New (Dis-)Advantages for Ocelots Character Generation System

New (Dis-)Advantages for Ocelots Character Generation System

Author: Hound, used with permission.

This article is based on Ocelots Character Generation System, to be found here.

Motorcycle: 1 SPs

Basic Bike

Good Motorcycle 2 SPs

Harley ThunderGod, Max Metal Bikes Continue reading “New (Dis-)Advantages for Ocelots Character Generation System”

Ocelot's Alternate Character Generation System for Cyberpunk 2020

MODIFIED R. TALSORIAN CYBERPUNK

Version 3.3, last updated 7.17.02. A spanish translation can be found here.

by Gary Astleford

SUMMARY

The following information details an alternate character creation process designed for use with Cyberpunk 2020. It incorporates new rules for buying skills, creating older characters, an advantage and disadvantage system, and a new way to figure out starting funds. Character roles are not used. This will allow responsible players more flexibility with character creation.

Any part of this system can be adapted for GMs and players who wish to keep using the regular CP2020 system roles. The elimination of roles is not an essential part of this system, although it is an important step, and the rest of this variation will assume that they are not in use. Feel free to use whichever parts you feel comfortable with.

This edition (version 3.3) has been updated slightly. This is reflected in a more standardized cost system for advantages and disadvantages, as well as several new advads and disads. Many of the old advantages and disadvantages have been reworked and/or clarified. Some of the lifepath details have been altered slightly, and I’ve made a few additions. Overall, things work just like they used to. There’s just a little bit more to work with. Continue reading “Ocelot's Alternate Character Generation System for Cyberpunk 2020”

Redefining the Media Role in Cyberpunk 2020

While fiddling with the finetuning of the new cyberpunk2020.de page, I was wondering how blogging and other new ways to publish stuff would affect playing a Cyberpunk Media today.

Media was never a really popular choice in our games, because you were dependend on an publisher. You needed the space in a screamsheet or some time on the telly to tell your truth to the public . But it was usually rather hard to pass some dirty truth past the eyes of an editor-in-chief, especially if you wanted to go life nationwide.

But now there is blogging. During the G8-Summit german bloggers showed that they could transport news faster then classic media and correct errors the big networks made. This replaces newspapers. Podcasting replaces the radio. Now Indiskretion Ehrensache (a german blog) showed us that you can even do your own television show on the internet, without big money or an editor behind you.

So the Media has three ways to bring his message across: Continue reading “Redefining the Media Role in Cyberpunk 2020”

Information Overload: The Cyberpunk 2020 Net.Book

Information Overload: The Cyberpunk 2020 Net.Book

compiled and edited by Dan Bailey
[and then Karsten deleted all the stuff now found in Chromebook 4. The full version used to be at Dan Baileys Webpage. It seems to be down, so I am rather happy to be able to provide you with a copy. Dan’s a hero!
Please check Credits section of this page.]

Definition:

Information Overload — A psychological condition, characterized by a dazed sort of catatonia, that occurs when the human brain attempts to assimilate too much information at one time.

Content

Cyberware
Equipment
Weapons
Net Stuff
Powered Armor
Powered Armour Gear
Services
‘Punkers Guide to the MSP Metroplex
New Skills
Corporations
Highlanderpunk
Credits Continue reading “Information Overload: The Cyberpunk 2020 Net.Book”

Tokyo Streetnight Game – A Cyberpunk 2020 Adventure

IDEAS AND CONCEPTS FOR THE TOKYO STREETNIGHT GAME

a scenario (and extra) for Cyberpunk 2020 by Kristian de Valle (kdevalle@netlink.com.au)

[In the words of the author, “raw notes and the shambling semblance of a semi-long scenario.” Unpolished and straight from the factory, it is presented here in the hopes it may spark some ideas in fellow GM’s. At the bottom is A MacGuffin Called Agrippa, something more in tune with what you might consider a traditional scenario.]
Start simple. An event to kick everything off. A massive rave. Gotta bone up on my drugs. New Years Eve, 2022. The warehouse rave to beat all warehouse raves. Lights, lasers, neon, smoke, nitrous oxide, recreational drugs, scantily clad lads and ladies, smart drinks and killer drinks and love potions.
So what happens at the Rave? Who dies? Who lives? Who gets drugs planted on them? Who gets influenced by drugs? Have to check the motivations and climate of the underground Tokyo scene. Continue reading “Tokyo Streetnight Game – A Cyberpunk 2020 Adventure”

The Mafia Job Starter Kit – A Cyberpunk 2020 Campain

The Mafia Job Starter Kit

Author: Kristian de Valle (kris@cxa.com.au)

Situation: The Italian Mafia is looking at expanding their operations across to the City Center and the North, and down through the Arts District and the University. They seek to re-establish the old stranglehold that the Italian families held on much of N.C. They hire the characters on as a specialized ‘strike team’. This is deliberately ambiguous as the mob will use the edgers as anonymous hitters and errand boys and everything in between.

Much of the expansion will be light at first, such as protection rackets, drug dealings, black market gear of all sorts. Recruiting both manpower and prostitutes; they will also be into pimping and meat puppet rackets. They already have their fingers in a number of small Corp pies and have OS interests. They have a lot of goods tied up at the docks and marina warehouses. This ranges from luxury items to black market gear.

Gangs will be a problem; such as the Bozos, and especially the Voodoo boys, who will employ the black arts and ugly drugs to fuck around with anyone who threatens their turf. The Uni will be a no-go zone, and this will make it especially hard to catch any of the V-boys. Continue reading “The Mafia Job Starter Kit – A Cyberpunk 2020 Campain”

The Hunt – A Cyberpunk 2020 Adventure

The Hunt

Author: Nick Moseley

The adventure centres around the Corp character. Someone has begun to kill members of the Corporation dealing with a certain deal. At the beginning of the adventure, the Head of Department has just been assassinated by unknown means. The Corporate Police are on the case, obviously, but the Corp PC will also be asked to investigate, due to the sensitive business aspects. As the investigation proceeds, other Corps will die until the PC Corp becomes the next obvious target. At this point the team face a race against time to find the killer and deal with him on their terms, before he finds them. (Nb. When I ran this adventure, the Corp was working for Biotechnica, and the Corporations involved reflect this; however, feel free to change them to suit your players.)
Ideally, the team will consist of three or more members, one of whom must be a Corp. The others can be a mixture, but it is recommended that there is a Solo and a streetwise character for information gathering (Fixer, Nomad or Netrunner) and a Techie would also be useful due to the nature of the killings. Continue reading “The Hunt – A Cyberpunk 2020 Adventure”

Rabid Robots – A Cyberpunk 2020 Adventure

Rabid Robots.

Author: {MeXaL} <mcrobertson@cix.compulink.co.uk>

Players are approached by a distraught woman called Donna Haines. She is a cyberneticist who works for a corporation called Inteltrax, which specialises in cyborg and android technology. Her twin brother, Paul, also works there. He has been arrested by the CorpCops, on suspicion of “whistle-blowing”, he was concerned by aberrent behaviour in the latest generation of androids, the D7s. Continue reading “Rabid Robots – A Cyberpunk 2020 Adventure”