Tokyo Streetnight Game – A Cyberpunk 2020 Adventure

IDEAS AND CONCEPTS FOR THE TOKYO STREETNIGHT GAME

a scenario (and extra) for Cyberpunk 2020 by Kristian de Valle (kdevalle@netlink.com.au)

[In the words of the author, “raw notes and the shambling semblance of a semi-long scenario.” Unpolished and straight from the factory, it is presented here in the hopes it may spark some ideas in fellow GM’s. At the bottom is A MacGuffin Called Agrippa, something more in tune with what you might consider a traditional scenario.]
Start simple. An event to kick everything off. A massive rave. Gotta bone up on my drugs. New Years Eve, 2022. The warehouse rave to beat all warehouse raves. Lights, lasers, neon, smoke, nitrous oxide, recreational drugs, scantily clad lads and ladies, smart drinks and killer drinks and love potions.
So what happens at the Rave? Who dies? Who lives? Who gets drugs planted on them? Who gets influenced by drugs? Have to check the motivations and climate of the underground Tokyo scene. Continue reading “Tokyo Streetnight Game – A Cyberpunk 2020 Adventure”

The Mafia Job Starter Kit – A Cyberpunk 2020 Campain

The Mafia Job Starter Kit

Author: Kristian de Valle (kris@cxa.com.au)

Situation: The Italian Mafia is looking at expanding their operations across to the City Center and the North, and down through the Arts District and the University. They seek to re-establish the old stranglehold that the Italian families held on much of N.C. They hire the characters on as a specialized ‘strike team’. This is deliberately ambiguous as the mob will use the edgers as anonymous hitters and errand boys and everything in between.

Much of the expansion will be light at first, such as protection rackets, drug dealings, black market gear of all sorts. Recruiting both manpower and prostitutes; they will also be into pimping and meat puppet rackets. They already have their fingers in a number of small Corp pies and have OS interests. They have a lot of goods tied up at the docks and marina warehouses. This ranges from luxury items to black market gear.

Gangs will be a problem; such as the Bozos, and especially the Voodoo boys, who will employ the black arts and ugly drugs to fuck around with anyone who threatens their turf. The Uni will be a no-go zone, and this will make it especially hard to catch any of the V-boys. Continue reading “The Mafia Job Starter Kit – A Cyberpunk 2020 Campain”

The Hunt – A Cyberpunk 2020 Adventure

The Hunt

Author: Nick Moseley

The adventure centres around the Corp character. Someone has begun to kill members of the Corporation dealing with a certain deal. At the beginning of the adventure, the Head of Department has just been assassinated by unknown means. The Corporate Police are on the case, obviously, but the Corp PC will also be asked to investigate, due to the sensitive business aspects. As the investigation proceeds, other Corps will die until the PC Corp becomes the next obvious target. At this point the team face a race against time to find the killer and deal with him on their terms, before he finds them. (Nb. When I ran this adventure, the Corp was working for Biotechnica, and the Corporations involved reflect this; however, feel free to change them to suit your players.)
Ideally, the team will consist of three or more members, one of whom must be a Corp. The others can be a mixture, but it is recommended that there is a Solo and a streetwise character for information gathering (Fixer, Nomad or Netrunner) and a Techie would also be useful due to the nature of the killings. Continue reading “The Hunt – A Cyberpunk 2020 Adventure”