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Archive for August, 2007

Revised Skill List For Cyberpunk 2020

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Revised Skill List For Cyberpunk 2020

Summary:

This article discusses a steamlined list of skills for Cyberpunk 2020. It adresses the problematic list of science skills (who ever took Anthropology?), the rather pointless “Shadow/Track” and “Hide/Evade” skils and other problems. It also introduces a flexible combination of skill and stat: REF+Handgun to shoot, INT+Handgun to know about handguns, TECH+Handgun to repair it…

Author: Marc Brenowitz (brenown (at) ix.netcom.com) and Ross “Spyke” Winn (spyke-rew (at) worldnet.att.net) Used with kind permission
Based on ideas from the skills section of the article “SPYKE’S EDGE, essays and rule modifications for Cyberpunk 2020,” by Ross “Spyke” Winn and discussions with Ross Winn.

New Skill List

Special Abilities

Special Ability skills should also act as a professional (expert) skill based on Intelligence.
Floating Skills (the adds from this skill can be assigned to a stat as needed)
Athletics (moved from Ref skills, and see additional notes below)
(Ross adds: MY POINT IS THAT ANY skill should be usable by ANY stat in a situation where the referee feels it is appropriate–I think this should be vague and unquantified.) Marc: True, and that opens a whole new can of worms. Read the rest of this entry »

Written by karsten

August 31st, 2007 at 8:16 pm

Email notification service shaky.

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If you are in my yahoo group to receive update notifications, you can’t really trust my jury rigged system to deliver every single post to you. I’m using a free service by feedburner to get every new post into the yahoo group. That service doesn’t work reliable. So you might want to check back sometimes if you missed something. I’m sorry for the inconvienence. I hope feedburner will solve the system soon.

Anyway, if you want to join the group, here’s the link.

Written by karsten

August 30th, 2007 at 6:53 pm

Posted in Uncategorized

Lairs for Ocelots Cyberpunk 2020 Character Generation System

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LAIRS

Author: unknown.

This article is an add-on to Ocelot’s Alternate Charater Generation System and offers you the additional advantage of a secure lair.

Everyone needs a good hiding place. Even edgerunners. This system is designed to work with Ocelots alternate character creation supplement. So you had better be using it, if you plan on using this in your campaign. The cost is calculated by taking the base cost security and then multiple it by the other factors. This is the base cost in SP for this particular lair. Multiple lairs can be purchased just like the first one, costing the same amount of SP as before. The minimum cost is 1 SP point. Read the rest of this entry »

Written by karsten

August 30th, 2007 at 6:46 pm

New (Dis-)Advantages for Ocelots Character Generation System

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New (Dis-)Advantages for Ocelots Character Generation System

Author: Hound, used with permission.

This article is based on Ocelots Character Generation System, to be found here.

Motorcycle: 1 SPs

Basic Bike

Good Motorcycle 2 SPs

Harley ThunderGod, Max Metal Bikes Read the rest of this entry »

Written by karsten

August 29th, 2007 at 9:45 pm

Desktop Tower Defence

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I just beat my own record by almost 300 Points. And nobody is prepared to challenge me at Desktop Tower Defence? Coz you never tried? Here’s the link to the game, and here to the cpunks group to let the game enter your score in to show me that you can play, too. Or can you?

Update: The group is now closed. To beat me, you need to score more then 6293 points.

Written by karsten

August 24th, 2007 at 6:05 pm

Posted in Uncategorized

Tagged with

Like the new theme?

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I changed the look of the site. I like it, esp. the little thingos in front of the tags and outbound links. You can also have a look which posts are most popular (last two days are being counted).

But I also know its very light and friendly, maybe not exactly the cyberpunk way. Whatcha thinkin?

Written by karsten

August 24th, 2007 at 12:26 pm

Posted in Uncategorized

Advertising Chipware in Cyberpunk 2020

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ADVERTISING WITH CHIPWARE

BY GARY ASTLEFORD (OCELOT)

“Promises, large promises, is the soul of advertising… I cannot but propose it as a moral question to these masters of the public ear, whether they do not sometimes play too wantonly with our passions.”
- Samuel Johnson

All advertising, whether it lies in the field of business or politics, will carry success by continuity and regular uniformity of application.”
– Adolf Hitler

History

Chipware.

We all love it. We all use it. It’s a way of life, neh? Learn Japanese without taking a single class. Shoot that IMI like a real pro. Understand a simple topic such as, say, quantum physics by just chipping some MRAM into your chipware port.

Simple. Clean. Readily available. But not cheap. Oh, no, not cheap at all.

For lazy cyberpunks with few skill points to spare, chipware sockets and MRAM and APTR chips are a godsend. They allow someone to know the rudimentary knowledge of a topic or technique in a matter of days (for APTR), or in the case of MRAM, microseconds.

However, the costs of high level skill chips can be prohibitive to your average ‘punker off the street. The typical cyberpunk has to worry about rudimentary things, such as weapons, cyberware, fashionable clothes (armored or non-armored), cyberdecks and software, vehicles, and sleeping space. If he’s got a few euro left over, he’s buying a bag of nacho-flavored kibble and a beer in some seedy bar down town. Who’s got the cash for chipware? Read the rest of this entry »

Written by karsten

August 22nd, 2007 at 8:00 am

Ocelot’s Alternate Character Generation System for Cyberpunk 2020

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MODIFIED R. TALSORIAN CYBERPUNK

Version 3.3, last updated 7.17.02. A spanish translation can be found here.

by Gary Astleford

SUMMARY

The following information details an alternate character creation process designed for use with Cyberpunk 2020. It incorporates new rules for buying skills, creating older characters, an advantage and disadvantage system, and a new way to figure out starting funds. Character roles are not used. This will allow responsible players more flexibility with character creation.

Any part of this system can be adapted for GMs and players who wish to keep using the regular CP2020 system roles. The elimination of roles is not an essential part of this system, although it is an important step, and the rest of this variation will assume that they are not in use. Feel free to use whichever parts you feel comfortable with.

This edition (version 3.3) has been updated slightly. This is reflected in a more standardized cost system for advantages and disadvantages, as well as several new advads and disads. Many of the old advantages and disadvantages have been reworked and/or clarified. Some of the lifepath details have been altered slightly, and I’ve made a few additions. Overall, things work just like they used to. There’s just a little bit more to work with. Read the rest of this entry »

Written by karsten

August 21st, 2007 at 8:00 am

A Cyberpunk Video Playlist

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Some nice person (mvalente) has collected 20 videos on YouTube with a cyberpunk theme.

Written by karsten

August 20th, 2007 at 1:30 pm

Posted in movie

Tagged with ,

Cyberpunk Tech 4

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Cybereye with Telescope implant? Here you go! But of course its even more important to look good. Some fashion statement for your eyes (its the window to your soul, after all)? A Cosmetic Eye Implant from the Netherlands is rather weird shit. Less intrusive, but sure something to look at: Eye Juwelry you can hang from your contact lens.

Via BoingBoing

Written by karsten

August 20th, 2007 at 9:30 am