Alternative Rules for Cyberware Implantation
Author: Amy Luther <dluther@connectnet.com>
SORRY, WE’RE OUT OF THAT MODEL –
Is cyberware becoming a problem in your games? In character creation, are players pushing characters to the edge of cyberpsychosis and beyond? As the game progresses, are PCs using their ill-gotten gains to load up on everything up to and including Full Conversions?
Cyberware doesn’t have Availability Codes. As far as I’m concerned, it should; what’s the point of designating a piece of cyberware as “black market” if there are no restrictions on who can purchase it, and no way to tell how hard it is to find on the open market. It’s easy to apply Availability Codes to cyberware, and you can use the codes to determine what cyberware players can purchase during character creation. This will vary according to each individual GM’s ideas of legality and accessibility in his campaign. Though Rippers might be so popular that every booster on the street sports a pair, they might be illegal enough to require a Rare rating, forcing characters to acquire connections and purchase them during the course of a game rather than starting off with them at character creation. Continue reading “Alternative Rules for Cyberware Implantation”