Alternative Rules for Cyberware Implantation

Alternative Rules for Cyberware Implantation

Author: Amy Luther <dluther@connectnet.com>

SORRY, WE’RE OUT OF THAT MODEL –
Is cyberware becoming a problem in your games? In character creation, are players pushing characters to the edge of cyberpsychosis and beyond? As the game progresses, are PCs using their ill-gotten gains to load up on everything up to and including Full Conversions?

Cyberware doesn’t have Availability Codes. As far as I’m concerned, it should; what’s the point of designating a piece of cyberware as “black market” if there are no restrictions on who can purchase it, and no way to tell how hard it is to find on the open market. It’s easy to apply Availability Codes to cyberware, and you can use the codes to determine what cyberware players can purchase during character creation. This will vary according to each individual GM’s ideas of legality and accessibility in his campaign. Though Rippers might be so popular that every booster on the street sports a pair, they might be illegal enough to require a Rare rating, forcing characters to acquire connections and purchase them during the course of a game rather than starting off with them at character creation. Continue reading “Alternative Rules for Cyberware Implantation”

Crime and Punishment in Cyberpunk 2020

CRIME AND PUNISHMENT

Author: unknown.

An age old problem for most GM’s is that, whether or not the PCs are working for the side of good, they always end up breaking the law. They expect the cops to take down every creep in town but when they are pulled over for speeding they just can’t see why the cops are picking on them. “After all, we’re the good guys!”

No way! When a cop sees half a dozen armed guys shooting up a place they arrest them. They don’t give a hoot whether it just happens to be the home of a gang boss.
So the answer is to arrest them for every crime, right? Wrong! The game wouldn’t go anywhere if the players had to go by the rules all the time. A bit of a catch-22 really! Continue reading “Crime and Punishment in Cyberpunk 2020”

Cyberpunk 2.0.2.0. Combat Basics

Cyberpunk 2.0.2.0. Combat Basics

Author: Christian Conkle

1. Beginning of Turn

Players may declare Haste (+3 to initiative, -3 to actions) to try to go first.

2. Initiative

Each Player roll 1d10 + Reflexes Plus or minus modifiers.
Haste +3
Combat Awareness +1-10 (+1-3 if using Ocelot’s system, +1-5 if using Fuzion)
Kerenzikov Booster +1-3
Sandevestian Booster +3

Turn proceeds in order from highest roll to lowest. Players may delay action until later in the turn.

3. Actions

A character may perform 1 action at no penalty. Each additional action incurs a penalty of -3 to any roll.

Actions include: Continue reading “Cyberpunk 2.0.2.0. Combat Basics”

Chrome 4 Armor Cost revised

Chrome 4 Armor Revised

Author: Hound

Taken with permission from The Blackhammer CyberPunk Project

Chrome 4 introduced an excellent new armored clothing section, but one which violated most of their old rules along the way. Suddenly your $100 SP10 vest should have cost you $32.50…

This version of the Chrome 4 armor rules make Chrome 4 armored clothing as expensive as the old armors, meaning that stylish body armor is going to cost your punks out the NOSE, choomba!

There are four categories of clothing: Light, Medium, Heavy and Combat. Light clothes include thin layer clothing such as shirts and stockings. Medium clothing is Continue reading “Chrome 4 Armor Cost revised”

Redefining the Media Role in Cyberpunk 2020

While fiddling with the finetuning of the new cyberpunk2020.de page, I was wondering how blogging and other new ways to publish stuff would affect playing a Cyberpunk Media today.

Media was never a really popular choice in our games, because you were dependend on an publisher. You needed the space in a screamsheet or some time on the telly to tell your truth to the public . But it was usually rather hard to pass some dirty truth past the eyes of an editor-in-chief, especially if you wanted to go life nationwide.

But now there is blogging. During the G8-Summit german bloggers showed that they could transport news faster then classic media and correct errors the big networks made. This replaces newspapers. Podcasting replaces the radio. Now Indiskretion Ehrensache (a german blog) showed us that you can even do your own television show on the internet, without big money or an editor behind you.

So the Media has three ways to bring his message across: Continue reading “Redefining the Media Role in Cyberpunk 2020”

Bugs – New Programming Options for Cyberpunk 2020

Bugs – New Programming Options

Author: Mockery.

Bugs are programming “options” which reduce the difficulty of a program by incorporating features which are … shall we say, less than advantageous. You can attribute bugs to poor programming, beta test versions, cracked or corrupt copies, and so forth and so on. The source of the bug doesn’t usually matter, but the effects should at least be inconvenient, and at most deadly.

You’ll notice that many of the values given for these bugs are just the opposite of a positive option. Obviously, costs can be modified to suit. A bug which is the exact opposite of an option will cancel the option — you can’t have Slow and Speed in the same program and expect either one to work, or to give you any change in the program’s total difficulty. Continue reading “Bugs – New Programming Options for Cyberpunk 2020”

Variants on the Combat System in Cyberpunk 2020

Variants on the Combat System in Cyberpunk 2020

Author: M. Thomas a.k.a. Realityhack.

Index

Alternate Damage System

Gun Licence

Armor (Corrects Chrome 4 Armor Costs.)

Alternate Damage System

Please note that in my games we use 2D10 for most rolls including skill rolls and saves. I chose this because it maintains simplicity and game speed while providing a nicer statistical distribution of results. Therefore the numbers presented may have to be altered for your game.

The main problem our group had with the Cyberpunk book system was that characters could throw on some common medium body armor and ignore a hail of 9 and 10mm bullets. This was resulting in unrealistic behavior and hurting role-playing. To remedy this we made two alterations.

First the standard 2020 armor values are multiplied by two-thirds. While this can be a pain to compute it is done before the game so it isn’t a big deal. Continue reading “Variants on the Combat System in Cyberpunk 2020”

Information Overload: The Cyberpunk 2020 Net.Book

Information Overload: The Cyberpunk 2020 Net.Book

compiled and edited by Dan Bailey
[and then Karsten deleted all the stuff now found in Chromebook 4. The full version used to be at Dan Baileys Webpage. It seems to be down, so I am rather happy to be able to provide you with a copy. Dan’s a hero!
Please check Credits section of this page.]

Definition:

Information Overload — A psychological condition, characterized by a dazed sort of catatonia, that occurs when the human brain attempts to assimilate too much information at one time.

Content

Cyberware
Equipment
Weapons
Net Stuff
Powered Armor
Powered Armour Gear
Services
‘Punkers Guide to the MSP Metroplex
New Skills
Corporations
Highlanderpunk
Credits Continue reading “Information Overload: The Cyberpunk 2020 Net.Book”

Physical Fix – A Cyberpunk 2020 Corporation

Physical Fix

Author: Kristian de Valle (kris@cxa.com.au)

PHYSICAL FIX – BIKE COURIERS FOR THE CENTRAL BUSINESS DISTRICT

HQ: Los Angles Metroplex Regional Night City, Washington, Tokyo, Seattle, Miami, San Offices: FranciscoResources: Seven AV-7 Machs (one for each office), Six Kundalini Darts (in L.A.) and one Dassault-Mystere STOL Luxury Jet.

Symbol: The name ‘Physical Fix’ in bright red, thick block letters in a square form, bordered top and bottom by thin ‘go faster’ stripes.

Major Partners: Amanda Clayton, situated in L.A. with 51% controlling share. James ‘Jag’ Hound 15% Josie Coriolis 20%

Physical Fix is still a private company, run by the people who put up the money for its initial setup. Fix may do a public float in the next year or so, as business is booming. If so, the employees will be offered the first pick of the shares.

Troops: 350 Covert Operatives: 15

Physical Fix is a fledgling, yet rapidly growing bicycle courier company. With offices in Seattle, the L.A. Metroplex, Washington and Tokyo, they deal with old-school secure data. If the data is not sent via the Net, then nobody is able to intercept it via the net.

The courier boxes are specially made for the Fix riders. They are EMP-shield, biohazard capable, armored to 40SP and the option is available for a refrigerated version. The boxes do not leave the couriers sight until delivered to the recipient specified in the delivery order. Continue reading “Physical Fix – A Cyberpunk 2020 Corporation”

MultiComp Productions – A Cyberpunk 2020 Corporation

MultiComp Productions

Author: unknown

Headquarters: Brussels, BelgiumRegional Offices: New York, NY; Night City, NorCal; Los Angeles, SoCal; Seattle, WA; Madrid, Spain

Troops: 1200; Total Employees: 95,000; Covert Operatives: 1000

Resources: 5 Private Jets, 5 AV-6’s, 4 Passenger Helicopters, about 150 ground vehicles of various styles.

Symbol: An assasin’s dagger through the letters MCP

History

MCP began in the minds of two corperate spies, Johnathan Finch and Micheal Montgomery. During the First Corperate War, these two men were partners in the game of corperate espionage. They were freelance operatives who would secretly sell their services to those who could afford it. Not once did they fail to come through on a contract.After 2 years of this sort of work, the two men became tired of spying (became too risky), they decided to retire. But not before one last job. Continue reading “MultiComp Productions – A Cyberpunk 2020 Corporation”