Automatic Drug Generator

The result looks like this:

Kick-Ass

Drug Effects:
Attribute Increase: + 5 REF

Untimed Side Effects:
Slightly Physiologically Addictive
Slightly Psychologically Addictive

Drug Features:
Longer Duration

Timed Side Effects:
Bloodshot Eyes

Totals:
Strength: +5
Difficulty: 72
Duration: Long
(1d10 hours)
Legality: by Prescription Only
Drug Form: Pill/Tablet
Time to Effect: 2d6x10 min
Purchase Price: 180

Night-Flyer has a cool Javascript Drug Generator to easily create drugs using Ocelots Drug Lab 101.

Great Work, Night-Flyer!

DRUG LAB 101 – Ocelots Drug Generation Rule for Cyberpunk 2020

DRUG LAB 101, VERSION 3.0

for Cyberpunk 2020 by Gary Astleford, published with permission

LET’S JUMP RIGHT INTO IT, SHALL WE?

For lack of a better excuse, this file is a result of wanting a more detailed drug system that covers more possibilities. It’s based off of the information supplied in the CP2020 rulebook, the “Hardwired,” “When Gravity Fails,” and “Protect and Serve” supplements, and the Interface magazines (specifically Issue 3 of Volume 1). If drugs aren’t an important part of your campaign, you may want to stick with the normal rules found in the core rulebook. However, a good deal of Cyberpunk literature (Gibson, Williams, and Effinger’s stuff especially) involves the main characters and their struggles with drugs.
When creating a drug, you must ask some questions :

  1. ) What does the drug do? What benefits does the drug grant the user? Why would anyone want to take such a drug?
  2. ) What sorts of negative side effects are there? Do these effects occur after taking the drug, or when it wears off?
  3. ) How strong is the drug? Is it powerful or mild? How easy is it to overdose on this drug?
  4. ) How long do the effects last?
  5. ) Is the drug illegal, or can you buy it at any drug or liquor store?
  6. ) What form does the drug come in? Do you swallow it, snort it, or shoot it?

Continue reading “DRUG LAB 101 – Ocelots Drug Generation Rule for Cyberpunk 2020”

Aussie BioExotics for Cyberpunk 2020

Aussie BioExotics for Cyberpunk 2020

Author: Daniel Radford who published this first Total System Technologies. Published with permission.

[The following article deals with the possibility to alter an human body so far it has animal characteristics. The Chromebooks include several examples. Here are the rules for some Australian animals to convert into. Have fun.]

With most exotics being based upon american style animals designed by american biotechnicians the so called ‘standard’ BioexoticsTM are becoming predictable and the range becoming stagnant.
To counter this a BiotechnicaTM approved Biomedtech, with the help of a few of his friends from other countries, has released the first of an ongoing line of BioexoticsTM. Based on Australian animals the first is called Aussie Exotics.

CUSCUS
With fur in colors from pure white, to cream, to tan, to red-brown the Cuscus is a tree dwelling marsupial with a long naked tail that easily coils up like a spring. The face is dominated by large round eyes (with cat-like vertical slit), and a wrinkled, fleshy nose. No visible ears. Body is sleek and smooth.Major Facial Modification, Short Muzzle, Retractable Claws, Fur Skinchange, Digitigrade legs, Tail (muscled, prehensile), Prehensile Feet, Olifactory Boost, Nightvision

(Click for full sized image)

Continue reading “Aussie BioExotics for Cyberpunk 2020”

Wireheading, Spinrad-Style for Cyberpunk 2020

Wireheading, Spinrad-Style

Author: Lucifer
WIREHEADING – Hardware devices which link into and continually stimulate the pleasure centers of a person’s brain. Very addictive.

Technical specs:

A typical headset consists of a trode set and a breadbox, a small gadget about the size of a flattened egg, containing a battery-pack and the neuralware which provides brain stimulation.

Wireheading is strictly illegal! All prices listed here are, therefore, black-market ones. Battery-packs come in two varieties: a rechargable one, which costs 50eb and can sustain up to 72 hours of continual use before it needs tobe plugged into a 110v socket for a 12 hour recharge, or a disposable one, which costs 20eb. Direct-connect versions, called walljacks, are available for 100eb; they plug straight into a wall socket and run off house current with about the same drain as a small CD player. Trode sets are the standard ones found in CP2020, p. 68, and cost 20eb. Continue reading “Wireheading, Spinrad-Style for Cyberpunk 2020”

Clothing, Armor and Style for Cyberpunk 2020

Clothing, Armor and Style for Cyberpunk 2020

Author: Hound, taken with permission from: The BlackHammer CyberPunk Project

Memory Plastic Combat Suit (by SlamHound!)

When a specific electrical current is flowing it, this Combat Suit looks like a flight suit due to it’s composition of a memory ceramic/plastic polymer held together by cotton and kevlar-elastic. (SP 5 EV 0) When the power (supplied through several strip batteries in the lower back region) is turned off, the polymer reverts to its natural solid state (SP 27 EV 1). When the suit is first purchased it has to be “trained” or fitted by wearing the suit and putting your body though any possible movement you can think of. The suit learns your movements and shape and keeps the EV down. This means that if you try an unfitted suit or someone else’s suit you suffer an EV +3 and lose one off your MA. Continue reading “Clothing, Armor and Style for Cyberpunk 2020”

MAAS-NEOTEK GUIDES

MAAS-NEOTEK GUIDES
ARTIFICIAL INTELLIGENCE UNITS

In “Mona Lisa Overdrive”, William Gibson’s second novel, Kumiko has a AI travel guide that simply rocks. Here are rules to create one for your cyberpunk 2020 game. But beware – it doesn’t really fit the average tech level of the cyberpunk 2020 universe.

Author: Syberman
Taken from Datafortress 2020.


“The ghost awoke to Kumiko’s touch as they began their descent into Heathrow. The fifty-first generation of Maas-Neotek biochips conjured up an indistinct figure on the seat beside her, a boy out of some faded hunting print, legs crossed casually in tan breeches and riding boots. ‘Hullo,’ the ghost said.”

[ Mona Lisa Overdrive ]


GUIDE: BACKGROUND

The origins of the first artificial intelligence guide is unclear, the event was never recorded in the history books. In an unknown lab, in an unknown country, the first biosoft was developed, a device capable of storing hundreds of memory units. The technology was in its embryonic stage when the designer Janice Grubb first became interested in its applications. Since the creation of the I.G Algorithm in 2014 she had become increasingly worried about cyberspace and transcendental sentience. If her theories were correct she had not only created life, but trapped that same life in the endless bounds of cyberspace. The biosoft technology was the answer to her conundrum, how to free, that which could not be freed. It’s unclear how her Internet paymasters reacted to her idea’s on the future of cyberspace, what is clear, is that Grubb allowed herself to be extracted to the Maas Corporation. Continue reading “MAAS-NEOTEK GUIDES”

Chipware Loosely Based on GURPS Cyberpunk

Chipware Loosely Based on GURPS Cyberpunk

This article contains chipware (can be used with Interface plugs or a chiprack).

Author: unknown.
Presented for your approval, some variant chipware inspired by the chipware in GURPS Cyberpunk, with a dash of Ocelot’s Discount Cyber Shop thrown in for spice.

Zap Chips (Discount Chips, price varies)

A “zap” chip is an APTR or MRAM chip with a defect, usually containing one key error which causes failures during certain circumstances. Sometimes a chip with a known problem can be found at a discount (“It’s Drive +3, red-hot, but it’s got a little bug. Stay off the freeway and you’ll be fine.”). Zap chips are priced between 1/2 and 1/4 of normal chip costs. Disadvantages of a zap chip are up to the GM, but here are some suggestions: the chip fails to work in combat (“Some kind of adrenaline interference,” mutters the tech), every 1d10th skill check is automatically a fumble, the chip can never provide critical successes, the chip causes seizures on a roll of 1 on a d10 every time it is inserted, the chip causes other neuralware to fail, etc. Continue reading “Chipware Loosely Based on GURPS Cyberpunk”

Yet Another Drug Creation System for Cyberpunk 2020

Yet Another Drug Creation System

This set of rule allows you to create new and interesting drugs to use in your cyberpunk 2020 game. Compare Ocelots System for another way to create drugs.

Author: Hound, with kind permission from The Blackhammer CyberPunk Project

Drug Manufacturing & Effects

Please remember that these rules were written with Grimm’s Cybertales in mind, which include quite alternate rules for CyberPsychosis using four sub-types of humanity loss. Any references to Egotism, Paranoia, Alienation and Obsession should be replaced with straight Humanity Loss (temp or permanent depending on what kind of effect) for those not playing with these rules.

Dosages, Overdoses & Drug Strength

When taking a drug, a person can increase the drugs effects by taking multiple doses, the second dose will increase the effects of the drug by 50%, further doses will have no further effect.

A drug’s strength indicates how much of a drug is required to cause an overdose; if a character ever takes enough doses of a drug x the drug’s strength to equal or exceed 30, then an overdose has occured. Roll d100 and add the drug’s strength to the roll, then consult the Overdose Table: Continue reading “Yet Another Drug Creation System for Cyberpunk 2020”

Using CyberEvolution in CP2020

Using CyberEvolution in CP2020

Author: Dan Bailey
Author’s Note: This is a way to adapt the Carbon Plague (from CyberGeneration) for use in a normal CP2020 campaign. Just in case you don’t like the idea of a 13-year old edgerunner.In 2020, three AIs that had gone rogue, banded together to create Aitech Incorporated, the first corporation headed by AIs and not humans. Their goal was to create nanotech that would bring humanity to a higher level, and hopefully, in the process make them realize the potential of Artificial Intelligences, and thereby grant them the rights they felt they deserved. After nearly two years, they introduced their CyberEvolution line of nanotechnology, which is very difficult to find, and very costly.
To acquire a Major Evolution involves making contact with an Aitech representative, which is a Near Impossible task. To get a Minor Evolution is easier, requiring the Continue reading “Using CyberEvolution in CP2020”