate his copyright, but the article is just to good to let it be forgotten. I’m sorry Chris and hope you approve what I do here.
The History of and Information about Smartguns
The first smartgun systems were developed independently by the US and German militaries in the 1990s. By 2001, smartguns had been adopted by several corporations and were beginning to appear on the street. The US military created the Milspec Smartgun Standard (MSS1) in 2003, after disastrous compatibility problems amongst the smartguns used in central America caused embarrassing problems and several fatalities. Today, almost every smartsystem in the world conforms to this standard. To ignore it means ignoring the large profits to be made selling smartlinks to the US military. In 2013 an improved standard (MSS2) was released, though it has yet to be universally adopted. The army considered it too expensive for its benefits and has yet to make compliance a requirement in weapons trials.The MSS1 standard was essentially very simple. It defined the data protocol between the smartgun and the neuralware smartlink, in terms of required and optional information/functions. This meant that one smartgun link mounted in a neuralware processor or smartgoggles could interpret the data from any smartlinked weapon. Continue reading “The Humble Smartlink Revisited”
Using CyberEvolution in CP2020
Author: Dan Bailey
Author’s Note: This is a way to adapt the Carbon Plague (from CyberGeneration) for use in a normal CP2020 campaign. Just in case you don’t like the idea of a 13-year old edgerunner.In 2020, three AIs that had gone rogue, banded together to create Aitech Incorporated, the first corporation headed by AIs and not humans. Their goal was to create nanotech that would bring humanity to a higher level, and hopefully, in the process make them realize the potential of Artificial Intelligences, and thereby grant them the rights they felt they deserved. After nearly two years, they introduced their CyberEvolution line of nanotechnology, which is very difficult to find, and very costly.
To acquire a Major Evolution involves making contact with an Aitech representative, which is a Near Impossible task. To get a Minor Evolution is easier, requiring the Continue reading “Using CyberEvolution in CP2020”