cyberpunk2020.de

cherry flavoured atrocities

Programming 108: It's the Law, 'punk!

without comments

Programming 108: It’s the Law, ‘punk!

Snitch
CLASS: Alarm COST: 580eb
STRENGTH: 4 MU: 4
PROGRAMMING: 174 DIFFICULTY: 29
FUNCTION(S): Alarm
OPTION(S): Memory, Icon (superrealistic)
COST MULTIPLIER: x2 (Alarm x2)
ICON: Snitch has a database consisting of thousands of pictures. You nevah know who can be airin’ your dirty laundry.
DATA: After the intruding netrunner has been detected, the program will alert the sysop on duty so he can deal with the threat first hand.
Handcuffs
CLASS: Anti-Personnel COST: 7,000eb
STRENGTH: 3 MU: 4
PROGRAMMING:168 DIFFICULTY: 28
FUNCTION(S): Anti-Personnel
OPTION(S): Icon (superrealistic)
COST MULTIPLIER: x25 (Anti-Personnel x25)
ICON: A pair of handcuffs.
DATA: This program will prevent the netrunner from jacking out for 3d6 rounds turns as well as reducing their REF in half for 2d6 turns.
Max-Tac
CLASS: Anti-Personnel COST: 12,000eb
STRENGTH: 10 MU: 8
PROGRAMMING: 288 DIFFICULTY: 48
FUNCTION(S): Anti-Personnel
OPTION(S): Endurance, Icon (superrealistic), Pseudo-Intellect, Recognition, Speed
COST MULTIPLIER: x25 (Anti-Personnel x25)
ICON: A generic police officer with a muscle t-shirt, two cybernetic arms, right cyber-optic, a really big rifle, and a really big gun holstered to his right leg.
DATA: Sometimes Maximum Tactical Enforcement is the only way to protect your information. This program, like its real world counterparts, is designed to do one thing: protect your data by any means necessary by eliminating the threat. It will do 10d6 points to the invading netrunner.
Nightstick
CLASS: Anti-Personnel COST: 6,500eb
STRENGTH: 4 MU: 4
PROGRAMMING: 156 DIFFICULTY: 26
FUNCTION(S): Anti-Personnel
OPTION(S): Icon (contextural)
COST MULTIPLIER: x25 (Anti-Personnel x25)
ICON: An Excalibur Nightstick.
DATA: The nightstick gives the netrunner a migraine headache and reduces his/her/its INT (INT – 2d6) for 3d6 hours.
Taser
CLASS: Anti-Personnel COST: 7,000eb
STRENGTH: 5 MU: 4
PROGRAMMING: 168 DIFFICULTY: 28
FUNCTION(S): Anti-Personnel
OPTION(S): Icon (fractal)
COST MULTIPLIER: x25 (Anti-Personnel x25)
ICON: An image of a taser.
DATA: A nastier version of Nightstick. This program will give the netrunner a severe headache, a nasty jolt for 4d6 points of damage, and will make then convulse for 1d6 turns.
Interrogator
CLASS: Decryption COST: 240eb
STRENGTH: 4 MU: 3
PROGRAMMING: 144 DIFFICULTY: 24
FUNCTION(S): Decryption
OPTION(S): Icon (superrealistic)
COST MULTIPLIER: x1 (Decryption x1)
ICON: A casually dressed detective wearing wire rimmed glasses and drinking a glass of water.
DATA: Interrogator will attempt to crack the password of any data fortress it is used against. The algorithm will go through the most commonly used passwords. It any of them fail, it will ask “questions” (run another algorithm) to generate random passwords.
Beat Patrol
CLASS: Alarm/Detection COST: 1,100eb
STRENGTH: 3 MU: 5
PROGRAMMING: 330 DIFFICULTY: 55
FUNCTION(S): Alarm, Detection
OPTION(S): Code Optimization, Conversational Ability, Icon (superrealistic), Memory, Recognition, Trace
COST MULTIPLIER: x2 (Detection x2)
ICON: Two police officers on foot patrol.
DATA: Beat Patrol will patrol the computer system it is assigned to with vigilance. Any intruders it comes in contact with is immediately reported to the watch commander (sysop on duty).
Traffic Patrol
CLASS: Alarm/Detection COST: 1,060eb
STRENGTH: 4 MU: 5
PROGRAMMING: 318 DIFFICULTY: 53
FUNCTION(S): Alarm, Detection
OPTION(S): Code Optimization, Icon (superrealistic), Memory, Recognition, Trace
COST MULTIPLIER: x2 (Detection x2)
ICON: A police officer on a Blue Knight police motorcycle.
DATA: A stronger version of Beat Patrol. Can be set to patrol a route between two data fortresses.
Cruiser Patrol
CLASS: Alarm/Detection COST: 1,160eb
STRENGTH: 6 MU: 5
PROGRAMMING: 348 DIFFICULTY: 58
FUNCTION(S): Alarm, Detection
OPTION(S): Code Optimization, Endurance, Icon (superrealistic), Memory, Recognition, Trace
COST MULTIPLIER: x2 (Detection x2)
ICON: A BMW 600 Patrol Vehicle. When an intruder is detected, the lights flash.
DATA: A step up from Traffic Patrol.
Airborne Patrol
CLASS: Alarm/Detection COST: 1,200eb
STRENGTH: 8 MU: 6
PROGRAMMING: 360 DIFFICULTY: 60
FUNCTION(S): Alarm, Detection
OPTION(S): Code Optimization, Endurance, Icon (superrealistic), Memory, Recognition, Trace
COST MULTIPLIER: x2 (Detection x2)
ICON: A Huey Police Helicopter.
DATA: The strongest version of the Patrol programs offered by Deadlock Enterprises.
Vice
CLASS: Alarm, Detection, Disguise COST: 1,320eb
STRENGTH: 6 MU: 6
PROGRAMMING: 396 DIFFICULTY: 66
FUNCTION(S): Alarm, Detection, Disguise
OPTION(S): Code Optimization, Icon (superrealistic), Invisibility, Memory, Recognition
COST MULTIPLIER: x2 (Detection x2)
ICON: A typical program that runs on the targetted system. When an illegal operator is detected, it changes into a casually dressed male or female, shouts a warning (as dictated by the owner), then alerts the sysop on duty.
DATA: Vice will look like any other program until an intruder is detected.

Please also repeat lessons: