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Computers in the very near future…

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Written by karsten

February 28th, 2009 at 10:31 pm

Cyberpunk Tech 5

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If you are interested to put some wheels under your punk, this link shows some really cool concept cars which are really being worked on by major carmakers. I especially love the single wheel motorbike! Easy to use cyberpunk stuff.

Onewheeled Motorbike

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Written by karsten

September 10th, 2007 at 5:05 pm

New (Dis-)Advantages for Ocelots Character Generation System

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New (Dis-)Advantages for Ocelots Character Generation System

Author: Hound, used with permission.

This article is based on Ocelots Character Generation System, to be found here.

Motorcycle: 1 SPs

Basic Bike

Good Motorcycle 2 SPs

Harley ThunderGod, Max Metal Bikes Read the rest of this entry »

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Written by karsten

August 29th, 2007 at 9:45 pm

Ocelot’s Alternate Character Generation System for Cyberpunk 2020

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MODIFIED R. TALSORIAN CYBERPUNK

Version 3.3, last updated 7.17.02. A spanish translation can be found here.

by Gary Astleford

SUMMARY

The following information details an alternate character creation process designed for use with Cyberpunk 2020. It incorporates new rules for buying skills, creating older characters, an advantage and disadvantage system, and a new way to figure out starting funds. Character roles are not used. This will allow responsible players more flexibility with character creation.

Any part of this system can be adapted for GMs and players who wish to keep using the regular CP2020 system roles. The elimination of roles is not an essential part of this system, although it is an important step, and the rest of this variation will assume that they are not in use. Feel free to use whichever parts you feel comfortable with.

This edition (version 3.3) has been updated slightly. This is reflected in a more standardized cost system for advantages and disadvantages, as well as several new advads and disads. Many of the old advantages and disadvantages have been reworked and/or clarified. Some of the lifepath details have been altered slightly, and I’ve made a few additions. Overall, things work just like they used to. There’s just a little bit more to work with. Read the rest of this entry »

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Written by karsten

August 21st, 2007 at 8:00 am

Redefining the Media Role in Cyberpunk 2020

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While fiddling with the finetuning of the new cyberpunk2020.de page, I was wondering how blogging and other new ways to publish stuff would affect playing a Cyberpunk Media today.

Media was never a really popular choice in our games, because you were dependend on an publisher. You needed the space in a screamsheet or some time on the telly to tell your truth to the public . But it was usually rather hard to pass some dirty truth past the eyes of an editor-in-chief, especially if you wanted to go life nationwide.

But now there is blogging. During the G8-Summit german bloggers showed that they could transport news faster then classic media and correct errors the big networks made. This replaces newspapers. Podcasting replaces the radio. Now Indiskretion Ehrensache (a german blog) showed us that you can even do your own television show on the internet, without big money or an editor behind you.

So the Media has three ways to bring his message across: Read the rest of this entry »

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Written by karsten

July 23rd, 2007 at 8:50 pm

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