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The Infamous Disorder Table for Cyberpunk 2020

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The Infamous Disorder Table for Cyberpunk 2020

Author: Karsten Müller

D6 D100 Disorder Gains
1-2 01-15 Paranoia Awareness +3, Dodge & Escape +2
  16-22 hatred of specific race Oratory +1, Intimidate +1, Interrogation +1
  23-34 Suicidal Tendencies Intimidate +3, Luck +2
  35-42 Megalomania Oratory +2, Leadership +3
  43-47 simulate illness Perform +3, Diagnose Illness +1
  48-53 Absent Mindedness Library Search +2, Interview +1
  54-63 Narcissim Personal Grooming +3, Wardrobe & Style +1
  64-72 manic REF +1
  73-81 Pathological Liar Persuasion & Fast Talk +3, Perform +1
  82-89 Kleptomania Pick Pocket +4
  90-96 Pyromania Chemistry +2, Demolitions +2
  97-98 Masochism Resist Torture & Drugs +2, Endurance +1
  99-00 Fetishism Choose on Expert Skill +5 and specific object
3-4 01-05 afraid of disease Biomonitor, Nasal Filters, Diagnose Illness +2
  06-09 afraid of treachery Human Perception +2, Lie detector
  10-15 afraid of heights Two Cybereyes with teleoptics
  16-20 afraid of fire MA +1, fire-proof longcoat ( SP: 8 )
  21-25 afraid of crowds Hide / Evade +2, small and cheap appartment
  26-32 afraid of open places Streetwise +2, small and cheap appartment
  33-38 afraid of small places One Pilot Skill +2, Survival Kit with sleeping mat and so on …
  39-44 afraid of aliens Library Search +4, Expert: Alien Stories +6
  45-49 afraid of accidents First Aid +3, First Aid Kit, 1D6/2 Doses Speedheal
  50-56 afraid of insects Zoology +2, First Aid +2
  57-61 afraid of snakes Zoology +2, Toxin Binders
  62-67 afraid of darkness Cybereye with IR, super bright flashlight
  68-73 afraid of monsters Awareness / Notice +1, Hide / Evade +1
  74-78 afraid of rodents Zoology +2, vat grown Tiger-Cat ( REF: 9, MA: 10, BODY:5, BTM: -2 / Bite +4 => 1D6 )
  79-82 afraid of being alone Cyberaudio: Wearman, Wide Band Scanner
  83-85 afraid of death Nylon Helmet, Skin Weave ( SP: 6 )
  86-91 afraid of hidden cyberwear Cybertech +4, Cybereye with thermograph
  92-96 afraid of pain Pain editor, 2D6 doses Endorphin ( just in case the damn thing doesnÃ?´t work …)
  97-00 afraid of strangers Human Perception +1, Hide / Evade +1
5-6 01-09 addicted to sex Seduction +4, Mr Studd ( or Midnight Lady ) Sexual Implant
  10-18 addicted to gambling Gamble +4, Expert: Casinos +4
  19-28 addicted to speed Driving or Motorcycle +2, one other REF-Skill +1
  29-35 addicted to videogames Expert: Video Games, SegAtari System
  36-44 Endorphin addict COOL +1, Resist Torture & Drugs +3, 2D6 doses
  45-52 Snapcoke addict 6 Skill Points for EMP-Skills, 2D6 doses
  53-55 Speedball addict Military Cyberwear for 4000 eb, 1D6 doses
  56-69 Nicotine Stick addict COOL +1, Awareness / Notice +1, 2D6 packs
  70-80 Coffeine Stick addict Awareness / Notice +1, Skill Point for a REF-Skill, 2D6 packs
  81-91 Uppers addict 2 Skill Points for REF-Skills, 2 D6 doses
  92-96 Downers addict Dodge & Escape +1, Hide / Evade +3, 2D6 doses
  97-00 IQ addict 4 Skill Points for INT-Skills, 1D6 doses

Rules

Bei der Charaktergenerierung unter CP2020 kann man als Spielleiter die Spieler einmal auf dieser Tabelle würfeln lassen. Jede Disorder bringt dem jeweiligen Charakter auch Vorteile (unter Gains beschrieben). Dies können Ausrüstungsteile oder Skillerhöhungen sein. Falls dem jeweiligen Spieler seine Disorder nicht gefällt, kann er nochmal würfeln, muss die nächste Disorder aber auf jeden Fall nehmen. [Translation by Karsten:] During Charactergeneration as per CP2020 rules the GM lets the Player roll once on this table. Each disorder also has an advantage, to be found unter the heading ‘gains’. This can be a plus on skills or parts of equipment. If the player dislikes the disadvantage, (s)he may roll again, but then is stuck with the new disadvantage.

Written by cyberpunk2020

August 1st, 2007 at 9:29 am