PROGRAMMING 103: Might makes right

PROGRAMMING 103:
Might makes right

Pistol
CLASS: Anti-Personnel COST: 6,750eb
STRENGTH: 2 MU: 4
PROGRAMMING: 162 DIFFICULTY: 27
FUNCTION(S): Anti-Personnel
OPTION(S): Superrealistic Icon
COST MULTIPLIER: x25 (Anti-Personnel x25)
ICON: The Icon can vary depending upon the netrunner’s taste, but will always represent a pistol from the induction of such a weapon until the present (CP2020) time.
DATA: Does 1d6 points of neural damage. This program will hold from eight to eighteen charges (dependent upon the icon you choose) before it has to be reloaded. One shot will be fired with each pull of the trigger; therefore, doing damage for each bullet.
Submachine Gun
CLASS: Anti-Personnel COST: 7,000eb
STRENGTH: 3 MU: 4
PROGRAMMING: 168 DIFFICULTY: 28
FUNCTION(S): Anti-Personnel
OPTION(S): Superrealistic Icon
COST MULTIPLIER: x25 (Anti-Personnel x25)
ICON: See icon for Pistol, except it will look like a submachine gun
DATA: Does 2d6 points of neural damage. This program will hold from thirty to fifty charges (depending upon the icon you choose) before it has to be reloaded. Each pull of the trigger will fire five bullets.
Shotgun
CLASS: Anti-Personnel COST: 7,250eb
STRENGTH: 4 MU: 4
PROGRAMMING: 174 DIFFICULTY: 29
FUNCTION(S): Anti-Personnel
OPTION(S): Superrealistic icon
COST MULTIPLIER: x25 (Anti-Personnel x25)
ICON: See icon for Pistol, except it will look like a shotgun.
DATA: Does 1d10 points of neural damage. This program will hold from two to ten charges (depending upon the icon you choose) before it has to be reloaded.
Assault Rifle
CLASS: Anti-Personnel COST: 7,750eb
STRENGTH: 6 MU: 5
PROGRAMMING: 186 DIFFICULTY: 31
FUNCTION(S): Anti-Personnel
OPTION(S): Superrealistic
COST MULTIPLIER: x25 (Anti-Personnel x25)
ICON: See icon for Pistol, except it will look like an assault rifle
DATA: Does 1d10 points of neural damage. This program will hold from thirty to one-hundred charges (depending upon the icon you choose) before it has to be reloaded. Each pull of the trigger will fire five bullets.
Fragmentation Grenade
CLASS: Anti-Personnel COST: 8,000eb
STENGTH: 7 MU: 5
PROGRAMMING: 192 DIFFICULTY: 32
FUNCTION(S): Anti-Personnel
OPTION(S): Superrealistic icon
COST MULTIPLIER: x25 (x25 Anti-Personnel)
ICON: See icon for Pistol.
DATA: Does 2d10 points of neural damage. There is only one charge for this program. C’mon, what were you expectin’ for cryin’ out loud? It’s ah grenade!
Incendiary Grenade
CLASS: Anti-Personnel COST: 7,250eb
STENGTH: 4 MU: 4
PROGRAMMING: 174 DIFFICULTY: 29
FUNCTION(S): Anti-Personnel
OPTION(S): Superrealistic icon
COST MULTIPLIER: x25 (Anti-Personnel x25)
ICON: See icon for Pistol.
DATA: Does neural damage for three rounds. On the first round, it does 1d6. On the second round, 1d6/2. On the last round, 1d6/2. There is also a forty percent chance that the recipient of the attack will permanently lose 1 point of intelligence. Tangle with the likes of me and I’ll burn you!
M1 Abrams
CLASS: Anti-Program COST: 1,240eb
STRENGTH: 4 MU: 5
PROGRAMMING: 186 DIFFICULTY: 31
FUNCTION(S): Anti-Program
OPTION(S): Recognition; Superrealistic icon
COST MULTIPLIER: x4 (Anti-Program x4)
ICON: An M1 Abrams tank firing its main gun.
DATA:
M1A1 Abrams II
CLASS: Anti-Program COST: 1,320eb
STRENGTH: 6 MU: 5
PROGRAMMING: 198 DIFFICULTY: 33
FUNCTION(S): Anti-Program
OPTION(S): Recognition; Superrealistic icon
COST MULTIPLIER: x4 (Anti-Program x4)
ICON: An M1A1 AbramsII firing its main gun.
DATA:
AH-64 Apache
CLASS: Anti-Program COST: 1,480eb
STRENGTH: 7 MU: 6
PROGRAMMING: 222 DIFFICULTY: 37
FUNCTION(S): Anti-Program
OPTION(S): Recognition; Endurance; Superrealistic icon
COST MULTIPLIER: x4 (Anti-Program x4)
ICON: An AH-64 Apache hovering above a treeline.
DATA:
Smoke Grenade
CLASS: 380eb COST: Evasion
STRENGTH: 4 MU: 2
PROGRAMMING: 114 DIFFICULTY: 19
FUNCTION(S): Evasion
OPTION(S): Superrealistic icon
COST MULTIPLIER: x2 (Evasion x2)
ICON: See icon for Fragmentation Grenade.
DATA: This genereates a cloud of smoke for two space. Like Pistol, you can choose the type of icon you desire as well as the color of the smoke.

The first two lectures are here:

3 thoughts on “PROGRAMMING 103: Might makes right”

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