drogen30

Blue Glass (STR 3, 10eb/dose)

Blue Glass was originally developed as a biological weapon. Its goal was a “flashing out” of the victims. As a military weapon pretty useless, it was a success on the streets.

Hallucinogen: 10; Strength +3: 3; Slightly Psychologically Addictive: -4; Sense Reduction (Eyes) – Immediate: -4; Possible: Reduced Awareness – Immediate: -3; Short Duration (1d10 Minutes): x1; Type C Illegal: x5; Form: Smoked: x1; Total Cost: 10 Euro/Dose

Benefits: Strong hallucinogen: 10; Duration 1d10 Minutes

Side Effects: Slightly Psychologically Addictive; Sense Reduction (Eyes); Possible: Reduced Awareness

from the Cyberpunk 2020 rulebook: fitted for Ocelots Drug Lab by Karsten

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Smash (STR 3, 3eb/dose)

Smash is the 2020’s answer to alcohol – it’s yellow, foamy and comes in cans. It makes you loose, happy and ready to party. A character who drinks one dose may not be totally intoxicated. Any character may safely drink a number of “doses” equal to half his Body (drop fractions). One who does so is considered “drunk.” Drinking any more beyond this is risking an overdose.

Depressant: 5; Euphoric: 5; Strength +3: 3; Slightly Psychologically Addictive: -4; Loss of Inhibitions – Immediate: -4; Possible Headache – Delayed: -2; Possible Nausea – Delayed: -2; Medium Duration (1d6x10 Minutes): x2; Common Legal x1; Form: Liquid x1.5; Total Cost: 3 Euro/Dose

Benefits: Like Beer. Duration 1d6x10 Minutes

Side Effects: Hangover… What did you think?

from the Cyberpunk 2020 rulebook: fitted for Ocelots Drug Lab by Karsten stealing from his text on Alcohol (see there)

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‘Dorph (STR 3, 285eb/dose)

Designed as a combat drug and painkiller, endorphins reduce pain and stress effects. ‘Dorph allows you to reduce the effects of stun or shock. Boosters on ‘Dorph are what Police hates most – you have to kill them just to make them stop walking. ‘Dorph is a very potent drug which makes you aggressive and almost invincible.

Attribute Increases (REF): 20; Pain Negation: 10; Enhanced Perception: 15; Possible Attribute Loss (REF): -8; Highly Physiologically Addictive: -15; Strength +3; Aggressive Behavior – Immediate: -6; Short Duration (1d10 Minutes): x1; Type B Illegal: x7.5; Form: Derm: x2; Total Cost: 285 Euro/Dose

Benefits: REF +3; Wound level -3 (User with Mortal0 Wound Status is treated as if he had a light wound); Awareness/Notice Rolls are +3; Duration 1d10 Minutes

Side Effects: 3 in 10 Chance of permanent Loss of 1 Point of REF, Highly Physiologically Addictive; Aggressive Behavior

from the Cyberpunk 2020 rulebook: fitted for Ocelots Drug Lab by Karsten

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Black Lace (STR 5, 1240eb/dose)

A high powered version of ‘Dorph which imparts euphoria, adrenal rush, and invulnerability to pain. Your CL is raised by 5, and you are resistant to stun of shock effects.

Attribute Increase (REF): 20; Attribute Increase (CL): 20; Pain Negation: 10; Euphoric: 5; Possible Attribute Loss (EMP): -8 Highly Physiologically Addictive: -15; Strength +5; 5; Aggressive Behavior – Immediate: -6; Medium Duration (1d6x1d10 Minutes): x2; Type A Illegal: x10; Form: Derm: x2; Total Cost: 1240 Euro/Dose

Benefits: REF +5; CL +5; Wound level -5 (User with Mortal2 Wound Status is treated as if he had a light wound); User feels Euphoric (this drug makes you think you can win any fight – and you feel happy. You will fight, kill and WIN!) Feels no pain at all; Duration 1d6x1d10 Minutes.

Side Effects: 3 in 10 Chance of permanent Loss of 1 Point of EMP; Highly Physiologically Addictive; Aggressive Behavior

from the Cyberpunk 2020 rulebook: fitted for Ocelots Drug Lab by Karsten

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Endorphin (STR 1, 11eb/dose)

The body’s natural opiate, synthesized and improved upon by modern technology, and available in many brand names and configurations.

Pain Negation: 10; Attribute Increase (CL): 20; Slightly Physiologically Addictive: -5; Reduced Attribute (INT) – Immediately: -5; Reduced Attribute (REF) – Immediately: -5; Reduced Attribute (EMP): -5; Strength +1: 1; Medium Duration (1d6x1d10 Minutes): x2; Common: x1; Tablet: x.5; Total Cost: 11 Euro/Dose

Benefits: CL+1; Wound level -1 (Serious is treated as light); Duration 1d6x1d10 Minutes.

Side Effects: Slightly Physiologically Addictive; INT-1; REF-1; EMP-1

from the Hardwired Sourcebook: fitted for Ocelots Drug Lab by Karsten

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Snapcoke (STR 1, 33eb/dose)

One of many brand names for synthetic cocaine, very pure and guaranteed nonaddictive.

Attribute Increase (REF): 20; Attribute Increase (INT): 20; Slightly Psychologically Addictive: -4; Humanity (-1d6) – Immediately: -4; Strength +1: 1; Medium Duration (1d6x1d10 Minutes): x2; Common: x1; Tablet: x.5; Total Cost: 33 Euro/Dose

Game Data: REF Increase only, if no Booster Cyberware installed.

Benefits: REF+1 (if no REF/Init-Booster installed); INT+1; Duration 1d6x1d10 Minutes.

Side Effects: Slightly Psychologically Addictive; Humanity-1d6

from the Hardwired Sourcebook: fitted for Ocelots Drug Lab by Karsten

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Speedball (STR 3, 697.5eb/dose)

The original Speedball was heroine plus cocaine, but the 21st Century has improved on the original formula to produce a state-of-the-art combat drug. The heroine-analog numbs the character to wounds, stress, and empathy; the cocaine-analog motivates the character to aggressive, risky behavior.

Pain Negation: 10; Attribute Increase (REF): 20; Attribute Increase (INT): 20; Attribute Increase (CL): 20; Highly Physiologically Addictive: -15; Highly Psychologically Addictive: -12; Reduced Attribute (EMP): -5; Aggressive Behavior – Immediately: – 6; Headaches – Delayed: -4; Strength +3: 3; Medium Duration (1d6x1d10 Minutes): x2; Type B Illegal: x7.5; Form: Injection: x1.5; Total Cost: 697.5 Euro/Dose

Benefits: No Pain at all. You can’t even feel it. Wound Level-3; REF+3; INT+3; CL+3; Duration 1d6x1d10 Minutes.

Side Effects: Highly Physiologically Addictive; Highly Psychologically Addictive; EMP-3; Aggressive Behavior; Delayed: Hangover

from the Hardwired Sourcebook: fitted for Ocelots Drug Lab by Karsten

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Brown Study (STR 2, 108eb/dose)

Brown Study is a tarry psychoactive substance that, when ingested, decreases the body’s awareness of itself and permits the higher functions of the brain to work at unparalleled efficiency. A favorite among cultists, college students and philosophy majors. Not addictive, but operating heavy machinery is not recommended while under the influence of this product.

Attribute Increase (INT): 20; Attribute Increase (Tech): 20; Attribute Increase (Cool): 20; Reduced Attribute (REF) – Immediately: -5; Reduced Attribute (BOD) – Immediately: -5; Reduced Attribute (EMP) – Immediately: -5; Reduced Awareness – Immediately: -6; Possible Paralysis(when trying to do complex things like driving, fighting, having a conversation) – Immediately: -3; Possible Delusion(found out something of profound relevance regarding the state of reality) – Immediately: -2; Strength +2: 2; Long Duration (1d10 Hours): x3; Legal: x1; Form: Smoked: x1; Total Cost: 108 Euro/Dose

Benefits: INT+2; TECH+2; COOL+2; Duration 1d10 Hours.

Side Effects: : REF-2; BODY-2; EMP-2 -4 on all rolls using the users senses, -6 to Awareness/Notice; Possible Paralysis(when trying to do complex things like driving, fighting, having a conversation); Possible Delusion(found out something of profound relevance regarding the state of reality)

from the Hardwired Sourcebook: fitted for Ocelots Drug Lab by Karsten

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Nicotine Stick (STR 1, 8eb/dose)

This smokeless cigarette gives you all what a normal cigarette gives you, but without the messy carcinogenic side effect. Some brands are flavored.

Attribute Increase (Cool): 20; Strength +1: 1; Mildly Psychologically Addictive: -8; Short Duration (1d10 Minutes): x1; Common/Legal: x1; Form: Smoked: x1; Total Cost: 8 Euro/Dose

[Karsten’s Note: The price is not what you would get using Ocelots Drug Lab. Blame it on the tax.]

Benefits: COOL+1; Duration 1d10 Minutes

Side Effects: Mildly Psychologically Addictive

from the Hardwired Sourcebook: fitted for Ocelots Drug Lab by Karsten

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Caffeine Stick (STR 1, 1eb/dose)

The first cigarette that does not give you nicotine, but caffeine. Smokeless, no cancer risk. Better then coffee and you don’t run the risk of spilling hot liquid on yourself while driving to work, either. Some are flavored.

Euphoric: 5; Strength +1: 1; Slightly Physiologically Addictive: -5; Short Duration (1d10 Minutes): x1; Legal: x1; Form: Inhaled: x1; Total Cost: 1 Euro/Dose (15eb for a box of 20)

Benefits: Makes you feel awake and ready. Duration 1d10 Minutes.

Side Effects: Slightly Physiologically Addictive.

from the Hardwired Sourcebook: fitted for Ocelots Drug Lab by Karsten

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